From b1d4e90e2269d7bbff03f5037ccea6c9ac6e65c7 Mon Sep 17 00:00:00 2001 From: Max Litruv Boonzaayer Date: Mon, 17 Jun 2024 07:37:12 +1000 Subject: [PATCH] What have I done lmao --- config/sofle.keymap | 61 +++++++++++++++++++++++++++------------------ 1 file changed, 37 insertions(+), 24 deletions(-) diff --git a/config/sofle.keymap b/config/sofle.keymap index efe6fe6..134a6d0 100644 --- a/config/sofle.keymap +++ b/config/sofle.keymap @@ -3,20 +3,22 @@ * * SPDX-License-Identifier: MIT */ -// Keymap Editor: https://nickcoutsos.github.io/keymap-editor/ #include #include +#include #include +#include +// Define layer indices for easy reference #define BASE 0 #define LOWER 1 #define RAISE 2 #define ADJUST 3 { - // Activate ADJUST layer by pressing raise and lower - + // Conditional layer activation + // Activates ADJUST layer when both RAISE and LOWER layers are active conditional_layers { compatible = "zmk,conditional-layers"; @@ -26,75 +28,86 @@ }; }; - behaviors { - new_behavior: new_behavior { - compatible = "zmk,behavior-tap-dance"; - label = "NEW_BEHAVIOR"; - #binding-cells = <0>; - bindings = <&kp A>, <&kp B>, <&kp C>; - }; - }; - + // Keymap definition keymap { compatible = "zmk,keymap"; + // Default layer (Base layer) default_layer { display-name = "Base"; + + // Key bindings for the Base layer bindings = < &mt GRAVE ESCAPE &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &none &kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &kp BSPC &kp LEFT_SHIFT &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &kp SQT &kp LCTRL &kp Z &kp X &kp C &kp V &kp B &kp C_MUTE &none &kp N &kp M &kp COMMA &kp DOT &kp FSLH &kp RSHFT - &kp F13 &kp LGUI &kp LALT &mo LOWER &kp SPACE &kp RET &mo RAISE &kp RALT &kp RGUI &kp RCTRL + &kp F13 &kp LGUI &kp LALT &mo LOWER &kp SPACE &kp RET &mo RAISE &kp RALT &kp RGUI &kp RCTRL >; + // Sensor bindings for the Base layer sensor-bindings = <&inc_dec_kp C_VOL_UP C_VOL_DN &inc_dec_kp PG_UP PG_DN>; }; + // Lower layer lower_layer { display-name = "Lower"; + + // Key bindings for the Lower layer bindings = < - &trans &kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &kp F11 - &kp GRAVE &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &kp F12 - &trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp ASTRK &kp LPAR &kp RPAR &kp PIPE - &new_behavior &kp EQUAL &kp MINUS &kp PLUS &kp LBRC &kp RBRC &soft_off &trans &kp LBKT &kp RBKT &kp SEMI &kp COLON &kp BSLH &trans + &trans &kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &kp F11 + &kp GRAVE &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &kp F12 + &trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp ASTRK &kp LPAR &kp RPAR &kp PIPE + &soft_off &kp EQUAL &kp MINUS &kp PLUS &kp LBRC &kp RBRC &soft_off &trans &kp LBKT &kp RBKT &kp SEMI &kp COLON &kp BSLH &trans &trans &to 4 &trans &trans &trans &trans &trans &trans &trans &trans >; + // Sensor bindings for the Lower layer sensor-bindings = <&inc_dec_kp C_VOL_UP C_VOL_DN &inc_dec_kp PG_UP PG_DN>; }; + // Raise layer raise_layer { display-name = "Upper"; + + // Key bindings for the Raise layer bindings = < &bt BT_CLR &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &trans &trans &trans &trans &trans &trans &trans &kp INS &kp PSCRN &kp K_CMENU &trans &trans &kp PG_UP &trans &kp UP &trans &kp N0 &trans &trans &kp LALT &kp LCTRL &kp LSHFT &trans &kp CLCK &kp PG_DN &kp LEFT &kp DOWN &kp RIGHT &kp DEL &kp BSPC &trans &kp K_UNDO &kp K_CUT &kp K_COPY &kp K_PASTE &trans &trans &trans &trans &trans &trans &trans &trans &trans - &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans >; + // Sensor bindings for the Raise layer sensor-bindings = <&inc_dec_kp C_VOL_UP C_VOL_DN &inc_dec_kp PG_UP PG_DN>; }; + + // Adjust layer adjust_layer { display-name = "Adjust"; + + // Key bindings for the Adjust layer bindings = < - &bt BT_CLR &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &none &none &none &none &none &none - &ext_power EP_TOG &rgb_ug RGB_HUD &rgb_ug RGB_HUI &rgb_ug RGB_SAD &rgb_ug RGB_SAI &rgb_ug RGB_EFF &none &none &none &none &none &none - &none &rgb_ug RGB_BRD &rgb_ug RGB_BRI &none &none &none &none &none &none &none &none &none - &none &none &none &none &none &none &rgb_ug RGB_TOG &none &none &none &none &none &none &none - &none &none &none &none &none &none &none &none &none &none + &bt BT_CLR &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &none &none &none &none &none &none + &ext_power EP_TOG &rgb_ug RGB_HUD &rgb_ug RGB_HUI &rgb_ug RGB_SAD &rgb_ug RGB_SAI &rgb_ug RGB_EFF &none &none &none &none &none &none + &none &rgb_ug RGB_BRD &rgb_ug RGB_BRI &none &none &none &none &none &none &none &none &none + &none &none &none &none &none &none &rgb_ug RGB_TOG &none &none &none &none &none &none &none + &none &none &none &none &none &none &none &none &none &none >; }; + // Custom layer for COD:MW3 game COD { display-name = "COD:MW3"; + + // Key bindings for the COD:MW3 layer bindings = < &trans &kp TAB &kp N1 &kp N2 &kp N3 &kp N4 &trans &trans &trans &trans &trans &trans &kp B &kp T &kp Q &kp W &kp E &kp R &trans &trans &trans &trans &trans &trans &kp I &kp LSHFT &kp A &kp S &kp D &kp F &trans &trans &trans &trans &trans &trans &kp LGUI &kp LCTRL &kp Z &kp X &kp C &kp V &kp M &trans &trans &trans &trans &trans &trans &trans - &kp LALT &to 0 &kp G &kp C &kp SPACE &trans &trans &trans &trans &trans + &kp LALT &to 0 &kp G &kp C &kp SPACE &trans &trans &trans &trans &trans >; }; };