- Added opacity slider (0-100%) in sprite options with 'affect children' checkbox
- Implemented hierarchical opacity that affects entire sprite hierarchy when enabled
- Created shader-based opacity system that doesn't interfere with clip mask functionality
- Clip masks now work with original image pixels regardless of opacity settings
- Removed shadow effects from selected sprites to prevent visual conflicts
- Updated save/load system to persist opacity properties with backward compatibility
Fixes clipping behavior issues where opacity changes previously affected clip mask detection
- Add automated release info generation with date-based versioning
- Generate semantic version tags (v2025.MM.DD-buildNUMBER format)
- Implement dynamic build numbering based on commit count
- Streamline release name format to 'PNGTuber+ vDATE Build NUMBER'
- Update release body with proper credits and installation instructions
- Remove hardcoded release descriptions in favor of standardized format
- Add comprehensive GitHub Actions workflow for Windows builds
- Create local and CI-specific batch files for building
- Configure export templates and build optimization
- Update export presets for proper .pck embedding and git plugin exclusion
- Set up automated releases with proper build artifacts