mirror of
https://github.com/litruv/PNGTuber-Plus.git
synced 2026-07-24 02:26:02 +10:00
169 lines
6.1 KiB
YAML
169 lines
6.1 KiB
YAML
name: Build Windows
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on:
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push:
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branches: [ master, main ]
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pull_request:
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branches: [ master, main ]
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workflow_dispatch:
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env:
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GODOT_VERSION: 4.4.1
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EXPORT_NAME: PNGTuber-Plus
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jobs:
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export-windows:
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name: Windows Export
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runs-on: self-hosted
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Debug Environment
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run: |
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Write-Host "Current directory: $(Get-Location)"
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Write-Host "Godot executable exists: $(Test-Path 'D:\Godot\Godot_v4.4.1-stable_win64.exe')"
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Write-Host "Export name: $env:EXPORT_NAME"
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Write-Host "Project file exists: $(Test-Path 'project.godot')"
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Get-ChildItem -Path . -Filter "*.cfg" | Select-Object Name
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- name: Verify Export Templates
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run: |
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$templateDir = "C:\WINDOWS\ServiceProfiles\NetworkService\AppData\Roaming\Godot\export_templates\4.4.1.stable"
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Write-Host "Checking for export templates at: $templateDir"
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if (Test-Path $templateDir) {
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Write-Host "Export templates found. Contents:"
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Get-ChildItem -Path $templateDir | Where-Object {$_.Name -like "*windows*"} | Select-Object Name, Length | Format-Table
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# Verify the specific Windows templates we need
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$debugTemplate = Join-Path $templateDir "windows_debug_x86_64.exe"
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$releaseTemplate = Join-Path $templateDir "windows_release_x86_64.exe"
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if ((Test-Path $debugTemplate) -and (Test-Path $releaseTemplate)) {
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Write-Host "✅ Required Windows templates found"
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} else {
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Write-Host "❌ Required Windows templates missing"
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exit 1
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}
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} else {
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Write-Host "❌ Export template directory not found!"
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exit 1
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}
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# Check if rcedit is available (it's already in the project)
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Write-Host "Checking for rcedit..."
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if (Test-Path "rcedit-x64.exe") {
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Write-Host "✅ rcedit found in project directory"
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} else {
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Write-Host "rcedit not found - downloading..."
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Invoke-WebRequest -Uri "https://github.com/electron/rcedit/releases/latest/download/rcedit-x64.exe" -OutFile "rcedit-x64.exe"
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Write-Host "✅ rcedit downloaded"
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}
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- name: Windows Build
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run: .\build-windows-ci.bat
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shell: cmd
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- name: Check Build Output
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run: |
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Write-Host "Build directory contents:"
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if (Test-Path "build\windows") {
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Get-ChildItem -Path "build\windows" -Recurse | Select-Object Name, Length
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} else {
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Write-Host "Build directory does not exist!"
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}
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if (Test-Path "build\windows\PNGTuber-Plus.exe") {
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Write-Host "Build SUCCESS: PNGTuber-Plus.exe created"
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$fileSize = (Get-Item "build\windows\PNGTuber-Plus.exe").Length
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Write-Host "File size: $fileSize bytes"
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} else {
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Write-Host "Build FAILED: PNGTuber-Plus.exe not found"
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exit 1
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}
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- name: Upload Windows Build
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uses: actions/upload-artifact@v4
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with:
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name: windows-build
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path: build/windows/
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retention-days: 14
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release:
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name: Create Release
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needs: export-windows
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runs-on: self-hosted
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if: github.ref == 'refs/heads/master' && github.event_name == 'push' && success()
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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fetch-depth: 0
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- name: Generate Release Info
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id: release_info
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run: |
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# Get current date and time
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$date = Get-Date -Format "yyyy.MM.dd"
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$time = Get-Date -Format "HHmm"
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# Get short commit hash (first 7 characters)
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$shortSha = "${{ github.sha }}".Substring(0, 7)
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# Get commit count since last tag (for build number)
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$buildNumber = & git rev-list --count HEAD
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# Create version-like tag and release name
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$tag = "v$date-build$buildNumber"
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$releaseName = "PNGTuber+ v$date Build $buildNumber"
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Write-Host "Generated tag: $tag"
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Write-Host "Generated release name: $releaseName"
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# Set outputs for use in next steps
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echo "tag=$tag" >> $env:GITHUB_OUTPUT
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echo "release_name=$releaseName" >> $env:GITHUB_OUTPUT
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echo "short_sha=$shortSha" >> $env:GITHUB_OUTPUT
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echo "build_number=$buildNumber" >> $env:GITHUB_OUTPUT
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- name: Download Windows Build
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uses: actions/download-artifact@v4
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with:
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name: windows-build
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path: ./windows/
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- name: Create Release
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id: create_release
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uses: actions/create-release@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: ${{ steps.release_info.outputs.tag }}
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release_name: ${{ steps.release_info.outputs.release_name }}
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body: |
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Automated build of PNGTuber Plus
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## Installation
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1. Download PNGTuber-Plus.exe from the assets below
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2. Run the executable - no installation required!
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3. For StreamDeck integration, download the plugin from [here](https://github.com/BoyneGames/streamdeck-godot-plugin/releases/tag/1.0.0)
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## Credits
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- Original project by [kaiakairos](https://github.com/kaiakairos/PNGTuber-Plus)
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- Microphone improvements by [k0ffinz](https://github.com/k0ffinz/PNGTuber-Plus)
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draft: false
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prerelease: false
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- name: Upload Windows Release Asset
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uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: ./windows/PNGTuber-Plus.exe
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asset_name: PNGTuber-Plus.exe
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asset_content_type: application/octet-stream
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