Files
PNGTuber-Plus/.github/workflows/build-windows.yml
Max Litruv Boonzaayer 5c51691ba7 Add Windows build automation with GitHub Actions
- Add comprehensive GitHub Actions workflow for Windows builds
- Create local and CI-specific batch files for building
- Configure export templates and build optimization
- Update export presets for proper .pck embedding and git plugin exclusion
- Set up automated releases with proper build artifacts
2025-07-19 20:36:17 +10:00

141 lines
5.1 KiB
YAML

name: Build Windows
on:
push:
branches: [ master, main ]
pull_request:
branches: [ master, main ]
workflow_dispatch:
env:
GODOT_VERSION: 4.4.1
EXPORT_NAME: PNGTuber-Plus
jobs:
export-windows:
name: Windows Export
runs-on: self-hosted
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Debug Environment
run: |
Write-Host "Current directory: $(Get-Location)"
Write-Host "Godot executable exists: $(Test-Path 'D:\Godot\Godot_v4.4.1-stable_win64.exe')"
Write-Host "Export name: $env:EXPORT_NAME"
Write-Host "Project file exists: $(Test-Path 'project.godot')"
Get-ChildItem -Path . -Filter "*.cfg" | Select-Object Name
- name: Verify Export Templates
run: |
$templateDir = "C:\WINDOWS\ServiceProfiles\NetworkService\AppData\Roaming\Godot\export_templates\4.4.1.stable"
Write-Host "Checking for export templates at: $templateDir"
if (Test-Path $templateDir) {
Write-Host "Export templates found. Contents:"
Get-ChildItem -Path $templateDir | Where-Object {$_.Name -like "*windows*"} | Select-Object Name, Length | Format-Table
# Verify the specific Windows templates we need
$debugTemplate = Join-Path $templateDir "windows_debug_x86_64.exe"
$releaseTemplate = Join-Path $templateDir "windows_release_x86_64.exe"
if ((Test-Path $debugTemplate) -and (Test-Path $releaseTemplate)) {
Write-Host "✅ Required Windows templates found"
} else {
Write-Host "❌ Required Windows templates missing"
exit 1
}
} else {
Write-Host "❌ Export template directory not found!"
exit 1
}
# Check if rcedit is available (it's already in the project)
Write-Host "Checking for rcedit..."
if (Test-Path "rcedit-x64.exe") {
Write-Host "✅ rcedit found in project directory"
} else {
Write-Host "rcedit not found - downloading..."
Invoke-WebRequest -Uri "https://github.com/electron/rcedit/releases/latest/download/rcedit-x64.exe" -OutFile "rcedit-x64.exe"
Write-Host "✅ rcedit downloaded"
}
- name: Windows Build
run: .\build-windows-ci.bat
shell: cmd
- name: Check Build Output
run: |
Write-Host "Build directory contents:"
if (Test-Path "build\windows") {
Get-ChildItem -Path "build\windows" -Recurse | Select-Object Name, Length
} else {
Write-Host "Build directory does not exist!"
}
if (Test-Path "build\windows\PNGTuber-Plus.exe") {
Write-Host "Build SUCCESS: PNGTuber-Plus.exe created"
$fileSize = (Get-Item "build\windows\PNGTuber-Plus.exe").Length
Write-Host "File size: $fileSize bytes"
} else {
Write-Host "Build FAILED: PNGTuber-Plus.exe not found"
exit 1
}
- name: Upload Windows Build
uses: actions/upload-artifact@v4
with:
name: windows-build
path: build/windows/
retention-days: 14
release:
name: Create Release
needs: export-windows
runs-on: self-hosted
if: github.ref == 'refs/heads/master' && github.event_name == 'push' && success()
steps:
- name: Download Windows Build
uses: actions/download-artifact@v4
with:
name: windows-build
path: ./windows/
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: build-${{ github.sha }}
release_name: PNGTuber Plus Build ${{ github.sha }}
body: |
Automated build of PNGTuber Plus
## Recent Updates by Litruv
- **StreamDeck Integration**: Add buttons to enable the streamdeck plugin that was built in
- **Rotation Wobble**: New sprite rotation effects with frequency and amplitude controls
- **Enhanced Modifier Keys**: Support for complex key combinations (Ctrl+Shift+Alt+Cmd)
- **Godot 4.4.1 Support**: Updated for latest Godot stable release
## Installation
1. Download PNGTuber-Plus.exe from the assets below
2. Run the executable - no installation required!
3. For StreamDeck integration, download the plugin from [here](https://github.com/BoyneGames/streamdeck-godot-plugin/releases/tag/1.0.0)
draft: false
prerelease: false
- name: Upload Windows Release Asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./windows/PNGTuber-Plus.exe
asset_name: PNGTuber-Plus.exe
asset_content_type: application/octet-stream