## Example implementation showing how to replace legacy wobble controls ## with the new WobbleControlPanel component extends Node2D ## This demonstrates the integration approach for the sprite viewer ## Legacy slider references (to be replaced) @onready var legacy_wobble_control = $LegacyWobbleControl ## New component system @onready var wobble_panel: WobbleControlPanel = $WobbleControlPanel var slider_manager: SliderManager func _ready(): # Initialize slider management slider_manager = SliderManager.new(self) # Set up the wobble panel if wobble_panel: # The panel will automatically configure its sliders print("WobbleControlPanel initialized") # Hide legacy controls when using new system if legacy_wobble_control: legacy_wobble_control.visible = false ## Updated setImage function using new components func setImage_new_system(): if Global.heldSprite == null: return print("Setting image with new component system") # Update wobble panel with current sprite if wobble_panel: wobble_panel.set_target_sprite(Global.heldSprite) wobble_panel.update_from_sprite() # Update sync feedback updateWobbleControlStates_new_system() ## Updated wobble control states using new system func updateWobbleControlStates_new_system(): if Global.heldSprite == null: return if wobble_panel: wobble_panel.update_sync_feedback() ## Migration helper - gradually replace sections func migrate_to_new_system(): print("Migrating wobble controls to new component system...") # Step 1: Hide old controls if has_node("WobbleControl"): $WobbleControl.visible = false # Step 2: Show new panel if wobble_panel: wobble_panel.visible = true # Step 3: Update with current sprite if Global.heldSprite: setImage_new_system() print("Migration complete!") ## Demonstration of component benefits func demonstrate_consistency(): print("=== Component System Benefits ===") if wobble_panel: print("All wobble sliders have consistent:") print("- Visual styling") print("- Value formatting") print("- Label positioning") print("- Signal handling") print("- Sync state feedback") print("Components are easily reusable across scenes") print("Centralized management through SliderManager") print("Type-safe with proper class inheritance")