mirror of
https://github.com/litruv/picoGraph.git
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- Created test_cart.p8 with basic drawing functionality and a print statement. - Created test_unix.p8 with a simple initialization function.
269 lines
6.7 KiB
JavaScript
269 lines
6.7 KiB
JavaScript
/**
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* Manages PICO-8 sprite sheet data with 256 8x8 sprites.
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* Total sheet size: 128x128 pixels, 16-color palette.
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*/
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export class SpriteSheet {
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/**
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* @param {Object} [options={}] Configuration options.
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*/
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constructor(options = {}) {
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/** @type {Uint8Array} Pixel data (128x128, each byte is a palette index 0-15) */
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this.pixels = new Uint8Array(128 * 128);
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/** @type {Uint8Array} Sprite flags (256 sprites, 8 flags each) */
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this.flags = new Uint8Array(256);
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/** @type {Array<string>} PICO-8 default 16-color palette */
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this.palette = [
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"#000000", "#1D2B53", "#7E2553", "#008751",
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"#AB5236", "#5F574F", "#C2C3C7", "#FFF1E8",
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"#FF004D", "#FFA300", "#FFEC27", "#00E436",
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"#29ADFF", "#83769C", "#FF77A8", "#FFCCAA"
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];
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this.#initialize(options);
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}
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/**
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* Initializes sprite sheet data.
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*
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* @param {Object} options Configuration options.
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*/
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#initialize(options) {
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if (options.pixels instanceof Uint8Array && options.pixels.length === 128 * 128) {
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this.pixels.set(options.pixels);
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}
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if (options.flags instanceof Uint8Array && options.flags.length === 256) {
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this.flags.set(options.flags);
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}
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}
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/**
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* Gets pixel color at coordinates.
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*
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* @param {number} x X coordinate (0-127).
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* @param {number} y Y coordinate (0-127).
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* @returns {number} Palette index (0-15).
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*/
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getPixel(x, y) {
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if (x < 0 || x >= 128 || y < 0 || y >= 128) return 0;
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return this.pixels[y * 128 + x];
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}
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/**
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* Sets pixel color at coordinates.
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*
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* @param {number} x X coordinate (0-127).
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* @param {number} y Y coordinate (0-127).
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* @param {number} color Palette index (0-15).
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*/
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setPixel(x, y, color) {
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if (x < 0 || x >= 128 || y < 0 || y >= 128) return;
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this.pixels[y * 128 + x] = Math.max(0, Math.min(15, color));
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}
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/**
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* Gets all pixels for a specific sprite.
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*
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* @param {number} spriteIndex Sprite number (0-255).
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* @returns {Uint8Array} 8x8 pixel array.
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*/
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getSprite(spriteIndex) {
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const spriteData = new Uint8Array(8 * 8);
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const sx = (spriteIndex % 16) * 8;
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const sy = Math.floor(spriteIndex / 16) * 8;
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for (let y = 0; y < 8; y++) {
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for (let x = 0; x < 8; x++) {
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spriteData[y * 8 + x] = this.getPixel(sx + x, sy + y);
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}
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}
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return spriteData;
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}
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/**
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* Sets all pixels for a specific sprite.
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*
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* @param {number} spriteIndex Sprite number (0-255).
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* @param {Uint8Array} data 8x8 pixel array.
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*/
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setSprite(spriteIndex, data) {
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if (data.length !== 64) return;
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const sx = (spriteIndex % 16) * 8;
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const sy = Math.floor(spriteIndex / 16) * 8;
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for (let y = 0; y < 8; y++) {
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for (let x = 0; x < 8; x++) {
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this.setPixel(sx + x, sy + y, data[y * 8 + x]);
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}
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}
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}
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/**
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* Gets flags for a sprite.
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*
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* @param {number} spriteIndex Sprite number (0-255).
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* @returns {number} 8-bit flag value.
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*/
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getFlags(spriteIndex) {
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if (spriteIndex < 0 || spriteIndex >= 256) return 0;
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return this.flags[spriteIndex];
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}
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/**
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* Sets flags for a sprite.
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*
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* @param {number} spriteIndex Sprite number (0-255).
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* @param {number} flagValue 8-bit flag value.
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*/
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setFlags(spriteIndex, flagValue) {
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if (spriteIndex < 0 || spriteIndex >= 256) return;
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this.flags[spriteIndex] = flagValue & 0xFF;
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}
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/**
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* Checks if a specific flag is set.
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*
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* @param {number} spriteIndex Sprite number (0-255).
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* @param {number} flagBit Flag bit (0-7).
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* @returns {boolean}
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*/
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hasFlag(spriteIndex, flagBit) {
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if (flagBit < 0 || flagBit > 7) return false;
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return (this.getFlags(spriteIndex) & (1 << flagBit)) !== 0;
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}
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/**
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* Sets a specific flag.
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*
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* @param {number} spriteIndex Sprite number (0-255).
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* @param {number} flagBit Flag bit (0-7).
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* @param {boolean} value Flag state.
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*/
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setFlag(spriteIndex, flagBit, value) {
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if (flagBit < 0 || flagBit > 7) return;
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const currentFlags = this.getFlags(spriteIndex);
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const mask = 1 << flagBit;
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if (value) {
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this.setFlags(spriteIndex, currentFlags | mask);
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} else {
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this.setFlags(spriteIndex, currentFlags & ~mask);
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}
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}
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/**
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* Clears all sprite data.
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*/
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clear() {
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this.pixels.fill(0);
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this.flags.fill(0);
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}
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/**
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* Serializes sprite sheet to JSON.
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*
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* @returns {Object}
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*/
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toJSON() {
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return {
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pixels: Array.from(this.pixels),
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flags: Array.from(this.flags)
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};
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}
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/**
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* Creates sprite sheet from JSON data.
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*
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* @param {Object} data Serialized sprite data.
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* @returns {SpriteSheet}
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*/
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static fromJSON(data) {
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return new SpriteSheet({
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pixels: new Uint8Array(data.pixels || []),
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flags: new Uint8Array(data.flags || [])
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});
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}
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/**
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* Exports to PICO-8 .p8 format gfx section.
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*
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* @returns {string} Hex string for __gfx__ section.
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*/
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toP8Gfx() {
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const lines = [];
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for (let row = 0; row < 128; row++) {
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let line = "";
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for (let col = 0; col < 128; col += 2) {
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const p1 = this.getPixel(col, row);
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const p2 = this.getPixel(col + 1, row);
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line += p1.toString(16) + p2.toString(16);
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}
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lines.push(line);
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}
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return lines.join("\n");
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}
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/**
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* Imports from PICO-8 .p8 format gfx section.
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*
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* @param {string} gfxData Hex string from __gfx__ section.
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*/
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fromP8Gfx(gfxData) {
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const lines = gfxData.trim().split("\n");
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for (let row = 0; row < 128 && row < lines.length; row++) {
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const line = lines[row].trim();
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for (let col = 0; col < 128; col += 2) {
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const hexPair = line.substring(col, col + 2);
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if (hexPair.length === 2) {
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this.setPixel(col, row, parseInt(hexPair[0], 16));
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this.setPixel(col + 1, row, parseInt(hexPair[1], 16));
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}
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}
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}
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}
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/**
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* Exports sprite flags to PICO-8 .p8 format.
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*
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* @returns {string} Hex string for __gff__ section.
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*/
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toP8Flags() {
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const lines = [];
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for (let i = 0; i < 256; i += 2) {
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const f1 = this.getFlags(i).toString(16).padStart(2, "0");
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const f2 = this.getFlags(i + 1).toString(16).padStart(2, "0");
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lines.push(f1 + f2);
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}
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return lines.join("\n");
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}
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/**
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* Imports sprite flags from PICO-8 .p8 format.
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*
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* @param {string} flagData Hex string from __gff__ section.
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*/
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fromP8Flags(flagData) {
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const lines = flagData.trim().split("\n");
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for (let i = 0; i < 128 && i < lines.length; i++) {
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const line = lines[i].trim();
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if (line.length >= 2) {
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this.setFlags(i * 2, parseInt(line.substring(0, 2), 16));
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}
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if (line.length >= 4) {
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this.setFlags(i * 2 + 1, parseInt(line.substring(2, 4), 16));
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}
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}
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}
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}
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