import { createNodeModule } from "../../nodeTypes.js"; /** * Applies a camera offset to subsequent draw calls. */ export const cameraNode = createNodeModule( { id: "graphics_camera", title: "Add Camera Offset", category: "Graphics", description: "Shift the draw origin by the specified camera offset.", searchTags: ["camera", "offset", "scroll", "view"], inputs: [ { id: "exec_in", name: "Exec", direction: "input", kind: "exec" }, { id: "x", name: "X", direction: "input", kind: "number" }, { id: "y", name: "Y", direction: "input", kind: "number" }, ], outputs: [ { id: "exec_out", name: "Exec", direction: "output", kind: "exec" }, ], properties: [], }, { emitExec: ({ indent, indentLevel, resolveValueInput, emitNextExec }) => { const OMIT = "__pg_omit__"; const x = resolveValueInput("x", OMIT); const y = resolveValueInput("y", OMIT); let call = "camera()"; if (x !== OMIT) { call = `camera(${x}, ${y === OMIT ? "0" : y})`; } const lines = [`${indent(indentLevel)}${call}`]; lines.push(...emitNextExec("exec_out")); return lines; }, } );