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https://github.com/litruv/lit.ruv.wtf.git
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56 lines
1.7 KiB
JavaScript
56 lines
1.7 KiB
JavaScript
/**
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* @file ButtonNode.js
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* @UCLASS(BlueprintType, Blueprintable)
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*/
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import { NodeBase } from './NodeBase.js';
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import { NodeRegistry } from './NodeRegistry.js';
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/**
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* @UCLASS(BlueprintType)
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* Renders a play button in the header that triggers node execution.
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*/
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export class ButtonNode extends NodeBase {
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/** @UCLASS(BlueprintType) */
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static NodeType = "button";
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/**
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* @UFUNCTION(BlueprintPure)
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*/
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static BlueprintPure_GetDefaultPins() {
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return {
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inputs: [],
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outputs: [
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{ id: 'exec_out', name: '', direction: 'output', kind: 'exec' }
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]
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};
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}
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/**
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* @UFUNCTION(BlueprintNativeEvent)
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* @param {HTMLElement} article
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* @param {import('../GraphNode.js').GraphNode} graphNode
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* @param {import('./NodeRenderContext.js').NodeRenderContext} renderCtx
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*/
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BlueprintNativeEvent_OnRender(article, graphNode, renderCtx) {
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const header = article.querySelector(".node-header");
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if (!header) return;
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const btn = document.createElement("button");
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btn.className = "node-run-btn";
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btn.title = "Execute";
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btn.innerHTML = `<svg width="9" height="9" viewBox="0 0 9 9" fill="currentColor" aria-hidden="true"><polygon points="1,0 9,4.5 1,9"/></svg>`;
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btn.addEventListener("click", (e) => {
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e.stopPropagation();
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renderCtx.BlueprintCallable_TriggerNodeExecute(graphNode.id);
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btn.classList.add("node-run-btn--flash");
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btn.addEventListener("animationend", () => btn.classList.remove("node-run-btn--flash"), { once: true });
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});
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header.appendChild(btn);
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}
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}
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NodeRegistry.UCLASS_Register(ButtonNode);
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