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46 lines
1.3 KiB
JavaScript
46 lines
1.3 KiB
JavaScript
/**
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* @file ChatConnectNode.js
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* @UCLASS(BlueprintType, Blueprintable)
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*/
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import { NodeBase } from './NodeBase.js';
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import { NodeRegistry } from './NodeRegistry.js';
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/**
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* @UCLASS(BlueprintType)
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* Calls connect() on a ChatNode instance received via the target input.
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*/
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export class ChatConnectNode extends NodeBase {
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/** @UCLASS(BlueprintType) */
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static NodeType = "chat_connect";
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/**
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* @UFUNCTION(BlueprintPure)
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*/
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static BlueprintPure_GetDefaultPins() {
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return {
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inputs: [
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{ id: 'exec_in', name: '', direction: 'input', kind: 'exec' }
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],
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outputs: [
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{ id: 'exec_out', name: '', direction: 'output', kind: 'exec' },
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{ id: 'on_message', name: 'On Message', direction: 'output', kind: 'exec' },
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{ id: 'message', name: 'Message', direction: 'output', kind: 'string' }
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]
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};
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}
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/**
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* @UFUNCTION(BlueprintCallable)
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* @param {import('./NodeExecutionContext.js').NodeExecutionContext} ctx
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*/
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async BlueprintCallable_Execute(ctx) {
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const chatInstance = ctx.BlueprintPure_ResolveInput("target");
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if (chatInstance && typeof chatInstance.connect === "function") {
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chatInstance.connect();
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}
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}
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}
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NodeRegistry.UCLASS_Register(ChatConnectNode);
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