fix(mobile): prevent server input focus loss and text modification while typing
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This commit is contained in:
2026-05-13 09:41:42 +10:00
parent 919bc310a7
commit 45d66bbe28

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@@ -0,0 +1,149 @@
import React, {
FocusEventHandler,
KeyboardEventHandler,
MouseEventHandler,
useEffect,
useRef,
useState,
} from 'react';
import {
Header,
Icon,
IconButton,
Icons,
Input,
Menu,
MenuItem,
PopOut,
RectCords,
Text,
config,
} from 'folds';
import FocusTrap from 'focus-trap-react';
import { stopPropagation } from '../../utils/keyboard';
export function ServerPicker({
server,
serverList,
allowCustomServer,
onServerChange,
}: {
server: string;
serverList: string[];
allowCustomServer?: boolean;
onServerChange: (server: string) => void;
}) {
const [serverMenuAnchor, setServerMenuAnchor] = useState<RectCords>();
const serverInputRef = useRef<HTMLInputElement>(null);
useEffect(() => {
// Only sync input when server changes externally (e.g., from menu selection)
// and input is not focused to avoid cursor jumping during typing
if (
serverInputRef.current &&
serverInputRef.current.value !== server &&
document.activeElement !== serverInputRef.current
) {
serverInputRef.current.value = server;
}
}, [server]);
const handleBlur: FocusEventHandler<HTMLInputElement> = (evt) => {
const inputServer = evt.target.value.trim();
if (inputServer && inputServer !== server) {
onServerChange(inputServer);
}
};
const handleKeyDown: KeyboardEventHandler<HTMLInputElement> = (evt) => {
if (evt.key === 'ArrowDown') {
evt.preventDefault();
setServerMenuAnchor(undefined);
}
if (evt.key === 'Enter') {
evt.preventDefault();
const inputServer = evt.currentTarget.value.trim();
if (inputServer) onServerChange(inputServer);
}
};
const handleServerSelect: MouseEventHandler<HTMLButtonElement> = (evt) => {
const selectedServer = evt.currentTarget.getAttribute('data-server');
if (selectedServer) {
onServerChange(selectedServer);
}
setServerMenuAnchor(undefined);
};
const handleOpenServerMenu: MouseEventHandler<HTMLElement> = (evt) => {
const target = evt.currentTarget.parentElement ?? evt.currentTarget;
setServerMenuAnchor(target.getBoundingClientRect());
};
return (
<Input
ref={serverInputRef}
style={{ paddingRight: config.space.S200 }}
variant={allowCustomServer ? 'Background' : 'Surface'}
outlined
defaultValue={server}
onBlur={handleBlur}
onKeyDown={handleKeyDown}
size="500"
readOnly={!allowCustomServer}
onClick={allowCustomServer ? undefined : handleOpenServerMenu}
after={
serverList.length === 0 || (serverList.length === 1 && !allowCustomServer) ? undefined : (
<PopOut
anchor={serverMenuAnchor}
position="Bottom"
align="End"
offset={4}
content={
<FocusTrap
focusTrapOptions={{
initialFocus: false,
onDeactivate: () => setServerMenuAnchor(undefined),
clickOutsideDeactivates: true,
isKeyForward: (evt: KeyboardEvent) => evt.key === 'ArrowDown',
isKeyBackward: (evt: KeyboardEvent) => evt.key === 'ArrowUp',
escapeDeactivates: stopPropagation,
}}
>
<Menu>
<Header size="300" style={{ padding: `0 ${config.space.S200}` }}>
<Text size="L400">Homeserver List</Text>
</Header>
<div style={{ padding: config.space.S100, paddingTop: 0 }}>
{serverList?.map((serverName) => (
<MenuItem
key={serverName}
radii="300"
aria-pressed={serverName === server}
data-server={serverName}
onClick={handleServerSelect}
>
<Text>{serverName}</Text>
</MenuItem>
))}
</div>
</Menu>
</FocusTrap>
}
>
<IconButton
onClick={handleOpenServerMenu}
variant={allowCustomServer ? 'Background' : 'Surface'}
size="300"
aria-pressed={!!serverMenuAnchor}
radii="300"
>
<Icon src={Icons.ChevronBottom} />
</IconButton>
</PopOut>
)
}
/>
);
}