/** * @file MatrixChatNode.js * @UCLASS(BlueprintType, Blueprintable) */ import { NodeBase } from './NodeBase.js'; import { NodeRegistry } from './NodeRegistry.js'; import { ChatNode } from '../ChatNode.js'; import { GlobalVariables } from '../GlobalVariables.js'; /** * @UCLASS(BlueprintType) * Renders a full Matrix chat UI inside the node body. * Instantiates a ChatNode and registers it as the "MatrixChat" global. */ export class MatrixChatNode extends NodeBase { /** @UCLASS(BlueprintType) */ static NodeType = "chat"; /** * @UFUNCTION(BlueprintNativeEvent) * @param {HTMLElement} article * @param {import('../GraphNode.js').GraphNode} graphNode * @param {import('./NodeRenderContext.js').NodeRenderContext} renderCtx */ BlueprintNativeEvent_OnRender(article, graphNode, renderCtx) { const body = document.createElement("div"); body.className = "node-body node-body--chat"; const statusBar = document.createElement("div"); statusBar.className = "chat-status-bar"; const statusEl = document.createElement("span"); statusEl.className = "chat-status chat-status-disconnected"; statusEl.textContent = "Not connected"; statusBar.appendChild(statusEl); const messagesContainer = document.createElement("div"); messagesContainer.className = "chat-messages"; const inputContainer = document.createElement("div"); inputContainer.className = "chat-input-container"; const messageInput = document.createElement("input"); messageInput.type = "text"; messageInput.className = "chat-input"; messageInput.placeholder = "Type a message or /nick..."; messageInput.addEventListener("focus", () => { // On mobile the virtual keyboard shrinks the viewport. Delay lets the // keyboard finish animating before we scroll the input into view. window.setTimeout(() => { messageInput.scrollIntoView({ behavior: "smooth", block: "nearest" }); }, 300); }); inputContainer.appendChild(messageInput); body.appendChild(statusBar); body.appendChild(messagesContainer); body.appendChild(inputContainer); article.appendChild(body); const homeserverPin = graphNode.inputs.find(p => p.id === "homeserver"); const roomPin = graphNode.inputs.find(p => p.id === "room"); const homeserver = homeserverPin?.defaultValue || "https://matrix.org"; const roomAlias = roomPin?.defaultValue || "#general:matrix.org"; const chatInstance = new ChatNode(homeserver, roomAlias); // Pass resolver function so chat can resolve name at connect time chatInstance.initialize( messagesContainer, messageInput, statusEl, inputContainer, homeserver, roomAlias, () => renderCtx.BlueprintPure_ResolveInputValue?.(graphNode.id, "guestName") || "" ); renderCtx.BlueprintCallable_RegisterChatInstance(graphNode.id, chatInstance); GlobalVariables.set("MatrixChat", chatInstance); } } NodeRegistry.UCLASS_Register(MatrixChatNode);