Files
picoGraph/scripts/nodes/library/graphics/sset.js

52 lines
1.3 KiB
JavaScript

import { createNodeModule } from "../../nodeTypes.js";
/**
* Writes a pixel to the sprite sheet.
*/
export const ssetNode = createNodeModule(
{
id: "graphics_sset",
title: "Set Sprite Pixel",
category: "Graphics",
description: "Assign a color to the sprite sheet at the given coordinate.",
searchTags: ["sset", "sprite", "sheet", "write"],
inputs: [
{ id: "exec_in", name: "Exec", direction: "input", kind: "exec" },
{
id: "x",
name: "X",
direction: "input",
kind: "number",
defaultValue: 0,
},
{
id: "y",
name: "Y",
direction: "input",
kind: "number",
defaultValue: 0,
},
{
id: "color",
name: "Color",
direction: "input",
kind: "color",
defaultValue: 0,
},
],
outputs: [
{ id: "exec_out", name: "Exec", direction: "output", kind: "exec" },
],
properties: [],
},
{
emitExec: ({ indent, indentLevel, resolveValueInput, emitNextExec }) => {
const x = resolveValueInput("x", "0");
const y = resolveValueInput("y", "0");
const color = resolveValueInput("color", "0");
const line = `${indent(indentLevel)}sset(${x}, ${y}, ${color})`;
return [line, ...emitNextExec("exec_out")];
},
}
);