From 8089a83f0979de157387ba8e807deeb6267d0ec1 Mon Sep 17 00:00:00 2001 From: Litruv Date: Tue, 28 Jan 2025 07:11:25 +1100 Subject: [PATCH] added index --- blueprint-penetration-trace.html | 12 +++--- index.html | 14 +++++++ lib/metadata.json | 63 ++++++++++++++++++-------------- lib/rss.xml | 5 ++- 4 files changed, 59 insertions(+), 35 deletions(-) create mode 100644 index.html diff --git a/blueprint-penetration-trace.html b/blueprint-penetration-trace.html index f2e599a..62dc93a 100644 --- a/blueprint-penetration-trace.html +++ b/blueprint-penetration-trace.html @@ -1,17 +1,17 @@ - Blueprint Penetration Trace + lit.ruv.wtf - Blueprint Penetration Trace Documentation - - - + + + -

Blueprint Penetration Trace

This is a Blueprint Function Library with a few functions that are callable in AActors to do depth trace results, for use in things like projectiles and tools.

Features

    +

    lit.ruv.wtf - Blueprint Penetration Trace Documentation

    This is a Blueprint Function Library with a few functions that are callable in AActors to do depth trace results, for use in things like projectiles and tools.

    Features

    • Depth-based trace
    • Forward and backward trace results for bullet holes
    • Simple to implement into existing systems
    • @@ -127,4 +127,4 @@ Depth Trace by Profile

    Acknowledgements

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\ No newline at end of file diff --git a/index.html b/index.html new file mode 100644 index 0000000..ea612a4 --- /dev/null +++ b/index.html @@ -0,0 +1,14 @@ + + lit.ruv.wtf - Documentation + + + + + + + + + + + +

lit.ruv.wtf - Documentation

Welcome to the docs, I make blueprint plugins, many are in the works, but they'll come out here as I go

Blueprint Penetration Trace

If you require more support, come say hi on my discord. https://discord.gg/b8ctQBaaax

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Blueprint Penetration Trace Documentation]]>This is a Blueprint Function Library with a few functions that are callable in AActors to do depth trace results, for use in things like projectiles and tools.



Depth-based trace
Forward and backward trace results for bullet holes @@ -21,4 +21,5 @@ Depth Trace by Profile

For more detailed instructions on adding a custom object type to your project, you can refer to the Unreal Engine Wiki on Custom Object Types.

Default Physical Material properties are at 1 g/cm, but adding more physical properties into your game can add extra depth.





loafbrr_1 for the pistol model
Neil Francis for the target image -]]>
blueprint-penetration-trace.htmlBlueprint Penetration Trace.mdMon, 27 Jan 2025 19:29:43 GMT<figure><img src="images/depthtracebychannel.png"></figure>
\ No newline at end of file +]]>blueprint-penetration-trace.htmlBlueprint Penetration Trace.mdMon, 27 Jan 2025 20:10:17 GMT<figure><img src="images/depthtracebychannel.png"></figure><![CDATA[lit.ruv.wtf - Documentation]]>Welcome to the docs, I make blueprint plugins, many are in the works, but they'll come out here as I go


If you require more support, come say hi on my discord. https://discord.gg/b8ctQBaaax]]>
index.htmlindex.mdMon, 27 Jan 2025 20:09:48 GMT
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