Make sick emoji confetti a fullscreen downward spew with morph.
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Trigger cinny-mobile / dispatch (push) Successful in 1s
All checks were successful
Trigger cinny-mobile / dispatch (push) Successful in 1s
🤢 now fills the viewport, morphs to 🤮 while particles spawn, hides the jumbo stand-in cleanly, and keeps green droplets out of the face morph.
This commit is contained in:
@@ -1,7 +1,7 @@
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import React, { useEffect, useMemo, useRef } from 'react';
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import { createPortal } from 'react-dom';
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import { EmojiConfettiBurst } from './types';
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import { findJumboEmojiElement, getLocalBurstCanvasSize } from './findJumboMount';
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import { findJumboEmojiElement, getLocalBurstCanvasSize, measureJumboGlyph, setJumboEmojiHidden } from './findJumboMount';
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import {
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BurstParticle,
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drawBurstParticles,
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@@ -15,6 +15,7 @@ import {
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FireworkSim,
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getFireworkDpr,
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stepFireworkSim,
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syncFireworkHero,
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} from './fireworkParticleEngine';
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const MAX_DPR = 2;
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@@ -81,36 +82,85 @@ function FireworkBurstCanvas({ burst, primaryEmoji, onComplete }: BurstCanvasPro
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};
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const { width, height } = resize();
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const jumbo = findJumboEmojiElement(burst.targetEventId);
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const jumboRect = jumbo?.getBoundingClientRect();
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const profile = getEmojiBurstProfile(primaryEmoji);
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const glyph = measureJumboGlyph(burst.targetEventId);
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const pinToJumbo = Boolean(profile.morphTo && glyph);
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const origin = {
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x: jumboRect ? jumboRect.left + jumboRect.width / 2 : burst.origin.x,
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y: jumboRect ? jumboRect.top + jumboRect.height / 2 : burst.origin.y,
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maskRadius: burst.origin.maskRadius ?? 36,
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x: glyph ? glyph.x : burst.origin.x,
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y: glyph ? glyph.y : burst.origin.y,
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maskRadius: glyph ? glyph.size * 0.5 : burst.origin.maskRadius ?? 36,
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};
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// Clamp origin into the viewport so off-screen messages still blast on-screen.
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origin.x = Math.min(width - 24, Math.max(24, origin.x));
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origin.y = Math.min(height - 24, Math.max(24, origin.y));
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// Keep morph heroes glued to the message emoji; only clamp undirected fireworks.
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if (!pinToJumbo) {
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origin.x = Math.min(width - 24, Math.max(24, origin.x));
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origin.y = Math.min(height - 24, Math.max(24, origin.y));
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}
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const profile = getEmojiBurstProfile(primaryEmoji);
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simRef.current = createFireworkSim(width, height, origin, primaryEmoji, profile);
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simRef.current = createFireworkSim(
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width,
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height,
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origin,
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primaryEmoji,
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profile,
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performance.now(),
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glyph?.size
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);
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const revealJumbo = () => {
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setJumboEmojiHidden(burst.targetEventId, false);
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};
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const syncHero = () => {
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const sim = simRef.current;
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if (!sim) return;
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if (!sim.hero) {
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revealJumbo();
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return;
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}
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const metrics = measureJumboGlyph(burst.targetEventId);
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syncFireworkHero(sim, metrics);
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// Re-query every frame so React remounts still stay hidden.
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setJumboEmojiHidden(burst.targetEventId, true);
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};
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const onResize = () => {
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// Extra Things: match CSS size; sim keeps its launch-time dimensions.
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// Extra Things: match CSS size; sim keeps its launch-time world size.
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resize();
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syncHero();
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};
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window.addEventListener('resize', onResize);
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window.addEventListener('scroll', syncHero, true);
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const finish = () => {
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revealJumbo();
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onCompleteRef.current(burst.id);
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frameRef.current = null;
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lastFrameTimeRef.current = null;
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};
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// Hide immediately before first paint of the stand-in.
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if (pinToJumbo) {
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setJumboEmojiHidden(burst.targetEventId, true);
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}
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const tick = (now: number) => {
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const sim = simRef.current;
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if (!sim) return;
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syncHero();
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const last = lastFrameTimeRef.current ?? now;
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const dtSeconds = Math.min((now - last) / 1000, 0.05);
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lastFrameTimeRef.current = now;
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const alive = stepFireworkSim(sim, now, dtSeconds);
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// Hero may have just been dismissed — reveal real jumbo immediately.
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if (!sim.hero) {
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revealJumbo();
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}
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context.setTransform(1, 0, 0, 1, 0, 0);
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context.clearRect(0, 0, canvas.width, canvas.height);
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@@ -120,9 +170,7 @@ function FireworkBurstCanvas({ burst, primaryEmoji, onComplete }: BurstCanvasPro
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return;
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}
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onCompleteRef.current(burst.id);
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frameRef.current = null;
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lastFrameTimeRef.current = null;
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finish();
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};
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lastFrameTimeRef.current = performance.now();
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@@ -130,11 +178,15 @@ function FireworkBurstCanvas({ burst, primaryEmoji, onComplete }: BurstCanvasPro
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return () => {
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window.removeEventListener('resize', onResize);
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window.removeEventListener('scroll', syncHero, true);
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revealJumbo();
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if (frameRef.current !== null) {
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cancelAnimationFrame(frameRef.current);
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frameRef.current = null;
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}
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simRef.current = null;
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// Extra Things: allow Strict Mode remount to start a fresh burst.
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spawnedRef.current = false;
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};
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}, [burst.id, burst.origin.maskRadius, burst.origin.x, burst.origin.y, burst.targetEventId, primaryEmoji]);
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@@ -35,6 +35,17 @@ export type EmojiBurstProfile = {
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wobble?: boolean;
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/** Full-viewport overlay (Box2D pile for fireworks). */
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fullscreen?: boolean;
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/** Soft color wash applied to matching particle glyphs (e.g. green spit). */
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tintColor?: string;
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/** Emojis that receive `tintColor` when drawn. */
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tintEmojis?: string[];
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/** Swap the primary face to this emoji mid-burst (e.g. 🤢 → 🤮). */
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morphTo?: string;
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/** Delay before `morphTo` kicks in. */
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morphAfterMs?: number;
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/** How long the stand-in hero face stays before the real jumbo returns.
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* Omit to keep it up until the last particle spawns. */
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heroDurationMs?: number;
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};
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const DEFAULT_PROFILE: EmojiBurstProfile = {
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@@ -382,6 +393,58 @@ const PROFILE_OVERRIDES: Record<string, Partial<EmojiBurstProfile>> = {
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companionChance: 0.5,
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twinkle: true,
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},
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// Full-viewport spew — downward cone, green-tinted droplets, piles on the floor.
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'🤢': {
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style: 'firework',
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fullscreen: true,
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particleCount: 420,
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gravity: 1200,
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drag: 1,
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speedMin: 380,
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speedMax: 980,
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launchUpMin: 0,
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launchUpMax: 40,
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spinMin: -560,
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spinMax: 560,
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fontSizeMin: 18,
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fontSizeMax: 34,
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heroFontSizeMin: 44,
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heroFontSizeMax: 58,
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// Downward throw-up cone (π/2 = down in canvas space).
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angleBias: Math.PI / 2,
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angleSpread: Math.PI * 1.05,
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companions: ['💦', '💧', '💚'],
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companionChance: 1,
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tintColor: 'rgba(72, 190, 48, 0.72)',
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tintEmojis: ['💦', '💧'],
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morphTo: '🤮',
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morphAfterMs: 220,
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wobble: true,
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},
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'🤮': {
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style: 'firework',
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fullscreen: true,
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particleCount: 460,
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gravity: 1250,
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drag: 1,
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speedMin: 420,
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speedMax: 1050,
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launchUpMin: 0,
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launchUpMax: 30,
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spinMin: -600,
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spinMax: 600,
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fontSizeMin: 18,
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fontSizeMax: 36,
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heroFontSizeMin: 46,
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heroFontSizeMax: 60,
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angleBias: Math.PI / 2,
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angleSpread: Math.PI * 1.15,
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companions: ['💦', '💧', '💚'],
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companionChance: 1,
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tintColor: 'rgba(72, 190, 48, 0.72)',
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tintEmojis: ['💦', '💧'],
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wobble: true,
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},
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'🐱': {
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style: 'bounce',
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particleCount: 20,
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@@ -6,6 +6,60 @@ export function findJumboEmojiElement(targetEventId: string): HTMLElement | null
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return jumbo instanceof HTMLElement ? jumbo : null;
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}
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export type JumboGlyphMetrics = {
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/** Outer jumbo mount (message body) — hide/show this. */
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mount: HTMLElement;
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/** Visual glyph center in viewport coords. */
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x: number;
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y: number;
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/** CSS px size matching the rendered emoji (usually computed font-size). */
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size: number;
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};
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/**
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* Measure the on-screen jumbo glyph. Prefer computed font-size so the canvas
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* stand-in matches unicode emoji; fall back to the glyph box for images.
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*/
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export function measureJumboGlyph(targetEventId: string): JumboGlyphMetrics | null {
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const mount = findJumboEmojiElement(targetEventId);
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if (!mount) return null;
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const glyph =
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(mount.querySelector('[data-emoticon]') as HTMLElement | null) ||
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(mount.querySelector('img') as HTMLElement | null) ||
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mount;
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const rect = glyph.getBoundingClientRect();
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const fontSize =
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parseFloat(getComputedStyle(glyph).fontSize) ||
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parseFloat(getComputedStyle(mount).fontSize) ||
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0;
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const isImg = glyph instanceof HTMLImageElement || glyph.tagName === 'IMG';
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const size = isImg
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? Math.max(rect.width, rect.height)
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: fontSize > 0
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? fontSize
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: Math.max(rect.width, rect.height);
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return {
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mount,
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x: rect.left + rect.width / 2,
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y: rect.top + rect.height / 2,
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size,
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};
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}
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export function setJumboEmojiHidden(targetEventId: string, hidden: boolean) {
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const mount = findJumboEmojiElement(targetEventId);
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if (!mount) return;
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if (hidden) {
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mount.style.visibility = 'hidden';
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} else {
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mount.style.removeProperty('visibility');
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}
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}
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export function getLocalBurstCanvasSize(maskRadius: number): number {
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return Math.max(300, Math.round(maskRadius * 6.5));
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}
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@@ -4,7 +4,11 @@
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* Same vibe as late-90s/MSN page effects, just with emoji.
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*/
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import { BurstPoint } from './burstOrigin';
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import { pickParticleEmoji, type EmojiBurstProfile } from './emojiParticleProfiles';
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import {
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pickParticleEmoji,
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sampleBurstAngle,
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type EmojiBurstProfile,
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} from './emojiParticleProfiles';
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const EMOJI_CACHE_PX = 40;
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const EMOJI_CACHE_SCALE = 2;
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@@ -43,9 +47,25 @@ export type FireworkParticle = {
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settled: boolean;
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};
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type HeroFace = {
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emoji: string;
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emojiCanvas: HTMLCanvasElement;
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/** Target CSS pixel size of the glyph (matches jumbo font-size). */
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drawSize: number;
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halfSize: number;
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/** canvasPx / fontPx — draw box is drawSize * canvasScale so the glyph isn't cropped. */
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canvasScale: number;
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morphed: boolean;
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};
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export type FireworkSim = {
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particles: FireworkParticle[];
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profile: EmojiBurstProfile;
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primaryEmoji: string;
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morphAtMs: number | null;
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/** When to drop the stand-in hero and reveal the real jumbo again. */
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heroUntilMs: number | null;
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hero: HeroFace | null;
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width: number;
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height: number;
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origin: BurstPoint;
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@@ -66,11 +86,35 @@ function lerp(min: number, max: number): number {
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return min + Math.random() * (max - min);
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}
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function getEmojiCanvas(emoji: string): HTMLCanvasElement {
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const cached = emojiCanvasCache.get(emoji);
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if (cached) return cached;
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const HERO_PAD_RATIO = 0.24;
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type EmojiBitmap = {
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canvas: HTMLCanvasElement;
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/** Multiply CSS glyph size by this when drawImage'ing to keep padding uncropped. */
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canvasScale: number;
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};
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function getEmojiCanvas(emoji: string, tintColor?: string, cssPx?: number): HTMLCanvasElement {
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return getEmojiBitmap(emoji, tintColor, cssPx, 0).canvas;
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}
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function getEmojiBitmap(
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emoji: string,
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tintColor: string | undefined,
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cssPx: number | undefined,
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padRatio: number
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): EmojiBitmap {
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const targetCss = Math.max(16, Math.round(cssPx ?? EMOJI_CACHE_PX));
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const dpr = typeof window !== 'undefined' ? Math.min(window.devicePixelRatio || 1, 2) : 1;
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const fontPx = Math.round(targetCss * dpr);
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const pad = Math.ceil(fontPx * padRatio);
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const size = fontPx + pad * 2;
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const cacheKey = `${emoji}|px:${fontPx}|pad:${pad}|tint:${tintColor ?? ''}`;
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const cached = emojiCanvasCache.get(cacheKey);
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if (cached) {
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return { canvas: cached, canvasScale: size / fontPx };
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}
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const size = EMOJI_CACHE_PX * EMOJI_CACHE_SCALE;
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const canvas = document.createElement('canvas');
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canvas.width = size;
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canvas.height = size;
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@@ -79,11 +123,52 @@ function getEmojiCanvas(emoji: string): HTMLCanvasElement {
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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ctx.imageSmoothingEnabled = false;
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ctx.font = `${EMOJI_CACHE_PX}px "Apple Color Emoji", "Segoe UI Emoji", "Noto Color Emoji", sans-serif`;
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ctx.fillText(emoji, size / 2, size / 2);
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ctx.font = `${fontPx}px "Apple Color Emoji", "Segoe UI Emoji", "Noto Color Emoji", sans-serif`;
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// Slight optical nudge — color emoji fonts sit high in the em box.
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ctx.fillText(emoji, size / 2, size / 2 + fontPx * 0.06);
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if (tintColor) {
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ctx.globalCompositeOperation = 'source-atop';
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ctx.fillStyle = tintColor;
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ctx.fillRect(0, 0, size, size);
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ctx.globalCompositeOperation = 'source-over';
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}
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}
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emojiCanvasCache.set(emoji, canvas);
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return canvas;
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emojiCanvasCache.set(cacheKey, canvas);
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return { canvas, canvasScale: size / Math.max(fontPx, 1) };
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}
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function setHeroEmoji(hero: HeroFace, emoji: string) {
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const bitmap = getEmojiBitmap(emoji, undefined, hero.drawSize, HERO_PAD_RATIO);
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hero.emoji = emoji;
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hero.emojiCanvas = bitmap.canvas;
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hero.canvasScale = bitmap.canvasScale;
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}
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function setHeroSize(hero: HeroFace, cssPx: number) {
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if (!(cssPx > 0)) return;
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if (Math.abs(cssPx - hero.drawSize) < 0.5) return;
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hero.drawSize = cssPx;
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hero.halfSize = cssPx / 2;
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const bitmap = getEmojiBitmap(hero.emoji, undefined, cssPx, HERO_PAD_RATIO);
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hero.emojiCanvas = bitmap.canvas;
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hero.canvasScale = bitmap.canvasScale;
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}
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function particleTint(profile: EmojiBurstProfile, emoji: string): string | undefined {
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if (!profile.tintColor || !profile.tintEmojis?.length) return undefined;
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return profile.tintEmojis.includes(emoji) ? profile.tintColor : undefined;
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}
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/** Spew particles for morph bursts — never the morphTo face (that stays on the hero). */
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function pickSpewEmoji(profile: EmojiBurstProfile, primaryEmoji: string): string {
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const morphTo = profile.morphTo;
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const companions = (profile.companions ?? []).filter((e) => e !== morphTo);
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if (morphTo && companions.length) {
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return companions[Math.floor(Math.random() * companions.length)] ?? primaryEmoji;
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}
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const picked = pickParticleEmoji(profile, primaryEmoji);
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return picked === morphTo ? primaryEmoji : picked;
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}
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function buildSpawnPlan(
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@@ -91,13 +176,16 @@ function buildSpawnPlan(
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primaryEmoji: string,
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startMs: number
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): SpawnItem[] {
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const plan: SpawnItem[] = [
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{
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atMs: startMs,
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emoji: primaryEmoji,
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fontSize: lerp(profile.heroFontSizeMin, profile.heroFontSizeMax),
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},
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];
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// Anchored morphing hero is drawn separately — skip a flying hero twin.
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const plan: SpawnItem[] = profile.morphTo
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? []
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: [
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{
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atMs: startMs,
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emoji: primaryEmoji,
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fontSize: lerp(profile.heroFontSizeMin, profile.heroFontSizeMax),
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},
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];
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const count = profile.particleCount;
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for (let i = 0; i < count; i += 1) {
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@@ -109,7 +197,7 @@ function buildSpawnPlan(
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80 +
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eased * SPAWN_WINDOW_MS +
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(Math.random() - 0.5) * 70,
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emoji: pickParticleEmoji(profile, primaryEmoji),
|
||||
emoji: pickSpewEmoji(profile, primaryEmoji),
|
||||
fontSize: lerp(profile.fontSizeMin, profile.fontSizeMax),
|
||||
});
|
||||
}
|
||||
@@ -118,6 +206,18 @@ function buildSpawnPlan(
|
||||
return plan;
|
||||
}
|
||||
|
||||
function applyMorph(sim: FireworkSim, now: number) {
|
||||
const to = sim.profile.morphTo;
|
||||
if (!to || sim.morphAtMs === null || now < sim.morphAtMs) return;
|
||||
if (sim.hero?.morphed) return;
|
||||
|
||||
// Only the stand-in face morphs — spray stays droplets / companions.
|
||||
if (sim.hero) {
|
||||
setHeroEmoji(sim.hero, to);
|
||||
sim.hero.morphed = true;
|
||||
}
|
||||
}
|
||||
|
||||
function ensurePile(sim: FireworkSim): CanvasRenderingContext2D {
|
||||
if (sim.pileCanvas && sim.pileCtx) return sim.pileCtx;
|
||||
const canvas = document.createElement('canvas');
|
||||
@@ -145,20 +245,36 @@ function stampSettled(sim: FireworkSim, p: FireworkParticle) {
|
||||
function spawnOne(sim: FireworkSim, item: SpawnItem, now: number) {
|
||||
const { profile, origin } = sim;
|
||||
const jitter = Math.max(4, (origin.maskRadius ?? 28) * 0.25);
|
||||
const angle = Math.random() * Math.PI * 2;
|
||||
const directed = profile.angleSpread !== undefined;
|
||||
const angle = directed ? sampleBurstAngle(profile) : Math.random() * Math.PI * 2;
|
||||
const speed = lerp(profile.speedMin, profile.speedMax);
|
||||
const launchUp = lerp(profile.launchUpMin, profile.launchUpMax);
|
||||
const drawSize = item.fontSize * EMOJI_CACHE_SCALE * 0.85;
|
||||
const emoji = item.emoji;
|
||||
|
||||
// Directed cones (e.g. throw-up) push along the sampled angle.
|
||||
// Undirected fireworks keep the classic upward launch kick.
|
||||
let vx = Math.cos(angle) * speed + (Math.random() - 0.5) * 40;
|
||||
let vy = Math.sin(angle) * speed;
|
||||
if (directed) {
|
||||
const bias = profile.angleBias ?? angle;
|
||||
vx += Math.cos(bias) * launchUp * 0.25;
|
||||
vy += Math.sin(bias) * launchUp;
|
||||
} else {
|
||||
vy -= launchUp;
|
||||
}
|
||||
|
||||
const tint = particleTint(profile, emoji);
|
||||
|
||||
sim.particles.push({
|
||||
x: origin.x + (Math.random() - 0.5) * jitter,
|
||||
y: origin.y + (Math.random() - 0.5) * jitter,
|
||||
vx: Math.cos(angle) * speed + (Math.random() - 0.5) * 40,
|
||||
vy: Math.sin(angle) * speed - launchUp,
|
||||
vx,
|
||||
vy,
|
||||
spin: lerp(profile.spinMin, profile.spinMax) * 0.35,
|
||||
angle: (Math.random() - 0.5) * 40,
|
||||
emoji: item.emoji,
|
||||
emojiCanvas: getEmojiCanvas(item.emoji),
|
||||
emoji,
|
||||
emojiCanvas: getEmojiCanvas(emoji, tint),
|
||||
drawSize,
|
||||
halfSize: drawSize / 2,
|
||||
bornAt: now,
|
||||
@@ -203,17 +319,49 @@ export function createFireworkSim(
|
||||
originPx: BurstPoint,
|
||||
primaryEmoji: string,
|
||||
profile: EmojiBurstProfile,
|
||||
startMs = performance.now()
|
||||
startMs = performance.now(),
|
||||
/** Pixel size of the source jumbo emoji — hero face matches this when set. */
|
||||
heroSizePx?: number
|
||||
): FireworkSim {
|
||||
const colCount = Math.max(8, Math.ceil(widthPx / PILE_CELL));
|
||||
const fallbackHero =
|
||||
lerp(profile.heroFontSizeMin, profile.heroFontSizeMax) * EMOJI_CACHE_SCALE * 0.95;
|
||||
const heroSize = heroSizePx && heroSizePx > 0 ? heroSizePx : fallbackHero;
|
||||
const hero: HeroFace | null = profile.morphTo
|
||||
? (() => {
|
||||
const bitmap = getEmojiBitmap(primaryEmoji, undefined, heroSize, HERO_PAD_RATIO);
|
||||
return {
|
||||
emoji: primaryEmoji,
|
||||
emojiCanvas: bitmap.canvas,
|
||||
drawSize: heroSize,
|
||||
halfSize: heroSize / 2,
|
||||
canvasScale: bitmap.canvasScale,
|
||||
morphed: false,
|
||||
};
|
||||
})()
|
||||
: null;
|
||||
|
||||
const spawnPlan = buildSpawnPlan(profile, primaryEmoji, startMs);
|
||||
// Keep the spewing stand-in up for the whole fountain — not just a short flash.
|
||||
const lastSpawnAt = spawnPlan.length > 0 ? spawnPlan[spawnPlan.length - 1].atMs : startMs;
|
||||
const heroUntilMs = profile.morphTo
|
||||
? profile.heroDurationMs != null
|
||||
? startMs + profile.heroDurationMs
|
||||
: lastSpawnAt + 120
|
||||
: null;
|
||||
|
||||
return {
|
||||
particles: [],
|
||||
profile,
|
||||
primaryEmoji,
|
||||
morphAtMs: profile.morphTo ? startMs + (profile.morphAfterMs ?? 220) : null,
|
||||
heroUntilMs,
|
||||
hero,
|
||||
width: widthPx,
|
||||
height: heightPx,
|
||||
origin: originPx,
|
||||
startMs,
|
||||
spawnPlan: buildSpawnPlan(profile, primaryEmoji, startMs),
|
||||
spawnPlan,
|
||||
spawnCursor: 0,
|
||||
floorY: heightPx - FLOOR_PAD,
|
||||
pileCols: new Uint16Array(colCount),
|
||||
@@ -223,10 +371,27 @@ export function createFireworkSim(
|
||||
};
|
||||
}
|
||||
|
||||
/** Keep the stand-in face glued to the live jumbo metrics. */
|
||||
export function syncFireworkHero(
|
||||
sim: FireworkSim,
|
||||
metrics: { x: number; y: number; size: number } | null
|
||||
) {
|
||||
if (!sim.hero || !metrics) return;
|
||||
sim.origin.x = metrics.x;
|
||||
sim.origin.y = metrics.y;
|
||||
setHeroSize(sim.hero, metrics.size);
|
||||
}
|
||||
|
||||
/** @returns false when the burst should be removed. */
|
||||
export function stepFireworkSim(sim: FireworkSim, now: number, dtSeconds: number): boolean {
|
||||
if (now - sim.startMs > FIREWORK_TOTAL_MS) return false;
|
||||
|
||||
applyMorph(sim, now);
|
||||
|
||||
if (sim.hero && sim.heroUntilMs !== null && now >= sim.heroUntilMs) {
|
||||
sim.hero = null;
|
||||
}
|
||||
|
||||
const dt = Math.min(dtSeconds, 0.05);
|
||||
const g = sim.profile.gravity;
|
||||
|
||||
@@ -299,6 +464,20 @@ export function drawFireworkSim(
|
||||
context.drawImage(sim.pileCanvas, 0, 0);
|
||||
}
|
||||
|
||||
// Anchored face at the spew origin — morphs 🤢 → 🤮 mid-throw, then drops away.
|
||||
if (sim.hero && fade > 0.02) {
|
||||
const hero = sim.hero;
|
||||
const heaveAmp = Math.max(1.5, hero.drawSize * 0.02);
|
||||
const heave = Math.sin(elapsed / 70) * (hero.morphed ? heaveAmp * 1.25 : heaveAmp);
|
||||
// Scale includes bitmap padding so the glyph matches jumbo size without clipping.
|
||||
const box = hero.drawSize * hero.canvasScale;
|
||||
const half = box / 2;
|
||||
context.globalAlpha = fade;
|
||||
context.setTransform(1, 0, 0, 1, sim.origin.x, sim.origin.y + heave);
|
||||
context.drawImage(hero.emojiCanvas, -half, -half, box, box);
|
||||
context.setTransform(1, 0, 0, 1, 0, 0);
|
||||
}
|
||||
|
||||
for (let i = 0; i < sim.particles.length; i += 1) {
|
||||
const p = sim.particles[i];
|
||||
if (p.settled) continue;
|
||||
|
||||
Reference in New Issue
Block a user