mirror of
https://github.com/litruv/TobiiEyetracking.git
synced 2026-07-24 02:36:10 +10:00
33 lines
1.4 KiB
Markdown
33 lines
1.4 KiB
Markdown
# Tobii Eye Tracking for Unreal Engine 4.27
|
|
|
|
*Disclaimer: I am not the original programmer for this, finding the SDK is an absolute pain, I don't get responses from Tobii when I send requests. found a 4.23 version and updated for 4.27, *
|
|
|
|
https://github.com/litruv/TobiiEyetracking/blob/4.27/Source/TobiiCore/Public/TobiiTypes.h#L215
|
|
for the one change I did make.
|
|
|
|
## To get started:
|
|
|
|
### Prerequisites:
|
|
Tobii Unreal Engine SDK requires the following setup on your computer:
|
|
|
|
* Unreal Engine 4.27 or later
|
|
* Windows 10, 8.1, or 7
|
|
* Target build platform Windows32/64
|
|
* Tobii Eye Tracking Core Software (either downloaded install bundle for peripheral eye tracker, or pre-installed on integrated systems)
|
|
* Tobii consumer eye tracker peripheral or built-in device.
|
|
|
|
### Add the Plugin to your Project:
|
|
Unzip this package into the Plugins folder in your project. The uplugin file should be located here:
|
|
|
|
MyProject/Plugins/TobiiEyetracking/TobiiEyetracking.uplugin
|
|
|
|
Launch your project again and follow the prompts from there to get to the samples and try out some
|
|
eyetracked interactions!
|
|
|
|
If you are developing for desktop, a good place to start is the Tobii
|
|
Unreal Engine SDK section on for desktop [Tobii Developer Zone] (https://developer.tobii.com/pc-gaming/unreal-engine-sdk/api-reference/).
|
|
|
|
If you are focusing on VR have a look at the VR section of [Tobii Developer Zone] (https://developer.tobii.com/vr/develop/ue4/api/introduction/).
|
|
|
|
**Have Fun!**
|