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8 lines
208 B
Plaintext
8 lines
208 B
Plaintext
shader_type canvas_item;
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uniform vec4 outline_color : source_color = vec4(1.0, 0.0, 0.0, 0.3);
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void fragment(){
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vec4 tex = texture(TEXTURE, UV);
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COLOR = vec4(outline_color.rgb, tex.a * outline_color.a);
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} |