added index

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<br>This is a Blueprint Function Library with a few functions that are callable in AActors to do depth trace results, for use in things like projectiles and tools.<br><br><br> <br>This is a Blueprint Function Library with a few functions that are callable in AActors to do depth trace results, for use in things like projectiles and tools.<br><br><br>
<br>Depth-based trace <br>Depth-based trace
<br>Forward and backward trace results for bullet holes <br>Forward and backward trace results for bullet holes
@@ -21,4 +21,5 @@ Depth Trace by Profile<br>
<br>For more detailed instructions on adding a custom object type to your project, you can refer to the <a data-tooltip-position="top" aria-label="https://dev.epicgames.com/documentation/en-us/unreal-engine/add-a-custom-object-type-to-your-project-in-unreal-engine" rel="noopener nofollow" class="external-link" href="https://dev.epicgames.com/documentation/en-us/unreal-engine/add-a-custom-object-type-to-your-project-in-unreal-engine" target="_blank">Unreal Engine Wiki on Custom Object Types</a>.<br><br>Default <a data-tooltip-position="top" aria-label="https://dev.epicgames.com/documentation/en-us/unreal-engine/physical-materials-user-guide-for-unreal-engine" rel="noopener nofollow" class="external-link" href="https://dev.epicgames.com/documentation/en-us/unreal-engine/physical-materials-user-guide-for-unreal-engine" target="_blank">Physical Material</a> properties are at 1 g/cm, but adding more physical properties into your game can add extra depth. <br><br><br><br><br> <br>For more detailed instructions on adding a custom object type to your project, you can refer to the <a data-tooltip-position="top" aria-label="https://dev.epicgames.com/documentation/en-us/unreal-engine/add-a-custom-object-type-to-your-project-in-unreal-engine" rel="noopener nofollow" class="external-link" href="https://dev.epicgames.com/documentation/en-us/unreal-engine/add-a-custom-object-type-to-your-project-in-unreal-engine" target="_blank">Unreal Engine Wiki on Custom Object Types</a>.<br><br>Default <a data-tooltip-position="top" aria-label="https://dev.epicgames.com/documentation/en-us/unreal-engine/physical-materials-user-guide-for-unreal-engine" rel="noopener nofollow" class="external-link" href="https://dev.epicgames.com/documentation/en-us/unreal-engine/physical-materials-user-guide-for-unreal-engine" target="_blank">Physical Material</a> properties are at 1 g/cm, but adding more physical properties into your game can add extra depth. <br><br><br><br><br>
<br><a data-tooltip-position="top" aria-label="https://opengameart.org/users/loafbrr1" rel="noopener nofollow" class="external-link" href="https://opengameart.org/users/loafbrr1" target="_blank">loafbrr_1</a> for the pistol model <br><a data-tooltip-position="top" aria-label="https://opengameart.org/users/loafbrr1" rel="noopener nofollow" class="external-link" href="https://opengameart.org/users/loafbrr1" target="_blank">loafbrr_1</a> for the pistol model
<br><a data-tooltip-position="top" aria-label="https://commons.wikimedia.org/wiki/File:B1_full_size_1500_target.jpg" rel="noopener nofollow" class="external-link" href="https://commons.wikimedia.org/wiki/File:B1_full_size_1500_target.jpg" target="_blank">Neil Francis</a> for the target image <br><a data-tooltip-position="top" aria-label="https://commons.wikimedia.org/wiki/File:B1_full_size_1500_target.jpg" rel="noopener nofollow" class="external-link" href="https://commons.wikimedia.org/wiki/File:B1_full_size_1500_target.jpg" target="_blank">Neil Francis</a> for the target image
]]></description><link>blueprint-penetration-trace.html</link><guid isPermaLink="false">Blueprint Penetration Trace.md</guid><dc:creator><![CDATA[Litruv]]></dc:creator><pubDate>Mon, 27 Jan 2025 19:29:43 GMT</pubDate><enclosure url="images/depthtracebychannel.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src="images/depthtracebychannel.png"&gt;&lt;/figure&gt;</content:encoded></item></channel></rss> ]]></description><link>blueprint-penetration-trace.html</link><guid isPermaLink="false">Blueprint Penetration Trace.md</guid><dc:creator><![CDATA[Litruv]]></dc:creator><pubDate>Mon, 27 Jan 2025 20:10:17 GMT</pubDate><enclosure url="images/depthtracebychannel.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src="images/depthtracebychannel.png"&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[lit.ruv.wtf - Documentation]]></title><description><![CDATA[
<br>Welcome to the docs, I make blueprint plugins, many are in the works, but they'll come out here as I go<br><br><br>If you require more support, come say hi on my <a data-tooltip-position="top" aria-label="https://discord.gg/b8ctQBaaax" rel="noopener nofollow" class="external-link" href="https://discord.gg/b8ctQBaaax" target="_blank">discord</a>. <a rel="noopener nofollow" class="external-link" href="https://discord.gg/b8ctQBaaax" target="_blank">https://discord.gg/b8ctQBaaax</a>]]></description><link>index.html</link><guid isPermaLink="false">index.md</guid><dc:creator><![CDATA[Litruv]]></dc:creator><pubDate>Mon, 27 Jan 2025 20:09:48 GMT</pubDate></item></channel></rss>