feat: enable autoplay for notification sounds without user gesture
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@@ -74,6 +74,9 @@ let tray = null;
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let isQuitting = false;
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let apiServer = null;
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// Allow audio playback without requiring a prior user gesture (needed for notification sounds)
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app.commandLine.appendSwitch('autoplay-policy', 'no-user-gesture-required');
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// Set app name for notifications and system tray
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app.setName('Paarrot');
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@@ -824,47 +827,20 @@ ipcMain.handle('write-clipboard-text', async (event, text) => {
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}
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});
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// Play notification sound
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// Play notification sound via the renderer's Chromium audio engine.
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// Chromium has native OGG support on all platforms, so this is always reliable.
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ipcMain.handle('play-notification-sound', async (event, soundType = 'message') => {
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try {
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const resourcesPath = app.isPackaged
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? path.join(process.resourcesPath, 'app.asar.unpacked', 'cinny', 'public', 'sound')
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: path.join(__dirname, '..', 'cinny', 'public', 'sound');
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if (!mainWindow || mainWindow.isDestroyed()) {
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return { success: false, error: 'No main window' };
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}
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const soundFile = soundType === 'invite' ? 'invite.ogg' : 'notification.ogg';
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const soundPath = path.join(resourcesPath, soundFile);
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// Check if file exists
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if (!fs.existsSync(soundPath)) {
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console.error('[Audio] Sound file not found:', soundPath);
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return { success: false, error: 'Sound file not found' };
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}
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// Play sound based on platform
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let command;
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if (process.platform === 'win32') {
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// Use PowerShell's SoundPlayer for Windows
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// Note: PowerShell can't play OGG directly, so we use Add-Type for Windows Media Player
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const psCommand = `Add-Type -AssemblyName presentationCore; $mediaPlayer = New-Object System.Windows.Media.MediaPlayer; $mediaPlayer.Open([uri]'${soundPath.replace(/\\/g, '\\\\')}'); $mediaPlayer.Play(); Start-Sleep -Milliseconds 100`;
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command = `powershell -Command "${psCommand}"`;
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} else if (process.platform === 'darwin') {
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// Use afplay on macOS
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command = `afplay "${soundPath}"`;
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} else {
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// Use paplay on Linux (PulseAudio) with fallback to aplay
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command = `paplay "${soundPath}" || aplay "${soundPath}"`;
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}
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// Execute the command without blocking
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exec(command, (error) => {
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if (error) {
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console.error('[Audio] Failed to play sound:', error);
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}
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});
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try {
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await mainWindow.webContents.executeJavaScript(
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`new Audio('./sound/${soundFile}').play().catch(() => {}); true;`
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);
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return { success: true };
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} catch (error) {
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console.error('[Audio] Error playing sound:', error);
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console.error('[Audio] Failed to play sound:', error);
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return { success: false, error: error.message };
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}
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});
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