Files
lit.ruv.wtf/website/scripts/nodes/BindEventNode.js

56 lines
1.8 KiB
JavaScript

/**
* @file BindEventNode.js
* @UCLASS(BlueprintType, Blueprintable)
*/
import { NodeBase } from './NodeBase.js';
import { NodeRegistry } from './NodeRegistry.js';
/**
* @UCLASS(BlueprintType)
* Binds the OnMessage event on a ChatNode. When a message arrives, updates
* the username/message output pins and fires the event_out exec pin.
*/
export class BindEventNode extends NodeBase {
/** @UCLASS(BlueprintType) */
static NodeType = "bind_event";
/**
* @UFUNCTION(BlueprintPure)
*/
static BlueprintPure_GetDefaultPins() {
return {
inputs: [
{ id: 'exec_in', name: '', direction: 'input', kind: 'exec' },
{ id: 'event_name', name: 'Event', direction: 'input', kind: 'string', defaultValue: 'click' }
],
outputs: [
{ id: 'exec_out', name: '', direction: 'output', kind: 'exec' }
]
};
}
/**
* @UFUNCTION(BlueprintCallable)
* @param {import('./NodeExecutionContext.js').NodeExecutionContext} ctx
*/
async BlueprintCallable_Execute(ctx) {
const chatInstance = ctx.BlueprintPure_ResolveInput("target");
const node = ctx.BlueprintPure_GetNode();
if (!chatInstance || typeof chatInstance.setOnMessage !== "function" || !node) return;
chatInstance.setOnMessage((username, message) => {
const usernamePin = node.outputs.find(p => p.id === "username");
const messagePin = node.outputs.find(p => p.id === "message");
if (usernamePin) usernamePin.defaultValue = username;
if (messagePin) messagePin.defaultValue = message;
// Fire event_out — async, fire-and-forget
ctx.BlueprintCallable_RunExecPin("event_out").catch(console.error);
});
}
}
NodeRegistry.UCLASS_Register(BindEventNode);