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Congratulations on making it here, you've stumbled onto a game dev's blog, who's spent the past 12 years buried in Unreal Engine.
From studying Programming and 3D Art & Animation at the Academy of Interactive Entertainment, to developing architectural experiences at [Orbit Solutions](https://www.orbitsolutions.com.au/), running 1-on-1 mentoring sessions on [Fiverr](https://www.fiverr.com/litruv), working with [Superfarm](https://superverse.co/), and now building my own games and tools with [Mates.dev](https://mates.dev) - this blog is where I will be dumping my processes.
From studying Programming and 3D Art & Animation at the Academy of Interactive Entertainment, to developing architectural experiences at [Orbit Solutions](https://www.orbitsolutions.com.au/), running 1-on-1 mentoring sessions on [Fiverr](https://www.fiverr.com/litruv), working with [Superfarm](https://superverse.co/) and now building my own games and tools with [Mates.dev](https://mates.dev) - this blog is where I will be dumping my processes.
Expect game dev, systems design, experiments, tools, prototypes, and the occasional questionable decision that somehow worked out in the end.
@@ -22,6 +22,8 @@ A lot of my work seems to revolve around systems-heavy gameplay, tools, modding
These days I'm focused on building my own games and tech, while trying to document more of the process instead of letting years of experiments vanish into forgotten folders and messages.
<br />
![1.00](data/blog/media/paste-1778426403986-pbrbo.jpeg "Sewercide: Mash Lab - Prototype vibes")
This blog is mostly going to be a mix of development logs, technical breakdowns, experiments, ideas, failures, discoveries and whatever else crawls out of the workshop. Some posts will just document strange decisions made at unreasonable hours, the others might even be useful. Both are worth keeping around.

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