Files
cinny-mobile/overlay/src/app/features/settings/notifications/SystemNotification.tsx
Max Litruv Boonzaayer c263b681d4 feat: add ShareRoomPicker component for selecting rooms to share Android content
- Implemented ShareRoomPicker component to allow users to pick a room for sharing content received from Android intents.
- Integrated search functionality to filter rooms and directs.
- Added virtualized list for efficient rendering of room options.
- Created utility functions for handling Android share payloads, including fetching and clearing pending shares.

Co-authored-by: Copilot <copilot@github.com>
2026-04-26 14:32:19 +10:00

291 lines
8.9 KiB
TypeScript

import React, { useCallback, useEffect, useState } from 'react';
import { Box, Text, Switch, Button, color, Spinner } from 'folds';
import { IPusherRequest } from 'matrix-js-sdk';
import { SequenceCard } from '../../../components/sequence-card';
import { SequenceCardStyle } from '../styles.css';
import { SettingTile } from '../../../components/setting-tile';
import { useSetting } from '../../../state/hooks/settings';
import { settingsAtom } from '../../../state/settings';
import { getNotificationState, usePermissionState } from '../../../hooks/usePermission';
import { useEmailNotifications } from '../../../hooks/useEmailNotifications';
import { AsyncStatus, useAsyncCallback } from '../../../hooks/useAsyncCallback';
import { useMatrixClient } from '../../../hooks/useMatrixClient';
import { isCapacitorNative, requestSystemNotificationPermission } from '../../../utils/tauri';
import {
isBackgroundSyncSupported,
getBackgroundSyncStatus,
requestResetPushRegistration,
triggerBackgroundSyncPing,
} from '../../../utils/backgroundSync';
function EmailNotification() {
const mx = useMatrixClient();
const [result, refreshResult] = useEmailNotifications();
const [setState, setEnable] = useAsyncCallback(
useCallback(
async (email: string, enable: boolean) => {
if (enable) {
await mx.setPusher({
kind: 'email',
app_id: 'm.email',
pushkey: email,
app_display_name: 'Email Notifications',
device_display_name: email,
lang: 'en',
data: {
brand: 'Paarrot',
},
append: true,
});
return;
}
await mx.setPusher({
pushkey: email,
app_id: 'm.email',
kind: null,
} as unknown as IPusherRequest);
},
[mx]
)
);
const handleChange = (value: boolean) => {
if (result && result.email) {
setEnable(result.email, value).then(() => {
refreshResult();
});
}
};
return (
<SettingTile
title="Email Notification"
description={
<>
{result && !result.email && (
<Text as="span" style={{ color: color.Critical.Main }} size="T200">
Your account does not have any email attached.
</Text>
)}
{result && result.email && <>Send notification to your email. {`("${result.email}")`}</>}
{result === null && (
<Text as="span" style={{ color: color.Critical.Main }} size="T200">
Unexpected Error!
</Text>
)}
{result === undefined && 'Send notification to your email.'}
</>
}
after={
<>
{setState.status !== AsyncStatus.Loading &&
typeof result === 'object' &&
result?.email && <Switch value={result.enabled} onChange={handleChange} />}
{(setState.status === AsyncStatus.Loading || result === undefined) && (
<Spinner variant="Secondary" />
)}
</>
}
/>
);
}
export function SystemNotification() {
const notifPermission = usePermissionState('notifications', getNotificationState());
const capacitorNative = isCapacitorNative();
const [showNotifications, setShowNotifications] = useSetting(settingsAtom, 'showNotifications');
const [isNotificationSounds, setIsNotificationSounds] = useSetting(
settingsAtom,
'isNotificationSounds'
);
const requestNotificationPermission = async () => {
await requestSystemNotificationPermission();
};
return (
<Box direction="Column" gap="100">
<Text size="L400">System</Text>
<SequenceCard
className={SequenceCardStyle}
variant="SurfaceVariant"
direction="Column"
gap="400"
>
<SettingTile
title="Desktop Notifications"
description={
notifPermission === 'denied' ? (
<Text as="span" style={{ color: color.Critical.Main }} size="T200">
{'Notification' in window
? 'Notification permission is blocked. Please allow notification permission from browser address bar.'
: 'Notifications are not supported by the system.'}
</Text>
) : (
<span>Show desktop notifications when message arrive.</span>
)
}
after={
notifPermission === 'prompt' ? (
<Button size="300" radii="300" onClick={requestNotificationPermission}>
<Text size="B300">Enable</Text>
</Button>
) : (
<Switch
disabled={!capacitorNative && notifPermission !== 'granted'}
value={showNotifications}
onChange={setShowNotifications}
/>
)
}
/>
</SequenceCard>
<SequenceCard
className={SequenceCardStyle}
variant="SurfaceVariant"
direction="Column"
gap="400"
>
<SettingTile
title="Notification Sound"
description="Play sound when new message arrive."
after={<Switch value={isNotificationSounds} onChange={setIsNotificationSounds} />}
/>
</SequenceCard>
{isBackgroundSyncSupported() && <AndroidPushNotifications />}
<SequenceCard
className={SequenceCardStyle}
variant="SurfaceVariant"
direction="Column"
gap="400"
>
<EmailNotification />
</SequenceCard>
</Box>
);
}
type PushStatus = {
registered: boolean;
distributor: string;
endpoint: string;
};
/** Android-only section showing UnifiedPush registration status and controls. */
function AndroidPushNotifications() {
const [status, setStatus] = useState<PushStatus | undefined>(undefined);
const [loading, setLoading] = useState(true);
const refresh = useCallback(async () => {
setLoading(true);
const s = await getBackgroundSyncStatus();
setStatus(
s
? {
registered: s.registered,
distributor: s.distributor || '',
endpoint: s.endpoint || '',
}
: undefined
);
setLoading(false);
}, []);
useEffect(() => {
void refresh();
}, [refresh]);
const [resetState, reset] = useAsyncCallback(
useCallback(async () => {
await requestResetPushRegistration();
await refresh();
}, [refresh])
);
const [pingState, ping] = useAsyncCallback(
useCallback(async () => {
await triggerBackgroundSyncPing('manual-test');
}, [])
);
const isBusy =
loading ||
resetState.status === AsyncStatus.Loading ||
pingState.status === AsyncStatus.Loading;
return (
<Box direction="Column" gap="100">
<Text size="L400">Android Push (UnifiedPush)</Text>
<SequenceCard
className={SequenceCardStyle}
variant="SurfaceVariant"
direction="Column"
gap="400"
>
<SettingTile
title="Background Notifications"
description={
loading ? (
'Loading status…'
) : status === undefined ? (
<Text as="span" style={{ color: color.Critical.Main }} size="T200">
Failed to read push status.
</Text>
) : status.registered ? (
<>
<Text as="span" size="T200">
{`Distributor: ${status.distributor || 'unknown'}`}
</Text>
</>
) : (
<Text as="span" style={{ color: color.Warning?.Main ?? color.Critical.Main }} size="T200">
Not registered. Tap &quot;Reset&quot; to choose a distributor app.
</Text>
)
}
after={loading ? <Spinner variant="Secondary" /> : undefined}
/>
<SettingTile
title="Change Distributor"
description="Re-open the UnifiedPush distributor selection dialog."
after={
<Button
size="300"
radii="300"
variant="Secondary"
disabled={isBusy}
onClick={() => void reset()}
>
{resetState.status === AsyncStatus.Loading ? (
<Spinner variant="Secondary" size="200" />
) : (
<Text size="B300">Reset</Text>
)}
</Button>
}
/>
<SettingTile
title="Test Notification"
description="Trigger a test push ping to verify the pipeline works."
after={
<Button
size="300"
radii="300"
variant="Secondary"
disabled={isBusy}
onClick={() => void ping()}
>
{pingState.status === AsyncStatus.Loading ? (
<Spinner variant="Secondary" size="200" />
) : (
<Text size="B300">Send Test</Text>
)}
</Button>
}
/>
</SequenceCard>
</Box>
);
}