mirror of
https://github.com/litruv/TobiiEyetracking.git
synced 2026-07-24 18:56:09 +10:00
280 lines
5.1 KiB
C
280 lines
5.1 KiB
C
/*
|
|
* Utility functions to find cubic and quartic roots,
|
|
* coefficients are passed like this:
|
|
*
|
|
* c[0] + c[1]*x + c[2]*x^2 + c[3]*x^3 + c[4]*x^4 = 0
|
|
*
|
|
* The functions return the number of non-complex roots and
|
|
* put the values into the s array.
|
|
*
|
|
* Author: Jochen Schwarze (schwarze@isa.de)
|
|
*
|
|
* Jan 26, 1990 Version for Graphics Gems
|
|
* Oct 11, 1990 Fixed sign problem for negative q's in SolveQuartic
|
|
* (reported by Mark Podlipec),
|
|
* Old-style function definitions,
|
|
* IsZero() as a macro
|
|
* Nov 23, 1990 Some systems do not declare acos() and cbrt() in
|
|
* <math.h>, though the functions exist in the library.
|
|
* If large coefficients are used, EQN_EPS should be
|
|
* reduced considerably (e.g. to 1E-30), results will be
|
|
* correct but multiple roots might be reported more
|
|
* than once.
|
|
*
|
|
* Graphics gems resources:
|
|
* http://www.realtimerendering.com/resources/GraphicsGems/
|
|
*
|
|
* License:
|
|
* All graphics gems code can be used without restrictions. [See above link]
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <math.h>
|
|
#ifndef M_PI
|
|
#define M_PI 3.14159265358979323846
|
|
#endif
|
|
|
|
/* epsilon surrounding for near zero values */
|
|
|
|
#define EQN_EPS 1E-30
|
|
#define IsZero(x) ((x) > -EQN_EPS && (x) < EQN_EPS)
|
|
#define IsOne(x) ((x) > (1.0-EQN_EPS) && (x) < (1.0+EQN_EPS))
|
|
|
|
#ifdef NOCBRT
|
|
#define cbrt(x) ((x) > 0.0 ? pow((double)(x), 1.0/3.0) : \
|
|
((x) < 0.0 ? -pow((double)-(x), 1.0/3.0) : 0.0))
|
|
#endif
|
|
|
|
int SolveQuadric(double c[3], double s[2])
|
|
{
|
|
double p, q, D;
|
|
|
|
if (IsZero(c[2]))
|
|
{
|
|
if (IsZero(c[1]))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
s[0] = -c[0] / c[1];
|
|
return 1;
|
|
}
|
|
|
|
/* normal form: x^2 + px + q = 0 */
|
|
|
|
p = c[ 1 ] / (2 * c[ 2 ]);
|
|
q = c[ 0 ] / c[ 2 ];
|
|
|
|
D = p * p - q;
|
|
|
|
if (IsZero(D))
|
|
{
|
|
s[0] = -p;
|
|
return 1;
|
|
}
|
|
else if (D < 0)
|
|
{
|
|
return 0;
|
|
}
|
|
else /* if (D > 0) */
|
|
{
|
|
double sqrt_D = sqrt(D);
|
|
|
|
s[0] = sqrt_D - p;
|
|
s[1] = -sqrt_D - p;
|
|
return 2;
|
|
}
|
|
}
|
|
|
|
|
|
int SolveCubic(double c[4], double s[3])
|
|
{
|
|
int i, num;
|
|
double sub;
|
|
double A, B, C;
|
|
double sq_A, p, q;
|
|
double cb_p, D;
|
|
|
|
if (IsZero(c[3]))
|
|
{
|
|
SolveQuadric(c, s);
|
|
}
|
|
|
|
/* normal form: x^3 + Ax^2 + Bx + C = 0 */
|
|
|
|
A = c[2];
|
|
B = c[1];
|
|
C = c[0];
|
|
|
|
if (!IsOne(c[3]))
|
|
{
|
|
A /= c[3];
|
|
B /= c[3];
|
|
C /= c[3];
|
|
}
|
|
|
|
/* substitute x = y - A/3 to eliminate quadric term:
|
|
x^3 +px + q = 0 */
|
|
|
|
sq_A = A * A;
|
|
p = 1.0/3 * (- 1.0/3 * sq_A + B);
|
|
q = 1.0/2 * (2.0/27 * A * sq_A - 1.0/3 * A * B + C);
|
|
|
|
/* use Cardano's formula */
|
|
|
|
cb_p = p * p * p;
|
|
D = q * q + cb_p;
|
|
|
|
if (IsZero(D))
|
|
{
|
|
if (IsZero(q)) /* one triple solution */
|
|
{
|
|
s[ 0 ] = 0;
|
|
num = 1;
|
|
}
|
|
else /* one single and one double solution */
|
|
{
|
|
double u = cbrt(-q);
|
|
s[ 0 ] = 2 * u;
|
|
s[ 1 ] = - u;
|
|
num = 2;
|
|
}
|
|
}
|
|
else if (D < 0) /* Casus irreducibilis: three real solutions */
|
|
{
|
|
double phi = 1.0 / 3 * acos(-q / sqrt(-cb_p));
|
|
double t = 2 * sqrt(-p);
|
|
|
|
s[0] = t * cos(phi);
|
|
s[1] = -t * cos(phi + M_PI / 3);
|
|
s[2] = -t * cos(phi - M_PI / 3);
|
|
num = 3;
|
|
}
|
|
else /* one real solution */
|
|
{
|
|
double sqrt_D = sqrt(D);
|
|
double u = cbrt(sqrt_D - q);
|
|
double v = - cbrt(sqrt_D + q);
|
|
|
|
s[ 0 ] = u + v;
|
|
num = 1;
|
|
}
|
|
|
|
/* resubstitute */
|
|
|
|
sub = 1.0/3 * A;
|
|
|
|
for (i = 0; i < num; ++i)
|
|
s[ i ] -= sub;
|
|
|
|
return num;
|
|
}
|
|
|
|
|
|
int SolveQuartic(double c[5], double s[4])
|
|
{
|
|
double coeffs[ 4 ];
|
|
double z, u, v, sub;
|
|
double A, B, C, D;
|
|
double sq_A, p, q, r;
|
|
int i, num;
|
|
|
|
if (IsZero(c[4]))
|
|
{
|
|
SolveCubic(c, s);
|
|
}
|
|
|
|
/* normal form: x^4 + Ax^3 + Bx^2 + Cx + D = 0 */
|
|
|
|
A = c[3];
|
|
B = c[2];
|
|
C = c[1];
|
|
D = c[0];
|
|
|
|
if (!IsOne(c[4]))
|
|
{
|
|
A /= c[4];
|
|
B /= c[4];
|
|
C /= c[4];
|
|
D /= c[4];
|
|
}
|
|
|
|
/* substitute x = y - A/4 to eliminate cubic term:
|
|
x^4 + px^2 + qx + r = 0 */
|
|
|
|
sq_A = A * A;
|
|
p = - 3.0/8 * sq_A + B;
|
|
q = 1.0/8 * sq_A * A - 1.0/2 * A * B + C;
|
|
r = - 3.0/256*sq_A*sq_A + 1.0/16*sq_A*B - 1.0/4*A*C + D;
|
|
|
|
if (IsZero(r))
|
|
{
|
|
/* no absolute term: y(y^3 + py + q) = 0 */
|
|
|
|
coeffs[0] = q;
|
|
coeffs[1] = p;
|
|
coeffs[2] = 0;
|
|
coeffs[3] = 1;
|
|
|
|
num = SolveCubic(coeffs, s);
|
|
|
|
s[num++] = 0;
|
|
}
|
|
else
|
|
{
|
|
/* solve the resolvent cubic ... */
|
|
|
|
coeffs[ 0 ] = 1.0/2 * r * p - 1.0/8 * q * q;
|
|
coeffs[ 1 ] = - r;
|
|
coeffs[ 2 ] = - 1.0/2 * p;
|
|
coeffs[ 3 ] = 1;
|
|
|
|
(void) SolveCubic(coeffs, s);
|
|
|
|
/* ... and take the one real solution ... */
|
|
|
|
z = s[ 0 ];
|
|
|
|
/* ... to build two quadric equations */
|
|
|
|
u = z * z - r;
|
|
v = 2 * z - p;
|
|
|
|
if (IsZero(u))
|
|
u = 0;
|
|
else if (u > 0)
|
|
u = sqrt(u);
|
|
else
|
|
return 0;
|
|
|
|
if (IsZero(v))
|
|
v = 0;
|
|
else if (v > 0)
|
|
v = sqrt(v);
|
|
else
|
|
return 0;
|
|
|
|
coeffs[ 0 ] = z - u;
|
|
coeffs[ 1 ] = q < 0 ? -v : v;
|
|
coeffs[ 2 ] = 1;
|
|
|
|
num = SolveQuadric(coeffs, s);
|
|
|
|
coeffs[ 0 ]= z + u;
|
|
coeffs[ 1 ] = q < 0 ? v : -v;
|
|
coeffs[ 2 ] = 1;
|
|
|
|
num += SolveQuadric(coeffs, s + num);
|
|
}
|
|
|
|
/* resubstitute */
|
|
|
|
sub = 1.0/4 * A;
|
|
|
|
for (i = 0; i < num; ++i)
|
|
s[ i ] -= sub;
|
|
|
|
return num;
|
|
}
|