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PNGTuber-Plus/ui_scenes/selectedSprite/outline.gdshader

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shader_type canvas_item;
uniform vec4 outline_color : source_color = vec4(1.0, 0.0, 0.0, 0.3);
void fragment(){
vec4 tex = texture(TEXTURE, UV);
COLOR = vec4(outline_color.rgb, tex.a * outline_color.a);
}