mirror of
https://github.com/litruv/PNGTuber-Plus.git
synced 2026-07-24 02:26:02 +10:00
forgot about service account running it instead
This commit is contained in:
25
.github/workflows/build-windows.yml
vendored
25
.github/workflows/build-windows.yml
vendored
@@ -30,9 +30,12 @@ jobs:
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Write-Host "Project file exists: $(Test-Path 'project.godot')"
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Get-ChildItem -Path . -Filter "*.cfg" | Select-Object Name
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- name: Setup Export Templates
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- name: Setup Export Templates and Tools
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run: |
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# Setup export templates
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$templateDir = "C:\WINDOWS\ServiceProfiles\NetworkService\AppData\Roaming\Godot\export_templates\4.4.1.stable"
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Write-Host "Checking for export templates at: $templateDir"
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if (-not (Test-Path $templateDir)) {
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Write-Host "Creating export template directory..."
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New-Item -ItemType Directory -Force -Path $templateDir
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@@ -42,17 +45,35 @@ jobs:
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Write-Host "Extracting templates..."
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Expand-Archive -Path "templates.tpz" -DestinationPath "temp_templates" -Force
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Write-Host "Copying templates..."
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Copy-Item -Path "temp_templates\templates\*" -Destination $templateDir -Recurse -Force
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Write-Host "Cleaning up..."
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Remove-Item -Path "temp_templates" -Recurse -Force
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Remove-Item -Path "templates.tpz" -Force
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Write-Host "Export templates installed to: $templateDir"
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Write-Host "Template directory contents:"
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Get-ChildItem -Path $templateDir | Select-Object Name
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} else {
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Write-Host "Export templates already exist at: $templateDir"
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Write-Host "Template directory contents:"
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Get-ChildItem -Path $templateDir | Select-Object Name
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}
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# Check if rcedit is available (it's already in the project)
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Write-Host "Checking for rcedit..."
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if (Test-Path "rcedit-x64.exe") {
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Write-Host "rcedit found in project directory"
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} else {
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Write-Host "rcedit not found - downloading..."
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Invoke-WebRequest -Uri "https://github.com/electron/rcedit/releases/latest/download/rcedit-x64.exe" -OutFile "rcedit-x64.exe"
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Write-Host "rcedit downloaded"
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}
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- name: Windows Build
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run: .\build-windows.bat
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run: .\build-windows-ci.bat
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shell: cmd
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- name: Check Build Output
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Binary file not shown.
Binary file not shown.
40
build-windows-ci.bat
Normal file
40
build-windows-ci.bat
Normal file
@@ -0,0 +1,40 @@
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@echo off
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setlocal
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echo Building PNGTuber Plus for Windows (CI Environment)...
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rem Create build directory
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if not exist "build\windows" mkdir "build\windows"
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rem Templates should already be installed by the GitHub Actions workflow
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set TEMPLATE_DIR=C:\WINDOWS\ServiceProfiles\NetworkService\AppData\Roaming\Godot\export_templates\4.4.1.stable
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echo Checking for export templates at: %TEMPLATE_DIR%
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if exist "%TEMPLATE_DIR%" (
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echo Export templates found.
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dir "%TEMPLATE_DIR%"
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) else (
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echo ERROR: Export templates not found at %TEMPLATE_DIR%
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echo This should have been handled by the GitHub Actions setup step.
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exit /b 1
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)
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rem Build the project
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echo Running Godot export...
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"D:\Godot\Godot_v4.4.1-stable_win64.exe" --headless --export-release "Windows Desktop" "build\windows\PNGTuber-Plus.exe"
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if %ERRORLEVEL% EQU 0 (
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echo.
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echo Build completed successfully!
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echo Output: build\windows\PNGTuber-Plus.exe
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if exist "build\windows\PNGTuber-Plus.exe" (
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echo File size:
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dir "build\windows\PNGTuber-Plus.exe"
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)
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echo.
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) else (
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echo.
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echo Build failed with error code %ERRORLEVEL%
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echo.
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exit /b %ERRORLEVEL%
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)
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@@ -369,3 +369,70 @@ ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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kill $(pgrep -x -f \"{temp_dir}/{exe_name}.app/Contents/MacOS/{exe_name} {cmd_args}\")
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rm -rf \"{temp_dir}\""
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application/min_macos_version="10.12"
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[preset.3]
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name="Windows Desktop 2"
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platform="Windows Desktop"
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runnable=false
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advanced_options=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path=""
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.3.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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application/export_angle=0
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application/export_d3d12=0
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application/d3d12_agility_sdk_multiarch=true
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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