Add fullscreen firework emoji confetti and fix Linux URL paste.
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Sparkle 🎆/🎇 from the jumbo emoji with a lightweight particle fountain that piles on the floor. Prefer text/plain over sticky clipboard images on Linux so address-bar URLs do not also attach a leftover bitmap.
This commit is contained in:
@@ -1,4 +1,4 @@
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import React, { useEffect, useMemo, useRef, useState } from 'react';
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import React, { useEffect, useMemo, useRef } from 'react';
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import { createPortal } from 'react-dom';
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import { EmojiConfettiBurst } from './types';
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import { findJumboEmojiElement, getLocalBurstCanvasSize } from './findJumboMount';
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@@ -8,6 +8,14 @@ import {
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spawnEmojiBurst,
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stepBurstParticles,
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} from './emojiBurstEngine';
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import { getEmojiBurstProfile, isFullscreenBurstEmoji } from './emojiParticleProfiles';
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import {
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createFireworkSim,
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drawFireworkSim,
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FireworkSim,
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getFireworkDpr,
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stepFireworkSim,
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} from './fireworkParticleEngine';
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const MAX_DPR = 2;
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@@ -17,6 +25,147 @@ type EmojiConfettiBurstCanvasProps = {
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};
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export function EmojiConfettiBurstCanvas({ burst, onComplete }: EmojiConfettiBurstCanvasProps) {
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const primaryEmoji = burst.emojis[0] ?? '🎉';
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const fullscreen = isFullscreenBurstEmoji(primaryEmoji);
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if (fullscreen) {
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return <FireworkBurstCanvas burst={burst} primaryEmoji={primaryEmoji} onComplete={onComplete} />;
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}
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return <LocalBurstCanvas burst={burst} primaryEmoji={primaryEmoji} onComplete={onComplete} />;
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}
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type BurstCanvasProps = {
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burst: EmojiConfettiBurst;
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primaryEmoji: string;
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onComplete: (burstId: string) => void;
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};
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function FireworkBurstCanvas({ burst, primaryEmoji, onComplete }: BurstCanvasProps) {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const simRef = useRef<FireworkSim | null>(null);
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const frameRef = useRef<number | null>(null);
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const lastFrameTimeRef = useRef<number | null>(null);
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const spawnedRef = useRef(false);
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const onCompleteRef = useRef(onComplete);
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onCompleteRef.current = onComplete;
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useEffect(() => {
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if (!canvasRef.current || spawnedRef.current) return undefined;
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const reducedMotion = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
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if (reducedMotion) {
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onCompleteRef.current(burst.id);
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return undefined;
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}
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const canvas = canvasRef.current;
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const context = canvas.getContext('2d', { alpha: true });
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if (!context) {
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onCompleteRef.current(burst.id);
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return undefined;
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}
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context.imageSmoothingEnabled = false;
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spawnedRef.current = true;
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const resize = () => {
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const dpr = getFireworkDpr();
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const width = window.innerWidth;
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const height = window.innerHeight;
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canvas.width = Math.round(width * dpr);
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canvas.height = Math.round(height * dpr);
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canvas.style.width = `${width}px`;
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canvas.style.height = `${height}px`;
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return { width, height, dpr };
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};
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const { width, height } = resize();
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const jumbo = findJumboEmojiElement(burst.targetEventId);
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const jumboRect = jumbo?.getBoundingClientRect();
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const origin = {
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x: jumboRect ? jumboRect.left + jumboRect.width / 2 : burst.origin.x,
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y: jumboRect ? jumboRect.top + jumboRect.height / 2 : burst.origin.y,
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maskRadius: burst.origin.maskRadius ?? 36,
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};
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// Clamp origin into the viewport so off-screen messages still blast on-screen.
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origin.x = Math.min(width - 24, Math.max(24, origin.x));
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origin.y = Math.min(height - 24, Math.max(24, origin.y));
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const profile = getEmojiBurstProfile(primaryEmoji);
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simRef.current = createFireworkSim(width, height, origin, primaryEmoji, profile);
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const onResize = () => {
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// Extra Things: match CSS size; sim keeps its launch-time dimensions.
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resize();
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};
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window.addEventListener('resize', onResize);
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const tick = (now: number) => {
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const sim = simRef.current;
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if (!sim) return;
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const last = lastFrameTimeRef.current ?? now;
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const dtSeconds = Math.min((now - last) / 1000, 0.05);
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lastFrameTimeRef.current = now;
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const alive = stepFireworkSim(sim, now, dtSeconds);
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context.setTransform(1, 0, 0, 1, 0, 0);
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context.clearRect(0, 0, canvas.width, canvas.height);
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if (alive) {
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drawFireworkSim(context, sim, now);
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frameRef.current = requestAnimationFrame(tick);
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return;
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}
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onCompleteRef.current(burst.id);
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frameRef.current = null;
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lastFrameTimeRef.current = null;
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};
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lastFrameTimeRef.current = performance.now();
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frameRef.current = requestAnimationFrame(tick);
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return () => {
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window.removeEventListener('resize', onResize);
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if (frameRef.current !== null) {
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cancelAnimationFrame(frameRef.current);
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frameRef.current = null;
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}
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simRef.current = null;
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};
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}, [burst.id, burst.origin.maskRadius, burst.origin.x, burst.origin.y, burst.targetEventId, primaryEmoji]);
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return createPortal(
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<div
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aria-hidden
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style={{
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position: 'fixed',
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inset: 0,
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width: '100vw',
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height: '100vh',
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pointerEvents: 'none',
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zIndex: 40,
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}}
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>
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<canvas
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ref={canvasRef}
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style={{
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position: 'absolute',
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inset: 0,
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width: '100%',
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height: '100%',
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pointerEvents: 'none',
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}}
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/>
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</div>,
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document.body
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);
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}
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function LocalBurstCanvas({ burst, primaryEmoji, onComplete }: BurstCanvasProps) {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const layerRef = useRef<HTMLDivElement>(null);
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const particlesRef = useRef<BurstParticle[]>([]);
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@@ -89,13 +238,7 @@ export function EmojiConfettiBurstCanvas({ burst, onComplete }: EmojiConfettiBur
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canvas.style.width = `${canvasSize}px`;
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canvas.style.height = `${canvasSize}px`;
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spawnEmojiBurst(
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particlesRef.current,
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burst.id,
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localOrigin,
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burst.emojis[0] ?? '🎉',
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performance.now()
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);
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spawnEmojiBurst(particlesRef.current, burst.id, localOrigin, primaryEmoji, performance.now());
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const tick = (now: number) => {
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updateLayerPosition();
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@@ -152,7 +295,7 @@ export function EmojiConfettiBurstCanvas({ burst, onComplete }: EmojiConfettiBur
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window.clearInterval(retry);
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frameCleanup?.();
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};
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}, [burst.emojis, burst.id, burst.targetEventId, canvasSize, localOrigin]);
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}, [burst.id, burst.targetEventId, canvasSize, localOrigin, primaryEmoji]);
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return createPortal(
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<div
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@@ -7,7 +7,8 @@ export type BurstMotionStyle =
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| 'spiral'
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| 'punch'
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| 'scatter'
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| 'shower';
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| 'shower'
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| 'firework';
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export type EmojiBurstProfile = {
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style: BurstMotionStyle;
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@@ -32,6 +33,8 @@ export type EmojiBurstProfile = {
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angleSpread?: number;
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twinkle?: boolean;
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wobble?: boolean;
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/** Full-viewport overlay (Box2D pile for fireworks). */
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fullscreen?: boolean;
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};
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const DEFAULT_PROFILE: EmojiBurstProfile = {
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@@ -340,6 +343,45 @@ const PROFILE_OVERRIDES: Record<string, Partial<EmojiBurstProfile>> = {
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companions: ['🎉', '🎊', '🎈'],
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companionChance: 0.4,
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},
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'🎆': {
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style: 'firework',
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fullscreen: true,
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particleCount: 320,
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gravity: 980,
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drag: 1,
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speedMin: 420,
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speedMax: 980,
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launchUpMin: 180,
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launchUpMax: 420,
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spinMin: -520,
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spinMax: 520,
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fontSizeMin: 16,
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fontSizeMax: 30,
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heroFontSizeMin: 40,
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heroFontSizeMax: 52,
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companions: ['🎇', '✨', '💥', '⭐', '🎉'],
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companionChance: 0.55,
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},
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'🎇': {
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style: 'firework',
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fullscreen: true,
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particleCount: 280,
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gravity: 960,
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drag: 1,
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speedMin: 380,
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speedMax: 920,
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launchUpMin: 160,
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launchUpMax: 400,
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spinMin: -480,
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spinMax: 480,
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fontSizeMin: 14,
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fontSizeMax: 28,
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heroFontSizeMin: 36,
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heroFontSizeMax: 48,
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companions: ['🎆', '✨', '⭐', '💥'],
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companionChance: 0.5,
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twinkle: true,
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},
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'🐱': {
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style: 'bounce',
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particleCount: 20,
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@@ -369,6 +411,10 @@ export function getEmojiBurstProfile(emoji: string): EmojiBurstProfile {
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return { ...DEFAULT_PROFILE, ...override };
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}
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export function isFullscreenBurstEmoji(emoji: string): boolean {
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return getEmojiBurstProfile(emoji).fullscreen === true;
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}
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export function pickParticleEmoji(profile: EmojiBurstProfile, primaryEmoji: string): string {
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if (!profile.companions?.length || !profile.companionChance) {
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return primaryEmoji;
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336
src/app/features/room/emoji-confetti/fireworkParticleEngine.ts
Normal file
336
src/app/features/room/emoji-confetti/fireworkParticleEngine.ts
Normal file
@@ -0,0 +1,336 @@
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/**
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* Old-school fullscreen firework fountain — no physics engine.
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* Position/velocity arrays, gravity, floor bounce, settle into a pile.
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* Same vibe as late-90s/MSN page effects, just with emoji.
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*/
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import { BurstPoint } from './burstOrigin';
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import { pickParticleEmoji, type EmojiBurstProfile } from './emojiParticleProfiles';
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const EMOJI_CACHE_PX = 40;
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const EMOJI_CACHE_SCALE = 2;
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const SPAWN_WINDOW_MS = 2200;
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const SETTLE_HOLD_MS = 7800;
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const FADE_MS = 800;
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export const FIREWORK_TOTAL_MS = SETTLE_HOLD_MS + FADE_MS;
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const SPARKLE_IN_MS = 120;
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const MAX_SPAWNS_PER_FRAME = 6;
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const FLOOR_PAD = 8;
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const BOUNCE = 0.38;
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const DRAG = 0.992;
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const SETTLE_SPEED = 55;
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const PILE_CELL = 22;
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type SpawnItem = {
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atMs: number;
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emoji: string;
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fontSize: number;
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};
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export type FireworkParticle = {
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x: number;
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y: number;
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vx: number;
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vy: number;
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spin: number;
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angle: number;
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emoji: string;
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emojiCanvas: HTMLCanvasElement;
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drawSize: number;
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halfSize: number;
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bornAt: number;
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settled: boolean;
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};
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export type FireworkSim = {
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particles: FireworkParticle[];
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profile: EmojiBurstProfile;
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width: number;
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height: number;
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origin: BurstPoint;
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startMs: number;
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spawnPlan: SpawnItem[];
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spawnCursor: number;
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floorY: number;
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/** Column stack heights for the settled pile (in cells). */
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pileCols: Uint16Array;
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pileCanvas: HTMLCanvasElement | null;
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pileCtx: CanvasRenderingContext2D | null;
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flyingCount: number;
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};
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const emojiCanvasCache = new Map<string, HTMLCanvasElement>();
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function lerp(min: number, max: number): number {
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return min + Math.random() * (max - min);
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}
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function getEmojiCanvas(emoji: string): HTMLCanvasElement {
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const cached = emojiCanvasCache.get(emoji);
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if (cached) return cached;
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const size = EMOJI_CACHE_PX * EMOJI_CACHE_SCALE;
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const canvas = document.createElement('canvas');
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canvas.width = size;
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canvas.height = size;
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const ctx = canvas.getContext('2d');
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if (ctx) {
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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ctx.imageSmoothingEnabled = false;
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ctx.font = `${EMOJI_CACHE_PX}px "Apple Color Emoji", "Segoe UI Emoji", "Noto Color Emoji", sans-serif`;
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ctx.fillText(emoji, size / 2, size / 2);
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}
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emojiCanvasCache.set(emoji, canvas);
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return canvas;
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}
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function buildSpawnPlan(
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profile: EmojiBurstProfile,
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primaryEmoji: string,
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startMs: number
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): SpawnItem[] {
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const plan: SpawnItem[] = [
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{
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atMs: startMs,
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emoji: primaryEmoji,
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fontSize: lerp(profile.heroFontSizeMin, profile.heroFontSizeMax),
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},
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];
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const count = profile.particleCount;
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for (let i = 0; i < count; i += 1) {
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const slot = (i + 0.5) / count;
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const eased = slot * slot;
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plan.push({
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atMs:
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startMs +
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80 +
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eased * SPAWN_WINDOW_MS +
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(Math.random() - 0.5) * 70,
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emoji: pickParticleEmoji(profile, primaryEmoji),
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fontSize: lerp(profile.fontSizeMin, profile.fontSizeMax),
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});
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}
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plan.sort((a, b) => a.atMs - b.atMs);
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return plan;
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}
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function ensurePile(sim: FireworkSim): CanvasRenderingContext2D {
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if (sim.pileCanvas && sim.pileCtx) return sim.pileCtx;
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const canvas = document.createElement('canvas');
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canvas.width = sim.width;
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canvas.height = sim.height;
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const ctx = canvas.getContext('2d');
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if (!ctx) throw new Error('firework pile unsupported');
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ctx.imageSmoothingEnabled = false;
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sim.pileCanvas = canvas;
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sim.pileCtx = ctx;
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return ctx;
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}
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function stampSettled(sim: FireworkSim, p: FireworkParticle) {
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const ctx = ensurePile(sim);
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const rad = (p.angle * Math.PI) / 180;
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const cos = Math.cos(rad);
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const sin = Math.sin(rad);
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ctx.setTransform(cos, sin, -sin, cos, p.x, p.y);
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ctx.globalAlpha = 1;
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ctx.drawImage(p.emojiCanvas, -p.halfSize, -p.halfSize, p.drawSize, p.drawSize);
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ctx.setTransform(1, 0, 0, 1, 0, 0);
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}
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function spawnOne(sim: FireworkSim, item: SpawnItem, now: number) {
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const { profile, origin } = sim;
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const jitter = Math.max(4, (origin.maskRadius ?? 28) * 0.25);
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const angle = Math.random() * Math.PI * 2;
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const speed = lerp(profile.speedMin, profile.speedMax);
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const launchUp = lerp(profile.launchUpMin, profile.launchUpMax);
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const drawSize = item.fontSize * EMOJI_CACHE_SCALE * 0.85;
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sim.particles.push({
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x: origin.x + (Math.random() - 0.5) * jitter,
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y: origin.y + (Math.random() - 0.5) * jitter,
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vx: Math.cos(angle) * speed + (Math.random() - 0.5) * 40,
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vy: Math.sin(angle) * speed - launchUp,
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spin: lerp(profile.spinMin, profile.spinMax) * 0.35,
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angle: (Math.random() - 0.5) * 40,
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emoji: item.emoji,
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emojiCanvas: getEmojiCanvas(item.emoji),
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drawSize,
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halfSize: drawSize / 2,
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bornAt: now,
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settled: false,
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});
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sim.flyingCount += 1;
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}
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function settleParticle(sim: FireworkSim, p: FireworkParticle) {
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const cols = sim.pileCols.length;
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let col = Math.floor(p.x / PILE_CELL);
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if (col < 0) col = 0;
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if (col >= cols) col = cols - 1;
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// Prefer the intended column; spill to neighbors if that stack is already tall.
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let bestCol = col;
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let bestH = sim.pileCols[col];
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for (const delta of [0, -1, 1, -2, 2]) {
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const c = col + delta;
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if (c < 0 || c >= cols) continue;
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if (sim.pileCols[c] < bestH) {
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bestH = sim.pileCols[c];
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bestCol = c;
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}
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}
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const stack = sim.pileCols[bestCol];
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sim.pileCols[bestCol] = stack + 1;
|
||||
p.x = bestCol * PILE_CELL + PILE_CELL * 0.5 + (Math.random() - 0.5) * 6;
|
||||
p.y = sim.floorY - stack * (PILE_CELL * 0.72) - p.halfSize;
|
||||
p.vx = 0;
|
||||
p.vy = 0;
|
||||
p.spin = 0;
|
||||
p.settled = true;
|
||||
sim.flyingCount = Math.max(0, sim.flyingCount - 1);
|
||||
stampSettled(sim, p);
|
||||
}
|
||||
|
||||
export function createFireworkSim(
|
||||
widthPx: number,
|
||||
heightPx: number,
|
||||
originPx: BurstPoint,
|
||||
primaryEmoji: string,
|
||||
profile: EmojiBurstProfile,
|
||||
startMs = performance.now()
|
||||
): FireworkSim {
|
||||
const colCount = Math.max(8, Math.ceil(widthPx / PILE_CELL));
|
||||
return {
|
||||
particles: [],
|
||||
profile,
|
||||
width: widthPx,
|
||||
height: heightPx,
|
||||
origin: originPx,
|
||||
startMs,
|
||||
spawnPlan: buildSpawnPlan(profile, primaryEmoji, startMs),
|
||||
spawnCursor: 0,
|
||||
floorY: heightPx - FLOOR_PAD,
|
||||
pileCols: new Uint16Array(colCount),
|
||||
pileCanvas: null,
|
||||
pileCtx: null,
|
||||
flyingCount: 0,
|
||||
};
|
||||
}
|
||||
|
||||
/** @returns false when the burst should be removed. */
|
||||
export function stepFireworkSim(sim: FireworkSim, now: number, dtSeconds: number): boolean {
|
||||
if (now - sim.startMs > FIREWORK_TOTAL_MS) return false;
|
||||
|
||||
const dt = Math.min(dtSeconds, 0.05);
|
||||
const g = sim.profile.gravity;
|
||||
|
||||
let spawned = 0;
|
||||
while (
|
||||
spawned < MAX_SPAWNS_PER_FRAME &&
|
||||
sim.spawnCursor < sim.spawnPlan.length &&
|
||||
sim.spawnPlan[sim.spawnCursor].atMs <= now
|
||||
) {
|
||||
spawnOne(sim, sim.spawnPlan[sim.spawnCursor], now);
|
||||
sim.spawnCursor += 1;
|
||||
spawned += 1;
|
||||
}
|
||||
|
||||
const floor = sim.floorY;
|
||||
const left = 4;
|
||||
const right = sim.width - 4;
|
||||
|
||||
for (let i = 0; i < sim.particles.length; i += 1) {
|
||||
const p = sim.particles[i];
|
||||
if (p.settled) continue;
|
||||
|
||||
p.vy += g * dt;
|
||||
p.vx *= DRAG;
|
||||
p.vy *= DRAG;
|
||||
p.x += p.vx * dt;
|
||||
p.y += p.vy * dt;
|
||||
p.angle += p.spin * dt;
|
||||
|
||||
if (p.x < left) {
|
||||
p.x = left;
|
||||
p.vx = Math.abs(p.vx) * BOUNCE;
|
||||
} else if (p.x > right) {
|
||||
p.x = right;
|
||||
p.vx = -Math.abs(p.vx) * BOUNCE;
|
||||
}
|
||||
|
||||
if (p.y >= floor - p.halfSize) {
|
||||
p.y = floor - p.halfSize;
|
||||
const speed = Math.hypot(p.vx, p.vy);
|
||||
if (speed < SETTLE_SPEED || Math.abs(p.vy) < SETTLE_SPEED * 0.55) {
|
||||
settleParticle(sim, p);
|
||||
} else {
|
||||
p.vy = -Math.abs(p.vy) * BOUNCE;
|
||||
p.vx *= 0.85;
|
||||
p.spin *= 0.7;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
export function drawFireworkSim(
|
||||
context: CanvasRenderingContext2D,
|
||||
sim: FireworkSim,
|
||||
now: number
|
||||
) {
|
||||
const elapsed = now - sim.startMs;
|
||||
let fade = 1;
|
||||
if (elapsed >= SETTLE_HOLD_MS) {
|
||||
fade = 1 - Math.min(1, (elapsed - SETTLE_HOLD_MS) / FADE_MS);
|
||||
}
|
||||
|
||||
context.setTransform(1, 0, 0, 1, 0, 0);
|
||||
context.imageSmoothingEnabled = false;
|
||||
|
||||
if (sim.pileCanvas) {
|
||||
context.globalAlpha = fade;
|
||||
context.drawImage(sim.pileCanvas, 0, 0);
|
||||
}
|
||||
|
||||
for (let i = 0; i < sim.particles.length; i += 1) {
|
||||
const p = sim.particles[i];
|
||||
if (p.settled) continue;
|
||||
|
||||
const ageMs = now - p.bornAt;
|
||||
if (ageMs < 0) continue;
|
||||
|
||||
let opacity = fade;
|
||||
let scale = 1;
|
||||
if (ageMs < SPARKLE_IN_MS) {
|
||||
const t = ageMs / SPARKLE_IN_MS;
|
||||
const appear = t * t * (3 - 2 * t);
|
||||
scale = 0.5 + 0.65 * appear;
|
||||
opacity *= appear;
|
||||
}
|
||||
if (opacity <= 0.02) continue;
|
||||
|
||||
const rad = (p.angle * Math.PI) / 180;
|
||||
const size = p.drawSize * scale;
|
||||
const half = size / 2;
|
||||
const cos = Math.cos(rad);
|
||||
const sin = Math.sin(rad);
|
||||
|
||||
context.globalAlpha = opacity;
|
||||
context.setTransform(cos, sin, -sin, cos, p.x, p.y);
|
||||
context.drawImage(p.emojiCanvas, -half, -half, size, size);
|
||||
}
|
||||
|
||||
context.globalAlpha = 1;
|
||||
context.setTransform(1, 0, 0, 1, 0, 0);
|
||||
}
|
||||
|
||||
export function getFireworkDpr(): number {
|
||||
return 1;
|
||||
}
|
||||
@@ -4,21 +4,30 @@ import { readClipboardImage, isTauri, isLinux } from '../utils/tauri';
|
||||
|
||||
export const useFilePasteHandler = (onPaste: (file: File[]) => void): ClipboardEventHandler =>
|
||||
useCallback(
|
||||
async (evt) => {
|
||||
(evt) => {
|
||||
const files = getDataTransferFiles(evt.clipboardData);
|
||||
if (files && files.length > 0) {
|
||||
evt.preventDefault();
|
||||
onPaste(files);
|
||||
return;
|
||||
}
|
||||
|
||||
// On Linux with Tauri, browser clipboard API doesn't work for images
|
||||
// Use our custom Tauri command with arboard/Wayland support
|
||||
if (isTauri() && isLinux()) {
|
||||
const clipboardImage = await readClipboardImage();
|
||||
if (clipboardImage) {
|
||||
onPaste([clipboardImage]);
|
||||
}
|
||||
// Address-bar / plain-text copies still win. On Linux the native clipboard
|
||||
// often still has a previous image (or a junk bitmap) alongside text/plain;
|
||||
// don't treat those as an image paste.
|
||||
const text = evt.clipboardData?.getData('text/plain')?.trim() ?? '';
|
||||
if (text.length > 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Browser clipboardData.files is empty for raw image copies on Linux Tauri/Electron.
|
||||
if (!(isTauri() && isLinux())) return;
|
||||
|
||||
// preventDefault before the async read, or the editor also inserts text.
|
||||
evt.preventDefault();
|
||||
void readClipboardImage().then((clipboardImage) => {
|
||||
if (clipboardImage) onPaste([clipboardImage]);
|
||||
});
|
||||
},
|
||||
[onPaste]
|
||||
);
|
||||
|
||||
@@ -534,12 +534,20 @@ export const readClipboardImage = async (): Promise<File | null> => {
|
||||
try {
|
||||
const electron = (window as any).electron;
|
||||
if (electron?.clipboard?.readImage) {
|
||||
const dataUrl = await electron.clipboard.readImage();
|
||||
const result = await electron.clipboard.readImage();
|
||||
// IPC may return a data URL string or { success, data } depending on path.
|
||||
const dataUrl =
|
||||
typeof result === 'string'
|
||||
? result
|
||||
: result && typeof result === 'object' && typeof result.data === 'string'
|
||||
? result.data
|
||||
: null;
|
||||
if (!dataUrl) return null;
|
||||
|
||||
// Convert data URL to File
|
||||
const response = await fetch(dataUrl);
|
||||
const blob = await response.blob();
|
||||
if (blob.size < 32) return null;
|
||||
return new File([blob], 'clipboard-image.png', { type: 'image/png' });
|
||||
}
|
||||
} catch (err) {
|
||||
@@ -559,6 +567,7 @@ export const readClipboardImage = async (): Promise<File | null> => {
|
||||
// Convert data URL to File
|
||||
const response = await fetch(dataUrl);
|
||||
const blob = await response.blob();
|
||||
if (blob.size < 32) return null;
|
||||
return new File([blob], 'clipboard-image.png', { type: 'image/png' });
|
||||
} catch (err) {
|
||||
console.warn('Failed to read Tauri clipboard image:', err);
|
||||
|
||||
Reference in New Issue
Block a user