Files
TobiiEyetracking/Source/TobiiGTOM/Private/TobiiGTOMModule.cpp

60 lines
1.9 KiB
C++

/******************************************************************************
* Copyright 2017- Tobii Technology AB. All rights reserved.
*
* @author Temaran | Fredrik Lindh | fredrik.lindh@tobii.com | https://github.com/Temaran
******************************************************************************/
#include "TobiiGTOMModule.h"
#include "TobiiGazeFocusableComponent.h"
#include "TobiiGazeFocusableWidget.h"
#include "TobiiGTOMBlueprintLibrary.h"
#include "TobiiGTOMInternalTypes.h"
#include "TobiiGTOMEngine.h"
#include "IEyeTracker.h"
#include "DrawDebugHelpers.h"
#include "GameFramework/PlayerController.h"
#include "Misc/Paths.h"
#include "Runtime/Engine/Public/Slate/SceneViewport.h"
IMPLEMENT_MODULE(FTobiiGTOMModule, TobiiGTOM)
void FTobiiGTOMModule::StartupModule()
{
G2OMDllHandle = nullptr;
#if TOBII_EYETRACKING_ACTIVE
FString RelativeG2OMDllPath = FString(TEXT(TOBII_G2OM_RELATIVE_DLL_PATH));
#if TOBII_COMPILE_AS_ENGINE_PLUGIN
FString FullG2OMDllPath = FPaths::Combine(FPaths::EngineDir(), RelativeG2OMDllPath);
#else
FString FullG2OMDllPath = FPaths::ConvertRelativePathToFull(FPaths::Combine(FPaths::ProjectPluginsDir(), RelativeG2OMDllPath));
#endif //TOBII_COMPILE_AS_ENGINE_PLUGIN
G2OMDllHandle = FPlatformProcess::GetDllHandle(*FullG2OMDllPath);
if (G2OMDllHandle != nullptr)
{
IModularFeatures::Get().RegisterModularFeature(IInputDeviceModule::GetModularFeatureName(), this);
}
#endif //TOBII_EYETRACKING_ACTIVE
}
void FTobiiGTOMModule::ShutdownModule()
{
#if TOBII_EYETRACKING_ACTIVE
if (G2OMDllHandle != nullptr)
{
IModularFeatures::Get().UnregisterModularFeature(IInputDeviceModule::GetModularFeatureName(), this);
}
G2OMDllHandle = nullptr;
#endif //TOBII_EYETRACKING_ACTIVE
}
TSharedPtr<class IInputDevice> FTobiiGTOMModule::CreateInputDevice(const TSharedRef<FGenericApplicationMessageHandler>& InMessageHandler)
{
GTOMInputDevice = MakeShareable(new FTobiiGTOMEngine());
return TSharedPtr<class IInputDevice>(GTOMInputDevice);
}