Files
PNGTuber-Plus/main_scenes/NDIOutputManager.gd
2025-07-22 09:00:28 +10:00

111 lines
3.0 KiB
GDScript

class_name NDIOutputManager
extends Node
## NDI Output Manager for PNGTuber-Plus
## Handles NDI streaming output for OBS integration
##
## This class manages the NDI output functionality, allowing the PNGTuber-Plus
## avatar to be streamed as an NDI source that can be captured by OBS Studio
## or other NDI-compatible applications.
@export var ndi_source_name: String = "PNGTuber-Plus"
@export var enable_audio: bool = true
@export var audio_bus_name: String = "Master"
@export var auto_start: bool = true
var ndi_output: NDIOutput
var is_streaming: bool = false
## Called when the node enters the scene tree
func _ready() -> void:
if auto_start:
initialize_ndi_output()
## Initialize the NDI output node and configure it
func initialize_ndi_output() -> void:
# Create NDI output node if it doesn't exist
if not ndi_output:
ndi_output = NDIOutput.new()
add_child(ndi_output)
# Configure NDI output settings
configure_ndi_output()
print("NDI Output initialized with source name: ", ndi_source_name)
## Configure the NDI output with current settings
func configure_ndi_output() -> void:
if not ndi_output:
push_error("NDI Output node not found")
return
# Set the NDI source name
ndi_output.name = ndi_source_name
# Configure audio if enabled
if enable_audio:
ndi_output.audio_bus = StringName(audio_bus_name)
print("NDI Output configured - Name: ", ndi_source_name, " Audio: ", enable_audio)
## Start NDI streaming
func start_streaming() -> void:
if not ndi_output:
initialize_ndi_output()
if ndi_output and not is_streaming:
is_streaming = true
print("NDI streaming started - Source: ", ndi_source_name)
## Stop NDI streaming
func stop_streaming() -> void:
if ndi_output and is_streaming:
is_streaming = false
print("NDI streaming stopped")
## Toggle NDI streaming on/off
func toggle_streaming() -> bool:
if is_streaming:
stop_streaming()
return false
else:
start_streaming()
return true
## Update the NDI source name
func set_source_name(new_name: String) -> void:
ndi_source_name = new_name
if ndi_output:
ndi_output.name = ndi_source_name
print("NDI source name changed to: ", ndi_source_name)
## Enable or disable audio streaming
func set_audio_enabled(enabled: bool) -> void:
enable_audio = enabled
if ndi_output:
if enable_audio:
ndi_output.audio_bus = StringName(audio_bus_name)
else:
ndi_output.audio_bus = StringName("")
print("NDI audio ", "enabled" if enabled else "disabled")
## Change the audio bus for NDI output
func set_audio_bus(bus_name: String) -> void:
audio_bus_name = bus_name
if ndi_output and enable_audio:
ndi_output.audio_bus = StringName(audio_bus_name)
print("NDI audio bus changed to: ", audio_bus_name)
## Get current streaming status
func get_streaming_status() -> bool:
return is_streaming
## Get current NDI source name
func get_source_name() -> String:
return ndi_source_name
## Clean up when node is removed
func _exit_tree() -> void:
if ndi_output and is_streaming:
stop_streaming()