/****************************************************************************** * Copyright 2017- Tobii Technology AB. All rights reserved. * * @author Temaran | Fredrik Lindh | fredrik.lindh@tobii.com | https://github.com/Temaran ******************************************************************************/ #pragma once #include "ITobiiEyetracker.h" #include "CoreMinimal.h" #include "IEyeTrackerModule.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" DECLARE_DELEGATE(FPostLoadedTobiiEyetrackingDelegate); /** * The public interface of the TobiiEyeX Module. */ class ITobiiCore : public IEyeTrackerModule { public: /** * Singleton-like access to this module's interface. This is just for convenience! * Beware of calling this during the shutdown phase, though. Your module might have been * unloaded already. * * @return Returns singleton instance, loading the module on demand if needed */ static inline ITobiiCore& Get() { return FModuleManager::LoadModuleChecked("TobiiCore"); } /** * Checks to see if this module is loaded and ready. It is only valid to call Get() if * IsAvailable() returns true. * * @return True if the module is loaded and ready to use */ static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded("TobiiCore") && Get().GetEyeTrackerInternal().IsValid(); } virtual FString GetModuleKeyName() const override { return FString("TobiiCore"); } static TSharedPtr GetEyeTracker() { return IsAvailable() ? Get().GetEyeTrackerInternal() : TSharedPtr(nullptr); } protected: virtual TSharedPtr GetEyeTrackerInternal() = 0; };