Make sick emoji confetti a fullscreen downward spew with morph.
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🤢 now fills the viewport, morphs to 🤮 while particles spawn, hides the jumbo stand-in cleanly, and keeps green droplets out of the face morph.
This commit is contained in:
2026-08-09 18:35:12 +10:00
parent e08b4ec22e
commit 898d217451
4 changed files with 387 additions and 39 deletions

View File

@@ -1,7 +1,7 @@
import React, { useEffect, useMemo, useRef } from 'react';
import { createPortal } from 'react-dom';
import { EmojiConfettiBurst } from './types';
import { findJumboEmojiElement, getLocalBurstCanvasSize } from './findJumboMount';
import { findJumboEmojiElement, getLocalBurstCanvasSize, measureJumboGlyph, setJumboEmojiHidden } from './findJumboMount';
import {
BurstParticle,
drawBurstParticles,
@@ -15,6 +15,7 @@ import {
FireworkSim,
getFireworkDpr,
stepFireworkSim,
syncFireworkHero,
} from './fireworkParticleEngine';
const MAX_DPR = 2;
@@ -81,36 +82,85 @@ function FireworkBurstCanvas({ burst, primaryEmoji, onComplete }: BurstCanvasPro
};
const { width, height } = resize();
const jumbo = findJumboEmojiElement(burst.targetEventId);
const jumboRect = jumbo?.getBoundingClientRect();
const profile = getEmojiBurstProfile(primaryEmoji);
const glyph = measureJumboGlyph(burst.targetEventId);
const pinToJumbo = Boolean(profile.morphTo && glyph);
const origin = {
x: jumboRect ? jumboRect.left + jumboRect.width / 2 : burst.origin.x,
y: jumboRect ? jumboRect.top + jumboRect.height / 2 : burst.origin.y,
maskRadius: burst.origin.maskRadius ?? 36,
x: glyph ? glyph.x : burst.origin.x,
y: glyph ? glyph.y : burst.origin.y,
maskRadius: glyph ? glyph.size * 0.5 : burst.origin.maskRadius ?? 36,
};
// Clamp origin into the viewport so off-screen messages still blast on-screen.
origin.x = Math.min(width - 24, Math.max(24, origin.x));
origin.y = Math.min(height - 24, Math.max(24, origin.y));
// Keep morph heroes glued to the message emoji; only clamp undirected fireworks.
if (!pinToJumbo) {
origin.x = Math.min(width - 24, Math.max(24, origin.x));
origin.y = Math.min(height - 24, Math.max(24, origin.y));
}
const profile = getEmojiBurstProfile(primaryEmoji);
simRef.current = createFireworkSim(width, height, origin, primaryEmoji, profile);
simRef.current = createFireworkSim(
width,
height,
origin,
primaryEmoji,
profile,
performance.now(),
glyph?.size
);
const revealJumbo = () => {
setJumboEmojiHidden(burst.targetEventId, false);
};
const syncHero = () => {
const sim = simRef.current;
if (!sim) return;
if (!sim.hero) {
revealJumbo();
return;
}
const metrics = measureJumboGlyph(burst.targetEventId);
syncFireworkHero(sim, metrics);
// Re-query every frame so React remounts still stay hidden.
setJumboEmojiHidden(burst.targetEventId, true);
};
const onResize = () => {
// Extra Things: match CSS size; sim keeps its launch-time dimensions.
// Extra Things: match CSS size; sim keeps its launch-time world size.
resize();
syncHero();
};
window.addEventListener('resize', onResize);
window.addEventListener('scroll', syncHero, true);
const finish = () => {
revealJumbo();
onCompleteRef.current(burst.id);
frameRef.current = null;
lastFrameTimeRef.current = null;
};
// Hide immediately before first paint of the stand-in.
if (pinToJumbo) {
setJumboEmojiHidden(burst.targetEventId, true);
}
const tick = (now: number) => {
const sim = simRef.current;
if (!sim) return;
syncHero();
const last = lastFrameTimeRef.current ?? now;
const dtSeconds = Math.min((now - last) / 1000, 0.05);
lastFrameTimeRef.current = now;
const alive = stepFireworkSim(sim, now, dtSeconds);
// Hero may have just been dismissed — reveal real jumbo immediately.
if (!sim.hero) {
revealJumbo();
}
context.setTransform(1, 0, 0, 1, 0, 0);
context.clearRect(0, 0, canvas.width, canvas.height);
@@ -120,9 +170,7 @@ function FireworkBurstCanvas({ burst, primaryEmoji, onComplete }: BurstCanvasPro
return;
}
onCompleteRef.current(burst.id);
frameRef.current = null;
lastFrameTimeRef.current = null;
finish();
};
lastFrameTimeRef.current = performance.now();
@@ -130,11 +178,15 @@ function FireworkBurstCanvas({ burst, primaryEmoji, onComplete }: BurstCanvasPro
return () => {
window.removeEventListener('resize', onResize);
window.removeEventListener('scroll', syncHero, true);
revealJumbo();
if (frameRef.current !== null) {
cancelAnimationFrame(frameRef.current);
frameRef.current = null;
}
simRef.current = null;
// Extra Things: allow Strict Mode remount to start a fresh burst.
spawnedRef.current = false;
};
}, [burst.id, burst.origin.maskRadius, burst.origin.x, burst.origin.y, burst.targetEventId, primaryEmoji]);