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4.2 KiB
4.2 KiB
Implementation Complete: Sprite Viewer Slider Components
✅ Successfully Implemented
🎯 Components Created
- LabeledSlider - Base reusable slider component
- WobbleSlider - Specialized for wobble parameters with sync support
- ParameterSlider - Generic parameter binding for sprite properties
- SliderManager - Centralized management system
🔄 Replaced in sprite_viewer.tscn
| Old Slider | New Component | Benefits |
|---|---|---|
| Drag Slider | ParameterSlider | Auto label updates, consistent formatting |
| X Frequency | WobbleSlider | Sync group support, auto parameter binding |
| X Amplitude | WobbleSlider | Consistent wobble handling |
| Y Frequency | WobbleSlider | Integrated with wobble sync system |
| Y Amplitude | WobbleSlider | Visual feedback for sync status |
| Rotation Frequency | WobbleSlider | Proper Hz display formatting |
| Rotation Amplitude | WobbleSlider | Percentage display with % suffix |
| Rotation Drag | ParameterSlider | Simplified parameter binding |
| Squash | ParameterSlider | Decimal precision formatting |
| Rotation Limit Min | ParameterSlider | Degree (°) suffix display |
| Rotation Limit Max | ParameterSlider | Consistent limit handling |
| Animation Frames | ParameterSlider | Integer-only values |
| Animation Speed | ParameterSlider | Decimal speed values |
| Opacity | ParameterSlider | Custom percentage display |
🎨 Key Features Implemented
✅ Automatic Label Updates - No more manual label text management
✅ Consistent Formatting - All sliders use the same styling
✅ Parameter Binding - Direct sprite property connections
✅ Wobble Sync Integration - Visual feedback and group handling
✅ Type Safety - Proper class inheritance
✅ Value Formatting - Decimal places, suffixes (Hz, %, °)
✅ Signal Management - Components handle their own connections
✅ Backwards Compatibility - Old functions cleaned up
🔧 Technical Implementation
Sprite Viewer Updates:
- Added SliderManager for centralized control
- Implemented
_setup_slider_components() - Updated
setImage()to use component system - Modified
updateWobbleControlStates()for visual sync feedback - Removed redundant old signal handlers
- Added new component signal connections
Scene File Changes:
- Added external resource references for new components
- Replaced 14 individual slider+label combinations
- Configured each component with appropriate parameters
- Removed outdated signal connections
- Optimized layout spacing
Component Features:
- LabeledSlider: Base functionality with export properties
- WobbleSlider: Inherits from LabeledSlider, adds wobble-specific logic
- ParameterSlider: Generic sprite property binding with special cases
- SliderManager: Bulk operations and consistent styling
🎯 Benefits Achieved
- Consistency - All sliders look and behave identically
- Maintainability - One place to modify slider behavior
- Reusability - Components work across different scenes
- Reduced Code - Less repetitive slider setup and management
- Better UX - Automatic updates, proper formatting, visual feedback
- Type Safety - Class-based components with proper inheritance
📝 Usage Example
Before (Old System):
$WobbleControl/xFrqLabel.text = "x frequency: " + str(value)
$WobbleControl/xFrq.value = value
# Repeat for every slider...
After (New Components):
slider_manager.update_all_sliders(Global.heldSprite)
# All sliders update automatically with proper formatting
🔧 Migration Notes
- All old individual sliders have been replaced
- Legacy signal handlers removed
- Component system handles parameter updates automatically
- Visual sync feedback integrated into wobble sliders
- Opacity slider has custom percentage display logic
🚀 Ready to Use
The sprite viewer now uses a modern, component-based slider system that is:
- More maintainable
- More consistent
- Easier to extend
- Better organized
- Type-safe
All sliders in the sprite viewer are now implemented as reusable components! 🎉