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title, date, author, tags
| title | date | author | tags |
|---|---|---|---|
| welcome | 2026-05-10 | Max Litruv Boonzaayer | welcome |
Congratulations on making it here, you've stumbled onto a game dev's blog, who's spent the past 12 years buried in Unreal Engine.
From studying Programming and 3D Art & Animation at the Academy of Interactive Entertainment, to developing architectural experiences at Orbit Solutions, running 1-on-1 mentoring sessions on Fiverr, working with Superfarm, and now building my own games and tools with Mates.dev - this blog is where I will be dumping my processes.
Expect game dev, systems design, experiments, tools, prototypes, and the occasional questionable decision that somehow worked out in the end.
Like most people getting into game development, I started with terrible projects, helping others make technical decisions and squishing bugs along the way, I had many overly ambitious ideas, and an unhealthy confidence that I could probably work it out.
Somehow that part never really changed.
A lot of my work seems to revolve around systems-heavy gameplay, tools, modding workflows, UI frameworks, interaction systems, materials, save systems and going through weird technical problems that Unreal Engine has to solve. Somewhere along the way I also fell into hardware projects, self-hosted infrastructure, audio gear, embedded devices, and other rabbit holes that tend to consume my entire spare time.
These days I'm focused on building my own games and tech, while trying to document more of the process instead of letting years of experiments vanish into forgotten folders and messages.
This blog is mostly going to be a mix of development logs, technical breakdowns, experiments, ideas, failures, discoveries and whatever else crawls out of the workshop. Some posts will just document strange decisions made at unreasonable hours, the others might even be useful. Both are worth keeping around.
