mirror of
https://github.com/litruv/PNGTuber-Plus.git
synced 2026-07-25 11:06:01 +10:00
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6 Commits
v2025.07.1
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v2025.07.2
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17
.github/workflows/build-windows.yml
vendored
17
.github/workflows/build-windows.yml
vendored
@@ -119,7 +119,7 @@ jobs:
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# Create version-like tag and release name
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# Create version-like tag and release name
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$tag = "v$date-build$buildNumber"
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$tag = "v$date-build$buildNumber"
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$releaseName = "PNGTuber Plus v$date Build $buildNumber"
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$releaseName = "PNGTuber+ v$date Build $buildNumber"
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Write-Host "Generated tag: $tag"
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Write-Host "Generated tag: $tag"
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Write-Host "Generated release name: $releaseName"
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Write-Host "Generated release name: $releaseName"
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@@ -145,20 +145,7 @@ jobs:
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release_name: ${{ steps.release_info.outputs.release_name }}
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release_name: ${{ steps.release_info.outputs.release_name }}
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body: |
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body: |
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Automated build of PNGTuber Plus
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Automated build of PNGTuber Plus
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**Build Information:**
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- Build Number: ${{ steps.release_info.outputs.build_number }}
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- Commit: ${{ steps.release_info.outputs.short_sha }}
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- Built: ${{ github.event.head_commit.timestamp }}
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## Recent Updates by Litruv
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- **Microphone Improvements**: Audio delay fix & experimental loudness detection
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- **Sprite Masking System**: Advanced masking with opacity controls and file selection
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- **StreamDeck Integration**: Add buttons to enable the streamdeck plugin that was built in
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- **Rotation Wobble**: New sprite rotation effects with frequency and amplitude controls
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- **Enhanced Modifier Keys**: Support for complex key combinations (Ctrl+Shift+Alt+Cmd)
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- **Godot 4.4.1 Support**: Updated for latest Godot stable release
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## Installation
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## Installation
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1. Download PNGTuber-Plus.exe from the assets below
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1. Download PNGTuber-Plus.exe from the assets below
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2. Run the executable - no installation required!
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2. Run the executable - no installation required!
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@@ -674,10 +674,11 @@ func _on_background_input_capture_bg_key_pressed(node, keys_pressed):
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if settingsMenu.awaitingCostumeInput >= 0:
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if settingsMenu.awaitingCostumeInput >= 0:
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if keyStrings[0] == "Keycode1":
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# Cancel key assignment if user clicks outside the settings menu
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if !settingsMenu.hasMouse:
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if keyStrings[0] == "Keycode1" and !settingsMenu.hasMouse:
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emit_signal("pressedKey")
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# Don't assign the key, just complete the flow
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return
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emit_signal("pressedKey")
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return
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var currentButton = costumeKeys[settingsMenu.awaitingCostumeInput]
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var currentButton = costumeKeys[settingsMenu.awaitingCostumeInput]
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costumeKeys[settingsMenu.awaitingCostumeInput] = keyStrings[0]
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costumeKeys[settingsMenu.awaitingCostumeInput] = keyStrings[0]
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