Files
PNGTuber-Plus/.github/workflows/build-windows.yml

149 lines
5.7 KiB
YAML

name: Build Windows
on:
push:
branches: [ master, main ]
pull_request:
branches: [ master, main ]
workflow_dispatch:
env:
GODOT_VERSION: 4.4.1
EXPORT_NAME: PNGTuber-Plus
jobs:
export-windows:
name: Windows Export
runs-on: self-hosted
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Debug Environment
run: |
Write-Host "Current directory: $(Get-Location)"
Write-Host "Godot executable exists: $(Test-Path 'D:\Godot\Godot_v4.4.1-stable_win64.exe')"
Write-Host "Export name: $env:EXPORT_NAME"
Write-Host "Project file exists: $(Test-Path 'project.godot')"
Get-ChildItem -Path . -Filter "*.cfg" | Select-Object Name
- name: Setup Export Templates
run: |
Write-Host "Setting up Godot export templates..."
$templatesPath = "$env:APPDATA\Godot\export_templates\4.4.1.stable"
if (!(Test-Path $templatesPath)) {
Write-Host "Export templates not found, downloading..."
New-Item -ItemType Directory -Force -Path $templatesPath
# Download export templates
$templateUrl = "https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_export_templates.tpz"
$templateFile = "$env:TEMP\export_templates.tpz"
Write-Host "Downloading from: $templateUrl"
Invoke-WebRequest -Uri $templateUrl -OutFile $templateFile
# Extract templates
Expand-Archive -Path $templateFile -DestinationPath "$env:TEMP\templates" -Force
# Copy templates to correct location
$extractedPath = "$env:TEMP\templates\templates"
if (Test-Path $extractedPath) {
Copy-Item -Path "$extractedPath\*" -Destination $templatesPath -Recurse -Force
Write-Host "Export templates installed successfully"
} else {
Write-Host "Failed to extract templates"
exit 1
}
} else {
Write-Host "Export templates already exist"
}
- name: Windows Build
run: |
New-Item -ItemType Directory -Force -Path "build\windows"
Write-Host "Starting Godot export..."
# Run Godot export with timeout
$process = Start-Process -FilePath "D:\Godot\Godot_v4.4.1-stable_win64.exe" -ArgumentList "--headless", "--verbose", "--export-release", "Windows Desktop", "build\windows\PNGTuber-Plus.exe" -PassThru -Wait -NoNewWindow
Write-Host "Godot exit code: $($process.ExitCode)"
Write-Host "Checking if export file exists..."
if (Test-Path "build\windows\PNGTuber-Plus.exe") {
Write-Host "Export successful! File size: $((Get-Item 'build\windows\PNGTuber-Plus.exe').Length) bytes"
} else {
Write-Host "Export failed - no executable found"
Write-Host "Checking default export location..."
if (Test-Path ".export") {
Get-ChildItem -Path ".export" -Recurse | Select-Object FullName, Length
}
Write-Host "Checking templates directory..."
$templatesPath = "$env:APPDATA\Godot\export_templates\4.4.1.stable"
if (Test-Path $templatesPath) {
Get-ChildItem -Path $templatesPath | Select-Object Name
}
exit 1
}
continue-on-error: false
- name: Check Build Output
run: |
Write-Host "Build directory contents:"
Get-ChildItem -Path "build\windows" -Recurse | Select-Object Name, Length
- name: Upload Windows Build
uses: actions/upload-artifact@v4
with:
name: windows-build
path: build/windows/
retention-days: 14
release:
name: Create Release
needs: export-windows
runs-on: self-hosted
if: github.ref == 'refs/heads/master' && github.event_name == 'push' && success()
steps:
- name: Download Windows Build
uses: actions/download-artifact@v4
with:
name: windows-build
path: ./windows/
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: build-${{ github.sha }}
release_name: PNGTuber Plus Build ${{ github.sha }}
body: |
Automated build of PNGTuber Plus
## Recent Updates by Litruv
- **StreamDeck Integration**: Add buttons to enable the streamdeck plugin that was built in
- **Rotation Wobble**: New sprite rotation effects with frequency and amplitude controls
- **Enhanced Modifier Keys**: Support for complex key combinations (Ctrl+Shift+Alt+Cmd)
- **Godot 4.4.1 Support**: Updated for latest Godot stable release
## Installation
1. Download PNGTuber-Plus.exe from the assets below
2. Run the executable - no installation required!
3. For StreamDeck integration, download the plugin from [here](https://github.com/BoyneGames/streamdeck-godot-plugin/releases/tag/1.0.0)
draft: false
prerelease: false
- name: Upload Windows Release Asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./windows/PNGTuber-Plus.exe
asset_name: PNGTuber-Plus.exe
asset_content_type: application/octet-stream