Compare commits

...

30 Commits

Author SHA1 Message Date
56e76c61e6 Update README.md !build 2025-07-20 07:34:46 +10:00
5dfe68cb81 Merge branch 'master' of https://github.com/litruv/PNGTuber-Plus 2025-07-20 07:32:01 +10:00
6e02a67114 replaced framerate dependant physics with delta time 2025-07-20 07:31:59 +10:00
32a67a6617 Update README.md !build 2025-07-20 06:57:22 +10:00
fb0c7a9e3b Merge branch 'master' of https://github.com/litruv/PNGTuber-Plus 2025-07-20 06:53:37 +10:00
f0ce00b23b Viewmode Panning 2025-07-20 06:53:34 +10:00
d4a9f5a0b0 scaled zooming 2025-07-20 06:36:07 +10:00
085d6a21a0 Update README.md !build 2025-07-20 06:33:37 +10:00
99d2d3f508 Update UI positions during zoom changes 2025-07-20 06:26:23 +10:00
dad22ece22 !build fixed opacity shader on open 2025-07-20 06:19:21 +10:00
52496df10e added panning to edit mode 2025-07-20 06:13:09 +10:00
29b903fadd Improve GitHub Actions build automation workflow
- Update build automation wording and descriptions
- Refine workflow trigger conditions
- Enhance build process testing and validation
- Consolidate multiple build automation improvements
2025-07-20 05:48:34 +10:00
e8191e2de8 Merge branch 'master' of https://github.com/litruv/PNGTuber-Plus 2025-07-20 05:34:26 +10:00
b7b7d7cdec test some build description stuff out !build 2025-07-20 05:34:24 +10:00
fc6e4a1028 Update README.md 2025-07-20 05:28:11 +10:00
1dfe21363b update wording 2025-07-20 04:42:36 +10:00
fde3f23ed5 build trigger 2025-07-20 04:17:21 +10:00
79e54c28da Merge branch 'master' of https://github.com/litruv/PNGTuber-Plus 2025-07-20 04:15:13 +10:00
a8f327ae5a Add opacity slider with shader-based rendering that preserves clip mask behavior
- Added opacity slider (0-100%) in sprite options with 'affect children' checkbox
- Implemented hierarchical opacity that affects entire sprite hierarchy when enabled
- Created shader-based opacity system that doesn't interfere with clip mask functionality
- Clip masks now work with original image pixels regardless of opacity settings
- Removed shadow effects from selected sprites to prevent visual conflicts
- Updated save/load system to persist opacity properties with backward compatibility

Fixes clipping behavior issues where opacity changes previously affected clip mask detection
2025-07-20 04:14:58 +10:00
1295bcbcba Add opacity slider with shader-based rendering that preserves clip mask behavior
- Added opacity slider (0-100%) in sprite options with 'affect children' checkbox
- Implemented hierarchical opacity that affects entire sprite hierarchy when enabled
- Created shader-based opacity system that doesn't interfere with clip mask functionality
- Clip masks now work with original image pixels regardless of opacity settings
- Removed shadow effects from selected sprites to prevent visual conflicts
- Updated save/load system to persist opacity properties with backward compatibility

Fixes clipping behavior issues where opacity changes previously affected clip mask detection
2025-07-20 04:07:41 +10:00
758f2ca885 fix key listening again 2025-07-20 02:48:16 +10:00
524920d140 Merge branch 'master' of https://github.com/litruv/PNGTuber-Plus 2025-07-20 02:38:29 +10:00
f9c72448d9 Merge pull request #2 from litruv/copilot/fix-1
Fix costume key assignment regression - resolves "awaiting input" hang
2025-07-20 02:31:13 +10:00
copilot-swe-agent[bot]
135e63ef52 Fix costume key assignment regression by handling mouse click cancellation
Co-authored-by: litruv <3798007+litruv@users.noreply.github.com>
2025-07-19 16:25:12 +00:00
copilot-swe-agent[bot]
c86e68d383 Initial plan 2025-07-19 16:17:53 +00:00
f226c14c00 Revert "adding mask options"
This reverts commit c74dccf1cf.
2025-07-20 02:12:22 +10:00
d345e700fc Merge branch 'master' of https://github.com/litruv/PNGTuber-Plus 2025-07-20 00:03:50 +10:00
bc187cff09 Improve GitHub Actions workflow versioning and release formatting
- Add automated release info generation with date-based versioning
- Generate semantic version tags (v2025.MM.DD-buildNUMBER format)
- Implement dynamic build numbering based on commit count
- Streamline release name format to 'PNGTuber+ vDATE Build NUMBER'
- Update release body with proper credits and installation instructions
- Remove hardcoded release descriptions in favor of standardized format
2025-07-20 00:03:23 +10:00
fc4cacdc9f Update release name format in build workflow 2025-07-19 23:58:28 +10:00
848361d19b update versioning to be not awful 2025-07-19 23:52:46 +10:00
25 changed files with 547 additions and 496 deletions

View File

@@ -16,6 +16,7 @@ jobs:
export-windows:
name: Windows Export
runs-on: self-hosted
if: contains(github.event.head_commit.message, '!build')
steps:
- name: Checkout
uses: actions/checkout@v4
@@ -99,6 +100,74 @@ jobs:
runs-on: self-hosted
if: github.ref == 'refs/heads/master' && github.event_name == 'push' && success()
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Generate Release Info
id: release_info
run: |
# Get current date and time
$date = Get-Date -Format "yyyy.MM.dd"
$time = Get-Date -Format "HHmm"
# Get short commit hash (first 7 characters)
$shortSha = "${{ github.sha }}".Substring(0, 7)
# Get commit count since last tag (for build number)
$buildNumber = & git rev-list --count HEAD
# Create version-like tag and release name
$tag = "v$date-build$buildNumber"
$releaseName = "PNGTuber+ v$date Build $buildNumber"
Write-Host "Generated tag: $tag"
Write-Host "Generated release name: $releaseName"
# Get the latest release tag to compare against
$latestTag = ""
try {
$latestTag = & git describe --tags --abbrev=0 2>$null
Write-Host "Latest tag found: $latestTag"
} catch {
Write-Host "No previous tags found, showing all commits"
}
# Generate commit history since last tag (or all commits if no tag)
$commitRange = if ($latestTag) { "$latestTag..HEAD" } else { "HEAD" }
# Get commits with format: short hash, subject, author
$commits = & git log $commitRange --pretty=format:"%h|%s|%an" --no-merges
# Build commit history as a single string
$commitHistory = ""
if ($commits) {
$commitHistory += "`n`n## Changes Since Last Release`n`n"
$commits | ForEach-Object {
$parts = $_ -split '\|', 3
$hash = $parts[0]
$subject = $parts[1] -replace '"', '""'
$author = $parts[2]
$commitUrl = "https://github.com/${{ github.repository }}/commit/$hash"
$commitHistory += "- [$hash]($commitUrl) $subject`n"
}
} else {
$commitHistory += "`n`n## Changes Since Last Release`n`nNo new commits since last release.`n"
}
# Set outputs for use in next steps
echo "tag=$tag" >> $env:GITHUB_OUTPUT
echo "release_name=$releaseName" >> $env:GITHUB_OUTPUT
echo "short_sha=$shortSha" >> $env:GITHUB_OUTPUT
echo "build_number=$buildNumber" >> $env:GITHUB_OUTPUT
# Use heredoc syntax for multiline commit history
Add-Content -Path $env:GITHUB_OUTPUT -Value "commit_history<<EOF"
Add-Content -Path $env:GITHUB_OUTPUT -Value $commitHistory
Add-Content -Path $env:GITHUB_OUTPUT -Value "EOF"
- name: Download Windows Build
uses: actions/download-artifact@v4
with:
@@ -111,21 +180,18 @@ jobs:
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: build-${{ github.sha }}
release_name: PNGTuber Plus Build ${{ github.sha }}
tag_name: ${{ steps.release_info.outputs.tag }}
release_name: ${{ steps.release_info.outputs.release_name }}
body: |
Automated build of PNGTuber Plus
## Recent Updates by Litruv
- **StreamDeck Integration**: Add buttons to enable the streamdeck plugin that was built in
- **Rotation Wobble**: New sprite rotation effects with frequency and amplitude controls
- **Enhanced Modifier Keys**: Support for complex key combinations (Ctrl+Shift+Alt+Cmd)
- **Godot 4.4.1 Support**: Updated for latest Godot stable release
${{ steps.release_info.outputs.commit_history }}
## Installation
1. Download PNGTuber-Plus.exe from the assets below
2. Run the executable - no installation required!
3. For StreamDeck integration, download the plugin from [here](https://github.com/BoyneGames/streamdeck-godot-plugin/releases/tag/1.0.0)
draft: false
prerelease: false

33
.vscode/launch.json vendored
View File

@@ -1,33 +0,0 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "Launch PNGTuber Plus (Godot)",
"type": "godot",
"request": "launch",
"port": 6007,
"address": "127.0.0.1"
},
{
"name": "Attach to Running Godot",
"type": "godot",
"request": "attach",
"port": 6007,
"address": "127.0.0.1"
},
{
"name": "Launch Built Executable",
"type": "PowerShell",
"request": "launch",
"script": "if (Test-Path '${workspaceFolder}\\build\\windows\\PNGTuber-Plus.exe') { Start-Process '${workspaceFolder}\\build\\windows\\PNGTuber-Plus.exe' } else { Write-Host 'Executable not found. Build the project first.' }",
"cwd": "${workspaceFolder}"
},
{
"name": "Build and Launch",
"type": "PowerShell",
"request": "launch",
"script": ".\\build-windows.bat; if (Test-Path '.\\build\\windows\\PNGTuber-Plus.exe') { Start-Process '.\\build\\windows\\PNGTuber-Plus.exe' }",
"cwd": "${workspaceFolder}"
}
]
}

116
.vscode/tasks.json vendored
View File

@@ -2,120 +2,10 @@
"version": "2.0.0",
"tasks": [
{
"label": "Build Windows (Local)",
"label": "Build PNGTuber-Plus",
"type": "shell",
"command": ".\\build-windows.bat",
"group": {
"kind": "build",
"isDefault": true
},
"args": [],
"isBackground": false,
"problemMatcher": [],
"presentation": {
"echo": true,
"reveal": "always",
"focus": false,
"panel": "shared",
"showReuseMessage": true,
"clear": false
},
"detail": "Build Windows executable using local build script with template management"
},
{
"label": "Build Windows (CI)",
"type": "shell",
"command": ".\\build-windows-ci.bat",
"group": "build",
"args": [],
"isBackground": false,
"problemMatcher": [],
"presentation": {
"echo": true,
"reveal": "always",
"focus": false,
"panel": "shared",
"showReuseMessage": true,
"clear": false
},
"detail": "Build Windows executable using CI build script (no template download)"
},
{
"label": "Export Windows (Godot Direct)",
"type": "shell",
"command": "D:\\Godot\\Godot_v4.4.1-stable_win64.exe",
"group": "build",
"args": [
"--headless",
"--export-release",
"\"Windows Desktop\"",
"\"build/windows/PNGTuber-Plus.exe\""
],
"isBackground": false,
"problemMatcher": [],
"presentation": {
"echo": true,
"reveal": "always",
"focus": false,
"panel": "shared",
"showReuseMessage": true,
"clear": false
},
"detail": "Export Windows build directly using Godot (requires templates already installed)"
},
{
"label": "Clean Build Directory",
"type": "shell",
"command": "if (Test-Path 'build') { Remove-Item -Recurse -Force 'build' }; Write-Host 'Build directory cleaned'",
"group": "build",
"args": [],
"isBackground": false,
"problemMatcher": [],
"presentation": {
"echo": true,
"reveal": "always",
"focus": false,
"panel": "shared",
"showReuseMessage": true,
"clear": false
},
"detail": "Clean the build output directory"
},
{
"label": "Open Build Directory",
"type": "shell",
"command": "if (Test-Path 'build\\windows') { explorer 'build\\windows' } else { Write-Host 'Build directory does not exist. Run a build first.' }",
"group": "build",
"args": [],
"isBackground": false,
"problemMatcher": [],
"presentation": {
"echo": true,
"reveal": "always",
"focus": false,
"panel": "shared",
"showReuseMessage": true,
"clear": false
},
"detail": "Open the Windows build output directory in Explorer"
},
{
"label": "Run Built Executable",
"type": "shell",
"command": "if (Test-Path 'build\\windows\\PNGTuber-Plus.exe') { Start-Process 'build\\windows\\PNGTuber-Plus.exe' } else { Write-Host 'Executable not found. Build the project first.' }",
"group": "test",
"args": [],
"isBackground": true,
"problemMatcher": [],
"presentation": {
"echo": true,
"reveal": "always",
"focus": false,
"panel": "shared",
"showReuseMessage": true,
"clear": false
},
"detail": "Run the built Windows executable for testing"
"command": "cd c:\\DEV\\Sync\\PNGTuber-Plus; .\\build-windows.bat",
"group": "build"
}
]
}

View File

@@ -2,16 +2,73 @@
![Build Status](https://github.com/litruv/PNGTuber-Plus/workflows/Build%20Windows/badge.svg)
### Recent Updates by Litruv
- **GitHub Actions**: Automated Windows builds on every commit
- **StreamDeck Integration**: Add buttons to enable the streamdeck plugin that was built in
- **Rotation Wobble**: New sprite rotation effects with frequency and amplitude controls
- **Enhanced Modifier Keys**: Support for complex key combinations (Ctrl+Shift+Alt+Cmd)
- **Godot 4.4.1 Support**: Updated for latest Godot stable release
- **Microphone Improvements**: Audio delay fix & more *from [k0ffinz/PNGTuber-Plus](https://github.com/k0ffinz/PNGTuber-Plus)*
A fork of [kaiakairos/PNGTuber-Plus](https://github.com/kaiakairos/PNGTuber-Plus) with some quality-of-life upgrades, editor polish, and a few power-user toys.
## 🙏 Credits
---
- **Original Project**: [PNGTuber Plus by kaiakairos](https://github.com/kaiakairos/PNGTuber-Plus)
- **StreamDeck Plugin**: Based on [BoyneGames StreamDeck Godot Plugin](https://github.com/BoyneGames/streamdeck-godot-plugin)
- **Microphone Improvements**: k0ffinz - Experimental mic loudness detection, improved audio initialization, and audio delay fixes from [k0ffinz/PNGTuber-Plus](https://github.com/k0ffinz/PNGTuber-Plus)
## 🔧 Fork Changes (Litruv Edition)
### 🎛️ Opacity Controls
Added a proper opacity slider for sprites, with an "affect children" toggle. Clip masks still behave like they should.
![Opacity Demo](https://github.com/user-attachments/assets/d5a05508-1cb1-46e0-8c90-d0aac73398db)
### 🌀 Rotation Wobble
Sprites can now do a subtle (or chaotic) rotational wobble. Frequency + amplitude sliders included.
![Rotation Wobble](https://github.com/user-attachments/assets/f45c3cc8-98d8-48cf-8821-b015de0a2f78)
### ⌨️ Enhanced Modifier Keys
Supports combos like Ctrl+Shift+Alt+Cmd. For people with more keybinds than fingers.
![Modifier Keys](https://github.com/user-attachments/assets/6d492134-f929-4e3e-a6c6-a89cf16cd62f)
### ↗️ Editor Middle Mouse Button Panning
Hold MMB in the editor to pan around the scene, it'll reset when you go back to live.
![Panning](https://github.com/user-attachments/assets/b8687b69-fc84-43c9-950b-70395ae54820)
### ↗️ View Mode MMB Shake
Hold MMB in view mode to shake your character, Show off them physics!
![viewmodeshake](https://github.com/user-attachments/assets/536dc4ae-0562-494f-8cd0-2d2ef115f085)
🎞️ Delta Time Physics
Physics are now framerate-independent. Low FPS wont make your character move in slow motion anymore.
Just smooth, consistent jank if thats your thing. Great for stop-motion vibes.
### 🎤 Microphone Fixes
Merged in [k0ffinzs](https://github.com/k0ffinz/PNGTuber-Plus) audio tweaks:
* Reduced mic startup delay
* Better loudness detection
* General stability improvements
### 🧱 Engine Update
Updated to **Godot 4.4.1** — no more editor nags or compatibility weirdness.
### 🎚️ StreamDeck Integration
StreamDeck plugin was already in, this just wires up the buttons.
---
## 🧾 Credits
* Original project by [kaiakairos](https://github.com/kaiakairos/PNGTuber-Plus)
* StreamDeck plugin from [BoyneGames](https://github.com/BoyneGames/streamdeck-godot-plugin)
* Mic improvements by [k0ffinz](https://github.com/k0ffinz/PNGTuber-Plus)

View File

@@ -106,7 +106,7 @@ func _process(delta):
heldSprite.z += 1
heldSprite.setZIndex()
pushUpdate("Moved sprite layer.")
if main.editMode:
if main and main.editMode:
if Input.is_action_just_pressed("reparent"):
reparentMode = !reparentMode
Global.chain.enable(reparentMode)
@@ -115,7 +115,7 @@ func _process(delta):
reparentMode = false
Global.chain.enable(reparentMode)
if main.editMode:
if main and main.editMode:
if reparentMode:
RenderingServer.set_default_clear_color(Color.POWDER_BLUE)
else:
@@ -126,7 +126,7 @@ func _process(delta):
scrollSprites()
if !main.fileSystemOpen:
if !main or main.fileSystemOpen:
if Input.is_action_just_pressed("refresh"):
refresh()
@@ -222,7 +222,7 @@ func scrollSprites():
if Input.is_action_pressed("control"):
return
if !main.editMode:
if !main or !main.editMode:
return
if main.fileSystemOpen:

View File

@@ -47,3 +47,4 @@ if %ERRORLEVEL% EQU 0 (
echo.
)
pause

View File

@@ -4,7 +4,8 @@ extends Node2D
@onready var editButton = $Edit/Button
func _process(delta):
var uiAnimSpeed = Global.main.physicsTimeMultiplier * 20.0 if Global.main else 120.0
if Rect2(editButton.get_parent().position-Vector2(24,24),editButton.size).has_point(get_local_mouse_position()):
editSprite.scale = lerp(editSprite.scale,Vector2(1.2,1.2),0.2)
editSprite.scale = lerp(editSprite.scale, Vector2(1.2,1.2), delta * uiAnimSpeed)
else:
editSprite.scale = lerp(editSprite.scale,Vector2(1.0,1.0),0.2)
editSprite.scale = lerp(editSprite.scale, Vector2(1.0,1.0), delta * uiAnimSpeed)

View File

@@ -30,7 +30,8 @@ func _process(delta):
if buttons[b] == null:
continue
if Rect2(buttons[b].get_parent().position-Vector2(24,24),buttons[b].size).has_point(get_local_mouse_position()):
sprites[s].scale = lerp(sprites[s].scale,Vector2(1.2,1.2),0.2)
var uiAnimSpeed = Global.main.physicsTimeMultiplier * 20.0 if Global.main else 120.0
sprites[s].scale = lerp(sprites[s].scale, Vector2(1.2,1.2), delta * uiAnimSpeed)
if Input.is_action_pressed("mouse_left"):
sprites[s].scale = Vector2(0.6,0.6)
match b:
@@ -50,7 +51,8 @@ func _process(delta):
Global.mouse.text = "Duplicate sprite"
else:
sprites[s].scale = lerp(sprites[s].scale,Vector2(1.0,1.0),0.2)
var uiAnimSpeed = Global.main.physicsTimeMultiplier * 20.0 if Global.main else 120.0
sprites[s].scale = lerp(sprites[s].scale, Vector2(1.0,1.0), delta * uiAnimSpeed)
s += 1
var newColor = Color.DARK_SLATE_GRAY if Global.heldSprite == null else Color.WHITE

View File

@@ -30,13 +30,16 @@ var editMode = true
@onready var spriteObject = preload("res://ui_scenes/selectedSprite/spriteObject.tscn")
var saveLoaded = false
var isSelectingMask = false
#Motion
var yVel = 0
var bounceSlider = 250
var bounceGravity = 1000
# Physics timing multiplier - adjust this to fine-tune physics speed
# 1.0 = very slow, 10.0 = reasonable, 60.0 = old frame-based speed
var physicsTimeMultiplier = 6.0
#Costumes
var costume = 1
var bounceOnCostumeChange = false
@@ -44,6 +47,18 @@ var bounceOnCostumeChange = false
#Zooming
var scaleOverall = 100
#Camera Panning
var isPanning = false
var initialPanPosition = Vector2.ZERO
var initialCameraOffset = Vector2.ZERO
var cameraOffset = Vector2.ZERO
#View Mode Panning
var viewModePanning = false
var initialViewPanPosition = Vector2.ZERO
var viewPanOffset = Vector2.ZERO
var viewPanLerpSpeed = 3.0
var bounceChange = 0.0
#IMPORTANT
@@ -63,9 +78,7 @@ func _ready():
Global.connect("startSpeaking",onSpeak)
var streamdeck_node = get_node_or_null("/root/ElgatoStreamDeck")
if streamdeck_node:
streamdeck_node.on_key_down.connect(changeCostumeStreamDeck)
ElgatoStreamDeck.on_key_down.connect(changeCostumeStreamDeck)
if Saving.settings["newUser"]:
_on_load_dialog_file_selected("default")
@@ -133,43 +146,96 @@ func _ready():
var s = get_viewport().get_visible_rect().size
origin.position = s*0.5
camera.position = origin.position
updateCameraPosition()
func _process(delta):
var hold = origin.get_parent().position.y
origin.get_parent().position.y += yVel * 0.0166
origin.get_parent().position.y += yVel * delta * physicsTimeMultiplier
if origin.get_parent().position.y > 0:
origin.get_parent().position.y = 0
bounceChange = hold - origin.get_parent().position.y
yVel += bounceGravity*0.0166
yVel += bounceGravity * delta * physicsTimeMultiplier
# Handle view mode panning lerp back to center
if !editMode:
if !viewModePanning:
# Lerp back to center when not actively panning
viewPanOffset = viewPanOffset.lerp(Vector2.ZERO, viewPanLerpSpeed * delta)
# Apply view pan offset to the root character (affects physics)
origin.position = (get_viewport().get_visible_rect().size * 0.5) + viewPanOffset
updateCameraPosition()
if Input.is_action_just_pressed("openFolder"):
OS.shell_open(ProjectSettings.globalize_path("user://"))
moveSpriteMenu(delta)
zoomScene()
zoomScene(delta)
fileSystemOpen = isFileSystemOpen()
followShadow()
func followShadow():
shadow.visible = false # Disabled drop shadow
return
## Handle input events, especially for camera panning
func _input(event):
# Handle middle mouse button for camera panning/reset
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_MIDDLE:
if editMode:
if event.pressed:
# Start panning in edit mode
isPanning = true
initialPanPosition = event.global_position
initialCameraOffset = cameraOffset
else:
# Stop panning
isPanning = false
else:
if event.pressed:
# Start view mode panning
viewModePanning = true
initialViewPanPosition = event.global_position
else:
# Stop view mode panning
viewModePanning = false
shadow.visible = is_instance_valid(Global.heldSprite)
if !shadow.visible:
return
shadow.global_position = Global.heldSprite.sprite.global_position + Vector2(6,6)
shadow.global_rotation = Global.heldSprite.sprite.global_rotation
shadow.offset = Global.heldSprite.sprite.offset
# Handle mouse movement during edit mode panning
elif editMode and event is InputEventMouseMotion and isPanning:
var totalDelta = event.global_position - initialPanPosition
shadow.texture = Global.heldSprite.sprite.texture
shadow.hframes = Global.heldSprite.sprite.hframes
shadow.frame = Global.heldSprite.sprite.frame
# Scale pan distance based on zoom level for more intuitive panning
# Higher zoom (closer) = less movement, lower zoom (farther) = more movement
var zoomScale = 1.0 / camera.zoom.x
var scaledDelta = totalDelta * zoomScale
# Calculate new camera offset from initial position plus scaled movement
cameraOffset = initialCameraOffset - scaledDelta
# Update camera position immediately
var s = get_viewport().get_visible_rect().size
camera.position = origin.position + cameraOffset
# Update UI positions
controlPanel.position = camera.position + (s/(camera.zoom*2.0))
tutorial.position = controlPanel.position
editControls.position = camera.position - (s/(camera.zoom*2.0))
viewerArrows.position = editControls.position
pushUpdates.position.y = controlPanel.position.y
pushUpdates.position.x = editControls.position.x
# Handle mouse movement during view mode panning
elif !editMode and event is InputEventMouseMotion and viewModePanning:
var totalDelta = event.global_position - initialViewPanPosition
# Scale pan distance for view mode (less sensitive than edit mode)
# Invert the movement so dragging right moves character right (not left)
var panSensitivity = 0.5
viewPanOffset = -totalDelta * panSensitivity
func followShadow():
# Shadow disabled for selected sprites
shadow.visible = false
func isFileSystemOpen():
@@ -177,9 +243,6 @@ func isFileSystemOpen():
if obj.visible:
if obj == replaceDialog:
return true
# Don't clear held sprite when selecting mask
if obj == fileDialog and isSelectingMask:
return true
Global.heldSprite = null
return true
return false
@@ -207,16 +270,10 @@ func onWindowSizeChange():
lines.position = s*0.5
lines.drawLine()
camera.position = origin.position
controlPanel.position = camera.position + (s/(camera.zoom*2.0))
tutorial.position = controlPanel.position
editControls.position = camera.position - (s/(camera.zoom*2.0))
viewerArrows.position = editControls.position
updateCameraPosition()
spriteList.position.x = s.x - 233
pushUpdates.position.y = controlPanel.position.y
pushUpdates.position.x = editControls.position.x
func zoomScene():
func zoomScene(delta):
#Handles Zooming
if Input.is_action_pressed("control"):
if Input.is_action_just_pressed("scrollUp"):
@@ -230,7 +287,7 @@ func zoomScene():
scaleOverall -= 10
changeZoom()
$ControlPanel/ZoomLabel.modulate.a = lerp($ControlPanel/ZoomLabel.modulate.a,0.0,0.02)
$ControlPanel/ZoomLabel.modulate.a = lerp($ControlPanel/ZoomLabel.modulate.a, 0.0, delta * (physicsTimeMultiplier * 1.2))
func changeZoom():
var newZoom = Vector2(1.0,1.0) / camera.zoom
@@ -242,11 +299,45 @@ func changeZoom():
pushUpdates.scale = newZoom
Global.mouse.scale = newZoom
# Update UI positions to account for new zoom level
# Force update even during panning since zoom affects UI positioning calculations
var s = get_viewport().get_visible_rect().size
controlPanel.position = camera.position + (s/(camera.zoom*2.0))
tutorial.position = controlPanel.position
editControls.position = camera.position - (s/(camera.zoom*2.0))
viewerArrows.position = editControls.position
pushUpdates.position.y = controlPanel.position.y
pushUpdates.position.x = editControls.position.x
$ControlPanel/ZoomLabel.modulate.a = 6.0
$ControlPanel/ZoomLabel.text = "Zoom : " + str(scaleOverall) + "%"
Global.pushUpdate("Set zoom to " + str(scaleOverall) + "%")
onWindowSizeChange()
## Update camera position with current offset
func updateCameraPosition():
var s = get_viewport().get_visible_rect().size
# Only update if not currently panning to avoid conflicts
if !isPanning:
camera.position = origin.position + cameraOffset
# Update UI element positions relative to new camera position
controlPanel.position = camera.position + (s/(camera.zoom*2.0))
tutorial.position = controlPanel.position
editControls.position = camera.position - (s/(camera.zoom*2.0))
viewerArrows.position = editControls.position
pushUpdates.position.y = controlPanel.position.y
pushUpdates.position.x = editControls.position.x
## Reset camera position to center
func resetCameraPosition():
cameraOffset = Vector2.ZERO
isPanning = false
viewPanOffset = Vector2.ZERO
viewModePanning = false
updateCameraPosition()
Global.pushUpdate("Camera reset to center.")
#When the user speaks!
func onSpeak():
@@ -261,6 +352,14 @@ func swapMode():
editMode = !editMode
Global.pushUpdate("Toggled editing mode.")
# Reset camera when entering view mode
if !editMode:
resetCameraPosition()
else:
# Reset view mode panning when entering edit mode
viewPanOffset = Vector2.ZERO
viewModePanning = false
get_viewport().transparent_bg = !editMode
if Global.backgroundColor.a != 0.0:
get_viewport().transparent_bg = false
@@ -297,20 +396,7 @@ func _on_add_button_pressed():
#Runs when selecting image in File Dialog
func _on_file_dialog_file_selected(path):
if isSelectingMask:
# Handle mask selection
if Global.heldSprite != null:
Global.heldSprite.setMaskTexture(path)
Global.spriteEdit.updateMaskDisplay(path)
isSelectingMask = false
else:
# Handle normal sprite addition
add_image(path)
#Opens File Dialog for mask selection
func openMaskSelection():
isSelectingMask = true
fileDialog.visible = true
add_image(path)
func _on_save_button_pressed():
$SaveDialog.visible = true
@@ -384,14 +470,10 @@ func _on_load_dialog_file_selected(path):
sprite.clipped = data[item]["clipped"]
if data[item].has("toggle"):
sprite.toggle = data[item]["toggle"]
# Load mask properties
if data[item].has("mask_texture_path"):
sprite.mask_texture_path = data[item]["mask_texture_path"]
if data[item].has("use_mask"):
sprite.use_mask = data[item]["use_mask"]
if data[item].has("mask_opacity"):
sprite.mask_opacity = data[item]["mask_opacity"]
if data[item].has("spriteOpacity"):
sprite.spriteOpacity = data[item]["spriteOpacity"]
if data[item].has("affectChildrenOpacity"):
sprite.affectChildrenOpacity = data[item]["affectChildrenOpacity"]
origin.add_child(sprite)
sprite.position = str_to_var(data[item]["pos"])
@@ -400,6 +482,13 @@ func _on_load_dialog_file_selected(path):
Saving.settings["lastAvatar"] = path
Global.spriteList.updateData()
# Update opacity shaders for all loaded sprites after they're all created
await get_tree().process_frame # Wait for all sprites to be fully initialized
var allSprites = get_tree().get_nodes_in_group("saved")
for sprite in allSprites:
if sprite.has_method("updateOpacity"):
sprite.updateOpacity()
Global.pushUpdate("Loaded avatar at: " + path)
onWindowSizeChange()
@@ -454,10 +543,8 @@ func _on_save_dialog_file_selected(path):
data[id]["toggle"] = child.toggle
# Save mask properties
data[id]["mask_texture_path"] = child.mask_texture_path
data[id]["use_mask"] = child.use_mask
data[id]["mask_opacity"] = child.mask_opacity
data[id]["spriteOpacity"] = child.spriteOpacity
data[id]["affectChildrenOpacity"] = child.affectChildrenOpacity
id += 1
@@ -535,9 +622,16 @@ func _on_duplicate_button_pressed():
sprite.costumeLayers = Global.heldSprite.costumeLayers
sprite.spriteOpacity = Global.heldSprite.spriteOpacity
sprite.affectChildrenOpacity = Global.heldSprite.affectChildrenOpacity
origin.add_child(sprite)
sprite.position = Global.heldSprite.position + Vector2(16,16)
# Update opacity shader for the duplicated sprite
await get_tree().process_frame # Wait for sprite to be fully initialized
sprite.updateOpacity()
Global.heldSprite = sprite
Global.spriteList.updateData()
@@ -582,7 +676,7 @@ func moveSpriteMenu(delta):
var size = get_viewport().get_visible_rect().size
var windowLength = 1800
var windowLength = 1500
$ViewerArrows/Arrows.position.y = size.y - 25
@@ -610,9 +704,9 @@ func moveSpriteMenu(delta):
if $EditControls/MoveMenuUp.overlaps_area(Global.mouse.area):
Global.spriteEdit.position.y += (delta*432.0)
Global.spriteEdit.position.y += (delta * 432.0 * physicsTimeMultiplier)
elif $EditControls/MoveMenuDown.overlaps_area(Global.mouse.area):
Global.spriteEdit.position.y -= (delta*432.0)
Global.spriteEdit.position.y -= (delta * 432.0 * physicsTimeMultiplier)
if Global.spriteEdit.position.y > 66:
Global.spriteEdit.position.y = 66
@@ -639,7 +733,7 @@ func _on_background_input_capture_bg_key_pressed(node, keys_pressed):
var has_ctrl = keys_pressed.has(KEY_CTRL) and keys_pressed[KEY_CTRL]
var has_shift = keys_pressed.has(KEY_SHIFT) and keys_pressed[KEY_SHIFT]
var has_alt = keys_pressed.has(KEY_ALT) and keys_pressed[KEY_ALT]
var meta_pressed = keys_pressed.has(KEY_META) and keys_pressed[KEY_META] # Command key on macOS
var has_meta = keys_pressed.has(KEY_META) and keys_pressed[KEY_META] # Command key on macOS
# Build modifier prefix once
if has_ctrl:
@@ -648,7 +742,7 @@ func _on_background_input_capture_bg_key_pressed(node, keys_pressed):
modifiers.append("Shift")
if has_alt:
modifiers.append("Alt")
if meta_pressed:
if has_meta:
modifiers.append("Cmd") # Command key on macOS
var modifier_prefix = ""
@@ -662,47 +756,49 @@ func _on_background_input_capture_bg_key_pressed(node, keys_pressed):
if i == KEY_CTRL or i == KEY_SHIFT or i == KEY_ALT or i == KEY_META:
continue
var key_name = OS.get_keycode_string(i) if !OS.get_keycode_string(i).strip_edges().is_empty() else "Keycode" + str(i)
keyStrings.append(modifier_prefix + key_name)
# Skip mouse button keycodes (common source of phantom inputs)
if i == MOUSE_BUTTON_LEFT or i == MOUSE_BUTTON_RIGHT or i == MOUSE_BUTTON_MIDDLE:
continue
# Skip phantom keypad inputs if no actual keypad connected
var key_name = OS.get_keycode_string(i)
if key_name.begins_with("kp ") or key_name.begins_with("Kp "):
# Skip keypad inputs unless they're from actual key presses
continue
if !key_name.strip_edges().is_empty():
keyStrings.append(modifier_prefix + key_name)
else:
keyStrings.append(modifier_prefix + "Keycode" + str(i))
if fileSystemOpen:
return
if keyStrings.size() <= 0:
emit_signal("emptiedCapture")
emit_signal("fatfuckingballs")
return
if settingsMenu.awaitingCostumeInput >= 0:
if keyStrings[0] == "Keycode1":
if !settingsMenu.hasMouse:
emit_signal("pressedKey")
return
# Cancel key assignment if user clicks outside the settings menu
if keyStrings[0] == "Keycode1" and !settingsMenu.hasMouse:
# Don't assign the key, just complete the flow
emit_signal("pressedKey")
return
var currentButton = costumeKeys[settingsMenu.awaitingCostumeInput]
costumeKeys[settingsMenu.awaitingCostumeInput] = keyStrings[0]
Saving.settings["costumeKeys"] = costumeKeys
Global.pushUpdate("Changed costume " + str(settingsMenu.awaitingCostumeInput+1) + " hotkey from \"" + currentButton + "\" to \"" + keyStrings[0] + "\"")
emit_signal("pressedKey")
return
# Handle sprite visibility toggles if not waiting for costume input
spriteVisToggles.emit(keyStrings)
for key in keyStrings:
var i = costumeKeys.find(key)
if i >= 0:
changeCostume(i+1)
func bgInputSprite(node, keys_pressed):
if fileSystemOpen:
return
var keyStrings = []
for i in keys_pressed:
if keys_pressed[i]:
keyStrings.append(OS.get_keycode_string(i) if !OS.get_keycode_string(i).strip_edges().is_empty() else "Keycode" + str(i))
if keyStrings.size() <= 0:
emit_signal("fatfuckingballs")
return
spriteVisToggles.emit(keyStrings)

View File

@@ -14358,6 +14358,7 @@ text = "Zoom : 100%"
horizontal_alignment = 2
[node name="VersionLabels" type="Node2D" parent="ControlPanel"]
position = Vector2(-284, 59)
[node name="Label" type="Label" parent="ControlPanel/VersionLabels"]
offset_left = -713.0
@@ -14377,13 +14378,21 @@ label_settings = SubResource("LabelSettings_qg0do")
[node name="versionNo" type="Label" parent="ControlPanel/VersionLabels/Label2"]
layout_mode = 0
offset_left = 144.0
offset_top = 40.0
offset_right = 282.0
offset_bottom = 74.0
offset_left = 104.0
offset_top = 11.0
offset_right = 242.0
offset_bottom = 54.0
text = "v1.4.5"
label_settings = SubResource("LabelSettings_xvf50")
[node name="Label3" type="Label" parent="ControlPanel/VersionLabels"]
offset_left = -566.0
offset_top = -93.0
offset_right = -428.0
offset_bottom = -59.0
text = "Litruv Edition"
label_settings = SubResource("LabelSettings_qg0do")
[node name="EditControls" type="Node2D" parent="."]
z_index = 4090
script = ExtResource("17_bf1ic")
@@ -14745,4 +14754,3 @@ z_index = -4096
[connection signal="file_selected" from="SaveDialog" to="." method="_on_save_dialog_file_selected"]
[connection signal="file_selected" from="LoadDialog" to="." method="_on_load_dialog_file_selected"]
[connection signal="bg_key_pressed" from="BackgroundInputCapture" to="." method="_on_background_input_capture_bg_key_pressed"]
[connection signal="bg_key_pressed" from="BackgroundInputCapture" to="." method="bgInputSprite"]

View File

@@ -136,6 +136,11 @@ control={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
mouse_middle={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
saveImages={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":76,"key_label":0,"unicode":108,"location":0,"echo":false,"script":null)
@@ -148,6 +153,4 @@ textures/canvas_textures/default_texture_filter=0
textures/canvas_textures/default_texture_repeat=1
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
shading/overrides/force_vertex_shading=true
shading/overrides/force_lambert_over_burley=true
environment/defaults/default_clear_color=Color(0.376471, 0.376471, 0.376471, 1)

View File

@@ -1,21 +1,11 @@
shader_type canvas_item;
uniform sampler2D noise_texture: source_color, repeat_enable;
uniform float distortion_strengh: hint_range(0, 0.1) = 0.01;
uniform sampler2D noise_texture:repeat_enable;
uniform float distortion_strengh: hint_range(0, 0.1) = 1.0;
uniform float speed: hint_range(0.1, 10) = 1.0;
uniform bool use_noise_texture: hint_default_true = false;
void fragment() {
vec2 uv_offset = vec2(0.0);
if (use_noise_texture) {
vec4 noise_pixel = texture(noise_texture, UV + floor(TIME * speed) / 3.0);
uv_offset = (noise_pixel.rg * 2.0 - 1.0) * distortion_strengh;
} else {
// Fallback procedural noise when no texture is provided
float noise = sin(UV.x * 20.0 + TIME * speed) * cos(UV.y * 20.0 + TIME * speed * 0.7);
uv_offset = vec2(noise) * distortion_strengh;
}
vec4 noise_pixel = texture(noise_texture, UV + floor(TIME*speed)/3.0);
vec2 uv_offset = (noise_pixel.rg * 2.0 - 1.0) * distortion_strengh;
COLOR = texture(TEXTURE, UV + uv_offset);
}

View File

@@ -1 +1 @@
uid://4a1uhohwy43l
uid://b342og0l0k1p

View File

@@ -9,7 +9,7 @@ func _ready():
Global.mouse = self
func _process(delta):
if Global.main.editMode:
if Global.main and Global.main.editMode:
if text != "":
label.text = text
visible = true

View File

@@ -1,23 +0,0 @@
shader_type canvas_item;
uniform sampler2D mask_texture : source_color;
uniform bool use_mask = false;
uniform float mask_opacity : hint_range(0.0, 1.0) = 1.0;
void fragment() {
// Get the original sprite color
vec4 sprite_color = texture(TEXTURE, UV);
if (use_mask) {
// Sample the mask texture
vec4 mask_sample = texture(mask_texture, UV);
// Use the mask's alpha channel to determine visibility
float mask_alpha = mask_sample.a * mask_opacity;
// Apply the mask by multiplying the sprite's alpha with the mask alpha
sprite_color.a *= mask_alpha;
}
COLOR = sprite_color;
}

View File

@@ -1 +0,0 @@
uid://btd72itp0cy6b

View File

@@ -0,0 +1,8 @@
shader_type canvas_item;
uniform float opacity : hint_range(0.0, 1.0) = 1.0;
void fragment() {
COLOR = texture(TEXTURE, UV);
COLOR.a *= opacity;
}

View File

@@ -0,0 +1 @@
uid://byxs44vljsg2f

View File

@@ -1,8 +1,17 @@
shader_type canvas_item;
uniform vec4 outline_color : source_color = vec4(1.0, 0.0, 0.0, 0.3);
uniform float speed;
uniform sampler2D backImg: repeat_enable;
uniform sampler2D palette;
uniform float palette_speed = 0.1;
void fragment(){
vec4 tex = texture(TEXTURE, UV);
COLOR = vec4(outline_color.rgb, tex.a * outline_color.a);
vec2 scroll = vec2(1.0,0.0) * TIME * speed;
vec4 tex = texture(TEXTURE, (UV));
float palette_swap = mod(tex.r - TIME * palette_speed, 1.0);
COLOR = vec4(texture(palette, vec2(palette_swap, 0)).rgb, tex.a);
}

View File

@@ -28,6 +28,9 @@ var imageSize = Vector2.ZERO
@onready var wob = $WobbleOrigin
@onready var outlineScene = preload("res://ui_scenes/selectedSprite/outline.tscn")
@onready var opacityShader = preload("res://ui_scenes/selectedSprite/opacity.gdshader")
var opacityMaterial = null
#Visuals
var mouseOffset = Vector2.ZERO
@@ -76,18 +79,17 @@ var ignoreBounce = false
#Animation
var frames = 1
var animSpeed = 0
#Masking
var mask_texture_path = ""
var mask_texture = null
var use_mask = false
var mask_opacity = 1.0
var animTime = 0.0 # Time accumulator for animations
var remadePolygon = false
var clipped = false
var tick = 0
var time = 0.0 # Time accumulator for physics calculations
#Opacity
var spriteOpacity = 1.0
var affectChildrenOpacity = false
#Vis toggle
var toggle = "null"
@@ -125,9 +127,6 @@ func _ready():
sprite.texture = tex
# Initialize masking
setupMasking()
var bitmap = BitMap.new()
bitmap.create_from_image_alpha(imageData)
@@ -226,7 +225,7 @@ func replaceSprite(pathNew):
remakePolygon()
func _process(delta):
tick += 1
time += delta
if Global.heldSprite == self:
grabArea.visible = true
@@ -253,13 +252,17 @@ func _process(delta):
talkBlink()
animation()
animation(delta)
func animation():
var speed = max(float(animSpeed),Engine.max_fps*6.0)
func animation(delta):
if animSpeed > 0 and frames > 1:
if Global.animationTick % int((speed)/float(animSpeed)) == 0:
animTime += delta
# Convert animSpeed to frames per second - no additional scaling needed since this controls frame rate
var frameRate = animSpeed / 60.0 # Normalize from old frame-based system
var frameInterval = 1.0 / frameRate
if animTime >= frameInterval:
animTime -= frameInterval
if sprite.frame == frames - 1:
sprite.frame = 0
else:
@@ -271,10 +274,27 @@ func setZIndex():
sprite.z_index = z
func talkBlink():
var faded = 0.2 * int(Global.main.editMode)
var faded = 0.2 * int(Global.main and Global.main.editMode)
var value = (showOnTalk + (showOnBlink*3)) + (int(Global.speaking)*10) + (int(Global.blink)*20)
var yes = [0,10,20,30,1,21,12,32,3,13,4,15,26,36,27,38].has(int(value))
sprite.self_modulate.a = max(int(yes),faded)
var baseAlpha = max(int(yes), faded)
# Only handle talk/blink/edit visibility with modulate
# Opacity slider effects are handled by shader
sprite.self_modulate.a = 1.0 # Always keep original texture alpha for clipping
sprite.modulate.a = baseAlpha # Only apply talk/blink/edit visibility
func calculateParentOpacityMultiplier():
var multiplier = 1.0
var currentParent = parentSprite
# Traverse up the entire parent hierarchy
while currentParent != null:
if currentParent.affectChildrenOpacity:
multiplier *= currentParent.spriteOpacity
currentParent = currentParent.parentSprite
return multiplier
func delete():
queue_free()
@@ -333,31 +353,46 @@ func drag(delta):
if dragSpeed == 0:
dragger.global_position = wob.global_position
else:
dragger.global_position = lerp(dragger.global_position,wob.global_position,1/dragSpeed)
# Convert dragSpeed to a proper delta-time lerp factor
# Higher dragSpeed = slower movement, so we invert it
# Use Global.main.physicsTimeMultiplier for consistent physics timing
var physicsMultiplier = Global.main.physicsTimeMultiplier if Global.main else 10.0
var lerpFactor = clamp(delta * (physicsMultiplier * 10.0 / max(dragSpeed, 0.1)), 0.0, 1.0)
dragger.global_position = lerp(dragger.global_position, wob.global_position, lerpFactor)
dragOrigin.global_position = dragger.global_position
func wobble():
wob.position.x = sin(tick*xFrq)*xAmp
wob.position.y = sin(tick*yFrq)*yAmp
# Use Global.main.physicsTimeMultiplier for consistent physics timing
var physicsMultiplier = Global.main.physicsTimeMultiplier if Global.main else 10.0
var scaledTime = time * physicsMultiplier
wob.position.x = sin(scaledTime * xFrq) * xAmp
wob.position.y = sin(scaledTime * yFrq) * yAmp
func rotationalDrag(length,delta):
func rotationalDrag(length, delta):
var yvel = (length * rdragStr)
#Calculate Max angle
yvel = clamp(yvel,rLimitMin,rLimitMax)
yvel = clamp(yvel, rLimitMin, rLimitMax)
# Add rotation wobble as percentage of rotational limits range
var rotationRange = rLimitMax - rLimitMin
var rotationWobble = sin(tick*rFrq) * (rotationRange * rAmp * 0.01)
var physicsMultiplier = Global.main.physicsTimeMultiplier if Global.main else 10.0
var scaledTime = time * physicsMultiplier
var rotationWobble = sin(scaledTime * rFrq) * (rotationRange * rAmp * 0.01)
var totalRotation = yvel + rotationWobble
sprite.rotation = lerp_angle(sprite.rotation,deg_to_rad(totalRotation),0.25)
# Use delta-based lerp for smooth rotation with slower speed
var lerpFactor = clamp(delta * (physicsMultiplier * 1.0), 0.0, 1.0) # Reduced from 15.0 to 4.0
sprite.rotation = lerp_angle(sprite.rotation, deg_to_rad(totalRotation), lerpFactor)
func stretch(length,delta):
func stretch(length, delta):
var yvel = (length * stretchAmount * 0.01)
var target = Vector2(1.0-yvel,1.0+yvel)
var target = Vector2(1.0 - yvel, 1.0 + yvel)
sprite.scale = lerp(sprite.scale,target,0.5)
# Use delta-based lerp for smooth stretching
var physicsMultiplier = Global.main.physicsTimeMultiplier if Global.main else 10.0
var lerpFactor = clamp(delta * (physicsMultiplier * 30.0), 0.0, 1.0)
sprite.scale = lerp(sprite.scale, target, lerpFactor)
func changeCollision(enable):
grabArea.monitorable = enable
@@ -412,59 +447,42 @@ func getAllLinkedSprites():
linkedSprites.append(node)
return linkedSprites
func updateOpacity():
# Force a refresh of opacity for this sprite and its children
talkBlink()
updateShaderOpacity()
# Update all child sprites in the entire hierarchy if this sprite affects children
if affectChildrenOpacity:
updateChildrenOpacityRecursively()
func updateShaderOpacity():
# Calculate total opacity from user settings and parent hierarchy
var totalOpacity = spriteOpacity * calculateParentOpacityMultiplier()
if totalOpacity >= 1.0:
# No shader needed for 100% opacity
sprite.material = null
else:
# Create or update shader material for opacity less than 100%
if opacityMaterial == null:
opacityMaterial = ShaderMaterial.new()
opacityMaterial.shader = opacityShader
opacityMaterial.set_shader_parameter("opacity", totalOpacity)
sprite.material = opacityMaterial
func updateChildrenOpacityRecursively():
var linkedSprites = getAllLinkedSprites()
for child in linkedSprites:
child.talkBlink()
child.updateShaderOpacity()
# Always update the entire hierarchy below this child
child.updateChildrenOpacityRecursively()
func visToggle(keys):
if keys.has(toggle):
$WobbleOrigin/DragOrigin.visible = !$WobbleOrigin/DragOrigin.visible
func makeVis():
$WobbleOrigin/DragOrigin.visible = true
## Setup masking system
func setupMasking():
if use_mask and mask_texture_path != "":
loadMaskTexture()
updateMaskShader()
## Load mask texture from file path
func loadMaskTexture():
if mask_texture_path == "":
return
var img = Image.new()
var err = img.load(mask_texture_path)
if err != OK:
print_debug("Failed to load mask texture: " + mask_texture_path)
return
mask_texture = ImageTexture.create_from_image(img)
## Apply or remove mask shader
func updateMaskShader():
if use_mask and mask_texture != null:
# Create mask material with shader
var mask_shader = load("res://ui_scenes/selectedSprite/mask.gdshader")
var mask_material = ShaderMaterial.new()
mask_material.shader = mask_shader
mask_material.set_shader_parameter("mask_texture", mask_texture)
mask_material.set_shader_parameter("use_mask", true)
mask_material.set_shader_parameter("mask_opacity", mask_opacity)
sprite.material = mask_material
else:
# Remove mask material
sprite.material = null
## Set mask texture from external source
func setMaskTexture(texture_path: String, opacity: float = 1.0):
mask_texture_path = texture_path
mask_opacity = opacity
use_mask = true
loadMaskTexture()
updateMaskShader()
## Remove masking
func removeMask():
use_mask = false
mask_texture = null
mask_texture_path = ""
updateMaskShader()

View File

@@ -138,13 +138,10 @@ func _on_bounce_gravity_value_changed(value):
func costumeButtonsPressed(label,id):
label.text = "AWAITING INPUT"
await Global.main.emptiedCapture
awaitingCostumeInput = id - 1
await Global.main.pressedKey
label.text = "costume " + str(id) + " key: \"" + Global.main.costumeKeys[id - 1] + "\""
await Global.main.emptiedCapture
awaitingCostumeInput = -1
func _on_costume_button_1_pressed():
@@ -204,8 +201,8 @@ func _on_costume_check_toggled(button_pressed):
## @param button_pressed: bool - Whether StreamDeck should be enabled
func _on_stream_deck_check_toggled(button_pressed):
Saving.settings["useStreamDeck"] = button_pressed
if get_node_or_null("/root/ElgatoStreamDeck"):
get_node("/root/ElgatoStreamDeck").refresh_connection()
if ElgatoStreamDeck:
ElgatoStreamDeck.refresh_connection()
Global.pushUpdate("StreamDeck integration " + ("enabled" if button_pressed else "disabled") + ".")
## Handle experimental microphone loudness toggle

View File

@@ -73,16 +73,11 @@ func setImage():
$Animation/animFramesLabel.text = "sprite frames: " + str(Global.heldSprite.frames)
$Animation/animFrames.value = Global.heldSprite.frames
$VisToggle/setToggle/Label.text = "toggle: \"" + Global.heldSprite.toggle + "\""
$Opacity/opacityLabel.text = "opacity: " + str(int(Global.heldSprite.spriteOpacity * 100)) + "%"
$Opacity/opacitySlider.value = Global.heldSprite.spriteOpacity
$Opacity/affectChildrenCheck.button_pressed = Global.heldSprite.affectChildrenOpacity
# Update masking controls
$Masking/useMaskCheckbox.button_pressed = Global.heldSprite.use_mask
$Masking/maskOpacityLabel.text = "mask opacity: " + str(Global.heldSprite.mask_opacity)
$Masking/maskOpacity.value = Global.heldSprite.mask_opacity
if Global.heldSprite.mask_texture_path.is_empty():
$Masking/maskPathLabel.text = "mask: (none)"
else:
$Masking/maskPathLabel.text = "mask: " + Global.heldSprite.mask_texture_path.get_file()
$VisToggle/setToggle/Label.text = "toggle: \"" + Global.heldSprite.toggle + "\""
changeRotLimit()
@@ -373,25 +368,17 @@ func _on_delete_pressed():
func _on_set_toggle_pressed():
$VisToggle/setToggle/Label.text = "toggle: AWAITING INPUT"
await Global.main.fatfuckingballs
var keys = await Global.main.spriteVisToggles
var key = keys[0]
Global.heldSprite.toggle = key
$VisToggle/setToggle/Label.text = "toggle: \"" + Global.heldSprite.toggle + "\""
## Masking signal handlers
func _on_use_mask_checkbox_toggled(button_pressed):
Global.heldSprite.use_mask = button_pressed
Global.heldSprite.updateMaskShader()
func _on_opacity_slider_value_changed(value):
$Opacity/opacityLabel.text = "opacity: " + str(int(value * 100)) + "%"
Global.heldSprite.spriteOpacity = value
Global.heldSprite.updateOpacity()
func _on_mask_opacity_value_changed(value):
Global.heldSprite.mask_opacity = value
$Masking/maskOpacityLabel.text = "mask opacity: " + str(value)
Global.heldSprite.updateMaskShader()
func _on_select_mask_pressed():
Global.main.openMaskSelection()
func updateMaskDisplay(path: String):
$Masking/maskPathLabel.text = "mask: " + path.get_file()
$Masking/useMaskCheckbox.button_pressed = true
func _on_clear_mask_pressed():
Global.heldSprite.removeMask()
$Masking/maskPathLabel.text = "mask: (none)"
$Masking/useMaskCheckbox.button_pressed = false
func _on_affect_children_check_toggled(button_pressed):
Global.heldSprite.affectChildrenOpacity = button_pressed
Global.heldSprite.updateOpacity()

View File

@@ -29,7 +29,7 @@
[ext_resource type="Texture2D" uid="uid://gflmeocxfnrq" path="res://ui_scenes/settings/deleteHotkey.png" id="27_fgu6g"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_21kva"]
size = Vector2(245, 1596.5)
size = Vector2(245, 1455)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hxmah"]
shader = ExtResource("3_ky0lu")
@@ -14285,11 +14285,12 @@ script = ExtResource("1_hp0e3")
z_index = -2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(122.5, 725)
position = Vector2(122.5, 727.5)
shape = SubResource("RectangleShape2D_21kva")
[node name="Border" type="Sprite2D" parent="."]
scale = Vector2(1, 1.16)
position = Vector2(0, 2.22901)
scale = Vector2(1, 1.37547)
texture = ExtResource("1_b54o8")
centered = false
offset = Vector2(-9, -10.3448)
@@ -14349,13 +14350,13 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 3.362)
fov = 36.5
[node name="Position" type="Node2D" parent="."]
position = Vector2(0, 10)
position = Vector2(0, 20)
[node name="fileTitle" type="Label" parent="Position"]
offset_left = 10.0
offset_top = 134.0
offset_top = 127.0
offset_right = 236.0
offset_bottom = 154.0
offset_bottom = 147.0
text = "user://greenThing/head1.png"
label_settings = SubResource("LabelSettings_6favr")
@@ -14381,7 +14382,7 @@ offset_bottom = 227.0
text = "layer : 0"
[node name="Buttons" type="Node2D" parent="."]
position = Vector2(0, 27)
position = Vector2(0, 141)
[node name="Speaking" type="Sprite2D" parent="Buttons"]
position = Vector2(42, 523)
@@ -14468,7 +14469,7 @@ scrollable = false
[node name="WobbleControl" type="Node2D" parent="."]
z_index = 1
position = Vector2(-3, 378)
position = Vector2(-3, 486)
[node name="animationBox" type="Sprite2D" parent="WobbleControl"]
position = Vector2(125, 384.5)
@@ -14612,7 +14613,7 @@ scrollable = false
[node name="RotationalLimits" type="Node2D" parent="."]
z_index = -1
position = Vector2(0, 325)
position = Vector2(0, 435)
[node name="RotBack" type="Sprite2D" parent="RotationalLimits"]
clip_children = 2
@@ -14725,8 +14726,43 @@ offset_bottom = 1068.0
theme = SubResource("Theme_mrbyn")
scrollable = false
[node name="Opacity" type="Node2D" parent="."]
position = Vector2(-2, -611)
[node name="opacityLabel" type="Label" parent="Opacity"]
offset_left = 11.0
offset_top = 1090.0
offset_right = 159.0
offset_bottom = 1116.0
text = "opacity: 100%"
[node name="opacitySlider" type="HSlider" parent="Opacity"]
offset_left = 10.0
offset_top = 1111.0
offset_right = 233.0
offset_bottom = 1131.0
theme = SubResource("Theme_mrbyn")
max_value = 1.0
step = 0.01
value = 1.0
scrollable = false
[node name="affectChildrenLabel" type="Label" parent="Opacity"]
offset_left = 11.0
offset_top = 1140.0
offset_right = 159.0
offset_bottom = 1166.0
text = "affect children:"
[node name="affectChildrenCheck" type="CheckBox" parent="Opacity"]
offset_left = 140.0
offset_top = 1140.0
offset_right = 200.0
offset_bottom = 1166.0
theme = SubResource("Theme_mrbyn")
[node name="Layers" type="Node2D" parent="."]
position = Vector2(0, 327)
position = Vector2(0, 443)
[node name="Layer1" type="Sprite2D" parent="Layers"]
position = Vector2(23, 878)
@@ -14863,7 +14899,7 @@ position = Vector2(23, 878)
texture = ExtResource("20_px0dt")
[node name="VisToggle" type="Node2D" parent="."]
position = Vector2(11, 1289)
position = Vector2(11, 1404)
[node name="setToggle" type="Button" parent="VisToggle"]
custom_minimum_size = Vector2(0, 37.125)
@@ -14910,66 +14946,6 @@ position = Vector2(-2, -2)
texture = ExtResource("27_fgu6g")
centered = false
[node name="Masking" type="Node2D" parent="."]
position = Vector2(0, 1360.83)
[node name="animationBox" type="Sprite2D" parent="Masking"]
position = Vector2(125, 92.4052)
scale = Vector2(1, 0.905768)
texture = ExtResource("15_wqi8b")
[node name="maskingLabel" type="Label" parent="Masking"]
offset_left = 20.0
offset_right = 120.0
offset_bottom = 26.0
text = "MASKING"
horizontal_alignment = 1
[node name="useMaskCheckbox" type="CheckBox" parent="Masking"]
offset_left = 20.0
offset_top = 30.0
offset_right = 200.0
offset_bottom = 54.0
text = "Use Mask"
[node name="maskOpacityLabel" type="Label" parent="Masking"]
offset_left = 20.0
offset_top = 60.0
offset_right = 200.0
offset_bottom = 86.0
text = "mask opacity: 1.0"
[node name="maskOpacity" type="HSlider" parent="Masking"]
offset_left = 20.0
offset_top = 90.0
offset_right = 200.0
offset_bottom = 106.0
max_value = 1.0
step = 0.01
value = 1.0
[node name="maskPathLabel" type="Label" parent="Masking"]
offset_left = 20.0
offset_top = 120.0
offset_right = 400.0
offset_bottom = 146.0
text = "mask: (none)"
autowrap_mode = 2
[node name="selectMask" type="Button" parent="Masking"]
offset_left = 20.0
offset_top = 150.0
offset_right = 120.0
offset_bottom = 181.0
text = "Select Mask"
[node name="clearMask" type="Button" parent="Masking"]
offset_left = 130.0
offset_top = 150.0
offset_right = 220.0
offset_bottom = 181.0
text = "Clear Mask"
[connection signal="pressed" from="Buttons/Speaking/speaking" to="." method="_on_speaking_pressed"]
[connection signal="pressed" from="Buttons/Blinking/blinking" to="." method="_on_blinking_pressed"]
[connection signal="pressed" from="Buttons/Trash/trash" to="." method="_on_trash_pressed"]
@@ -14989,6 +14965,8 @@ text = "Clear Mask"
[connection signal="value_changed" from="RotationalLimits/rotLimitMax" to="." method="_on_rot_limit_max_value_changed"]
[connection signal="value_changed" from="Animation/animFrames" to="." method="_on_anim_frames_value_changed"]
[connection signal="value_changed" from="Animation/animSpeed" to="." method="_on_anim_speed_value_changed"]
[connection signal="value_changed" from="Opacity/opacitySlider" to="." method="_on_opacity_slider_value_changed"]
[connection signal="toggled" from="Opacity/affectChildrenCheck" to="." method="_on_affect_children_check_toggled"]
[connection signal="pressed" from="Layers/Layer1/layerButton1" to="." method="_on_layer_button_1_pressed"]
[connection signal="pressed" from="Layers/Layer2/layerButton2" to="." method="_on_layer_button_2_pressed"]
[connection signal="pressed" from="Layers/Layer3/layerButton3" to="." method="_on_layer_button_3_pressed"]
@@ -15001,7 +14979,3 @@ text = "Clear Mask"
[connection signal="pressed" from="Layers/Layer10/layerButton10" to="." method="_on_layer_button_10_pressed"]
[connection signal="pressed" from="VisToggle/setToggle" to="." method="_on_set_toggle_pressed"]
[connection signal="pressed" from="VisToggle/setToggle/delete" to="." method="_on_delete_pressed"]
[connection signal="toggled" from="Masking/useMaskCheckbox" to="." method="_on_use_mask_checkbox_toggled"]
[connection signal="value_changed" from="Masking/maskOpacity" to="." method="_on_mask_opacity_value_changed"]
[connection signal="pressed" from="Masking/selectMask" to="." method="_on_select_mask_pressed"]
[connection signal="pressed" from="Masking/clearMask" to="." method="_on_clear_mask_pressed"]