Files
cinny/src/app/features/room/emoji-confetti/emojiBurstEngine.ts
litruv 0da4f0d6cb Add emoji confetti bursts and component playground.
Support app.relay.emoji_confetti on jumbo emoji clicks with canvas physics,
per-emoji particle profiles, and a fixed overlay that does not affect scroll.
Also add a Vite playground for live component previews and theme hover preview.
2026-07-29 20:40:43 +10:00

358 lines
9.8 KiB
TypeScript

import { BurstPoint } from './burstOrigin';
import {
BurstMotionStyle,
EmojiBurstProfile,
getEmojiBurstProfile,
pickParticleEmoji,
sampleBurstAngle,
} from './emojiParticleProfiles';
/** Particles spawn over this window. */
export const BURST_SPAWN_MS = 500;
/** Global fade runs from 0.5s → 2s after burst start. */
export const BURST_FADE_START_MS = 500;
export const BURST_FADE_END_MS = 2000;
export const BURST_TOTAL_MS = BURST_FADE_END_MS;
export type BurstParticle = {
burstId: string;
burstStartMs: number;
emoji: string;
fontSize: number;
spawnX: number;
spawnY: number;
maskRadius: number;
x: number;
y: number;
vx: number;
vy: number;
bornAt: number;
rotation: number;
spin: number;
peakScale: number;
style: BurstMotionStyle;
gravity: number;
drag: number;
phase: number;
twinkle?: boolean;
wobble?: boolean;
orbitRadius: number;
orbitSpeed: number;
orbitAngle: number;
bounceDamping: number;
bouncesLeft: number;
};
const EMOJI_CACHE_PX = 64;
const EMOJI_CACHE_SCALE = 2;
const MAX_DPR = 2;
const POP_IN_MS = 70;
const emojiCanvasCache = new Map<string, HTMLCanvasElement>();
function easeOutBack(t: number): number {
const c1 = 1.70158;
const c3 = c1 + 1;
return 1 + c3 * (t - 1) ** 3 + c1 * (t - 1) ** 2;
}
function easeOutCubic(t: number): number {
return 1 - (1 - t) ** 3;
}
function lerp(min: number, max: number): number {
return min + Math.random() * (max - min);
}
function getEmojiCanvas(emoji: string): HTMLCanvasElement {
const dpr = Math.min(window.devicePixelRatio || 1, MAX_DPR);
const cacheKey = `${emoji}:${dpr}`;
const cached = emojiCanvasCache.get(cacheKey);
if (cached) return cached;
const fontSize = Math.ceil(EMOJI_CACHE_PX * dpr);
const size = Math.ceil(fontSize * EMOJI_CACHE_SCALE);
const canvas = document.createElement('canvas');
canvas.width = size;
canvas.height = size;
const context = canvas.getContext('2d');
if (context) {
context.textAlign = 'center';
context.textBaseline = 'middle';
context.font = `${fontSize}px "Apple Color Emoji", "Segoe UI Emoji", "Noto Color Emoji", sans-serif`;
context.fillText(emoji, size / 2, size / 2);
}
emojiCanvasCache.set(cacheKey, canvas);
return canvas;
}
function emergeOpacity(
x: number,
y: number,
spawnX: number,
spawnY: number,
maskRadius: number
): number {
const dist = Math.hypot(x - spawnX, y - spawnY);
const inner = maskRadius * 0.55;
const outer = maskRadius * 1.05;
if (dist <= inner) return 0;
if (dist >= outer) return 1;
return (dist - inner) / (outer - inner);
}
function spawnParticle(
particles: BurstParticle[],
burstId: string,
burstStartMs: number,
point: BurstPoint,
primaryEmoji: string,
profile: EmojiBurstProfile,
bornAt: number,
options?: { hero?: boolean }
) {
const hero = options?.hero ?? false;
const angle = sampleBurstAngle(profile);
const speed = hero
? lerp(profile.speedMin * 0.65, profile.speedMax * 0.55)
: lerp(profile.speedMin, profile.speedMax);
const launchUp = lerp(profile.launchUpMin, profile.launchUpMax);
const maskRadius = point.maskRadius ?? 28;
const jitter = hero ? 3 : 12;
const emoji = pickParticleEmoji(profile, primaryEmoji);
let vx = Math.cos(angle) * speed + (Math.random() - 0.5) * 60;
let vy = Math.sin(angle) * speed - launchUp;
if (profile.style === 'spiral') {
vx *= 0.35;
vy *= 0.35;
}
if (profile.style === 'sparkle') {
vx *= 0.75;
vy *= 0.75;
}
particles.push({
burstId,
burstStartMs,
emoji,
fontSize: hero
? lerp(profile.heroFontSizeMin, profile.heroFontSizeMax)
: lerp(profile.fontSizeMin, profile.fontSizeMax),
spawnX: point.x,
spawnY: point.y,
maskRadius,
x: point.x + (Math.random() - 0.5) * jitter,
y: point.y + (Math.random() - 0.5) * jitter,
vx,
vy,
bornAt,
rotation: (Math.random() - 0.5) * 40,
spin: lerp(profile.spinMin, profile.spinMax),
peakScale: hero ? 1.1 + Math.random() * 0.2 : 0.9 + Math.random() * 0.4,
style: profile.style,
gravity: profile.gravity,
drag: profile.drag,
phase: Math.random() * Math.PI * 2,
twinkle: profile.twinkle,
wobble: profile.wobble,
orbitRadius: hero ? 8 : 14 + Math.random() * 28,
orbitSpeed: (Math.random() < 0.5 ? -1 : 1) * (1.8 + Math.random() * 2.4),
orbitAngle: Math.random() * Math.PI * 2,
bounceDamping: 0.42 + Math.random() * 0.18,
bouncesLeft: profile.style === 'bounce' ? 2 : 0,
});
}
/** Fountain from behind the emoji for 0.5s, fade 0.5s→2s. */
export function spawnEmojiBurst(
particles: BurstParticle[],
burstId: string,
point: BurstPoint,
emoji: string,
now = performance.now()
) {
const profile = getEmojiBurstProfile(emoji);
const burstStartMs = now;
spawnParticle(particles, burstId, burstStartMs, point, emoji, profile, burstStartMs, {
hero: true,
});
const particleCount = profile.particleCount;
for (let i = 0; i < particleCount; i += 1) {
const slot = i / particleCount;
const bornAt =
burstStartMs + slot * BURST_SPAWN_MS + Math.random() * (BURST_SPAWN_MS / particleCount);
spawnParticle(particles, burstId, burstStartMs, point, emoji, profile, bornAt);
}
}
function stepSpiralParticle(particle: BurstParticle, dtSeconds: number) {
particle.orbitRadius += 42 * dtSeconds;
particle.orbitAngle += particle.orbitSpeed * dtSeconds;
particle.x = particle.spawnX + Math.cos(particle.orbitAngle) * particle.orbitRadius;
particle.y =
particle.spawnY + Math.sin(particle.orbitAngle) * particle.orbitRadius * 0.65 + particle.vy * dtSeconds * 8;
particle.vy += particle.gravity * dtSeconds * 0.35;
particle.rotation += particle.spin * dtSeconds;
}
function stepBounceParticle(particle: BurstParticle, dtSeconds: number, dragFactor: number) {
particle.vy += particle.gravity * dtSeconds;
particle.vx *= dragFactor;
particle.vy *= dragFactor;
particle.x += particle.vx * dtSeconds;
particle.y += particle.vy * dtSeconds;
particle.rotation += particle.spin * dtSeconds;
if (particle.bouncesLeft > 0 && particle.vy > 0 && particle.y >= particle.spawnY + 6) {
particle.y = particle.spawnY + 6;
particle.vy = -Math.abs(particle.vy) * particle.bounceDamping;
particle.vx *= 0.82;
particle.bouncesLeft -= 1;
particle.spin += (Math.random() - 0.5) * 120;
}
}
function stepDefaultParticle(particle: BurstParticle, dtSeconds: number, dragFactor: number) {
particle.vy += particle.gravity * dtSeconds;
particle.vx *= dragFactor;
particle.vy *= dragFactor;
particle.x += particle.vx * dtSeconds;
particle.y += particle.vy * dtSeconds;
particle.rotation += particle.spin * dtSeconds;
}
export function stepBurstParticles(
particles: BurstParticle[],
now: number,
dtSeconds: number
): void {
for (let i = particles.length - 1; i >= 0; i -= 1) {
const particle = particles[i];
const burstElapsed = now - particle.burstStartMs;
if (burstElapsed > BURST_TOTAL_MS) {
particles[i] = particles[particles.length - 1];
particles.pop();
continue;
}
const ageMs = now - particle.bornAt;
if (ageMs < 0) continue;
const dragFactor = particle.drag ** (dtSeconds * 60);
switch (particle.style) {
case 'spiral':
stepSpiralParticle(particle, dtSeconds);
break;
case 'bounce':
stepBounceParticle(particle, dtSeconds, dragFactor);
break;
default:
stepDefaultParticle(particle, dtSeconds, dragFactor);
break;
}
particle.phase += dtSeconds * (particle.twinkle ? 9 : 5);
}
}
type DrawState = {
x: number;
y: number;
scale: number;
opacity: number;
rotation: number;
};
function particleDrawState(particle: BurstParticle, now: number): DrawState | null {
const burstElapsed = now - particle.burstStartMs;
if (burstElapsed > BURST_TOTAL_MS) return null;
const ageMs = now - particle.bornAt;
if (ageMs < 0) return null;
let scale = particle.peakScale;
let opacity = emergeOpacity(
particle.x,
particle.y,
particle.spawnX,
particle.spawnY,
particle.maskRadius
);
if (opacity <= 0) return null;
if (ageMs < POP_IN_MS) {
const pop = easeOutBack(ageMs / POP_IN_MS);
scale = 0.1 + pop * particle.peakScale;
opacity *= pop;
}
if (particle.twinkle) {
opacity *= 0.55 + 0.45 * Math.sin(particle.phase * 1.6);
}
if (particle.wobble) {
scale *= 1 + 0.12 * Math.sin(particle.phase * 2.2);
}
if (particle.style === 'sparkle' && burstElapsed < BURST_FADE_START_MS) {
scale *= 0.85 + 0.3 * Math.sin(particle.phase * 3);
}
if (burstElapsed >= BURST_FADE_START_MS) {
const fadeT = (burstElapsed - BURST_FADE_START_MS) / (BURST_FADE_END_MS - BURST_FADE_START_MS);
opacity *= 1 - easeOutCubic(Math.min(1, fadeT));
scale *= 1 - easeOutCubic(Math.min(1, fadeT)) * 0.2;
}
if (opacity <= 0.02) return null;
return {
x: particle.x,
y: particle.y,
scale,
opacity,
rotation: particle.rotation,
};
}
export function drawBurstParticles(
context: CanvasRenderingContext2D,
particles: BurstParticle[],
dpr: number,
now: number
) {
for (const particle of particles) {
const state = particleDrawState(particle, now);
if (!state) continue;
context.globalAlpha = state.opacity;
const emojiCanvas = getEmojiCanvas(particle.emoji);
const drawSize = particle.fontSize * state.scale * EMOJI_CACHE_SCALE;
const halfSize = drawSize / 2;
const radians = (state.rotation * Math.PI) / 180;
const cos = Math.cos(radians) * dpr;
const sin = Math.sin(radians) * dpr;
context.setTransform(cos, sin, -sin, cos, state.x * dpr, state.y * dpr);
context.drawImage(emojiCanvas, -halfSize, -halfSize, drawSize, drawSize);
}
context.globalAlpha = 1;
context.setTransform(dpr, 0, 0, dpr, 0, 0);
}
export function hasBurstParticles(particles: BurstParticle[], burstId: string): boolean {
return particles.some((particle) => particle.burstId === burstId);
}