name: Build Windows on: push: branches: [ master, main ] pull_request: branches: [ master, main ] workflow_dispatch: env: GODOT_VERSION: 4.4.1 EXPORT_NAME: PNGTuber-Plus jobs: export-windows: name: Windows Export runs-on: self-hosted steps: - name: Checkout uses: actions/checkout@v4 with: lfs: true - name: Debug Environment run: | Write-Host "Current directory: $(Get-Location)" Write-Host "Godot executable exists: $(Test-Path 'D:\Godot\Godot_v4.4.1-stable_win64.exe')" Write-Host "Export name: $env:EXPORT_NAME" Write-Host "Project file exists: $(Test-Path 'project.godot')" Get-ChildItem -Path . -Filter "*.cfg" | Select-Object Name - name: Setup Export Templates and Tools run: | # Setup export templates $templateDir = "C:\WINDOWS\ServiceProfiles\NetworkService\AppData\Roaming\Godot\export_templates\4.4.1.stable" Write-Host "Checking for export templates at: $templateDir" if (-not (Test-Path $templateDir)) { Write-Host "Creating export template directory..." New-Item -ItemType Directory -Force -Path $templateDir Write-Host "Downloading export templates..." Invoke-WebRequest -Uri "https://downloads.tuxfamily.org/godotengine/4.4.1/Godot_v4.4.1-stable_export_templates.tpz" -OutFile "templates.tpz" Write-Host "Extracting templates..." Expand-Archive -Path "templates.tpz" -DestinationPath "temp_templates" -Force Write-Host "Copying templates..." Copy-Item -Path "temp_templates\templates\*" -Destination $templateDir -Recurse -Force Write-Host "Cleaning up..." Remove-Item -Path "temp_templates" -Recurse -Force Remove-Item -Path "templates.tpz" -Force Write-Host "Export templates installed to: $templateDir" Write-Host "Template directory contents:" Get-ChildItem -Path $templateDir | Select-Object Name } else { Write-Host "Export templates already exist at: $templateDir" Write-Host "Template directory contents:" Get-ChildItem -Path $templateDir | Select-Object Name } # Check if rcedit is available (it's already in the project) Write-Host "Checking for rcedit..." if (Test-Path "rcedit-x64.exe") { Write-Host "rcedit found in project directory" } else { Write-Host "rcedit not found - downloading..." Invoke-WebRequest -Uri "https://github.com/electron/rcedit/releases/latest/download/rcedit-x64.exe" -OutFile "rcedit-x64.exe" Write-Host "rcedit downloaded" } - name: Windows Build run: .\build-windows-ci.bat shell: cmd - name: Check Build Output run: | Write-Host "Build directory contents:" if (Test-Path "build\windows") { Get-ChildItem -Path "build\windows" -Recurse | Select-Object Name, Length } else { Write-Host "Build directory does not exist!" } if (Test-Path "build\windows\PNGTuber-Plus.exe") { Write-Host "Build SUCCESS: PNGTuber-Plus.exe created" $fileSize = (Get-Item "build\windows\PNGTuber-Plus.exe").Length Write-Host "File size: $fileSize bytes" } else { Write-Host "Build FAILED: PNGTuber-Plus.exe not found" exit 1 } - name: Upload Windows Build uses: actions/upload-artifact@v4 with: name: windows-build path: build/windows/ retention-days: 14 release: name: Create Release needs: export-windows runs-on: self-hosted if: github.ref == 'refs/heads/master' && github.event_name == 'push' && success() steps: - name: Download Windows Build uses: actions/download-artifact@v4 with: name: windows-build path: ./windows/ - name: Create Release id: create_release uses: actions/create-release@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: tag_name: build-${{ github.sha }} release_name: PNGTuber Plus Build ${{ github.sha }} body: | Automated build of PNGTuber Plus ## Recent Updates by Litruv - **StreamDeck Integration**: Add buttons to enable the streamdeck plugin that was built in - **Rotation Wobble**: New sprite rotation effects with frequency and amplitude controls - **Enhanced Modifier Keys**: Support for complex key combinations (Ctrl+Shift+Alt+Cmd) - **Godot 4.4.1 Support**: Updated for latest Godot stable release ## Installation 1. Download PNGTuber-Plus.exe from the assets below 2. Run the executable - no installation required! 3. For StreamDeck integration, download the plugin from [here](https://github.com/BoyneGames/streamdeck-godot-plugin/releases/tag/1.0.0) draft: false prerelease: false - name: Upload Windows Release Asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: ./windows/PNGTuber-Plus.exe asset_name: PNGTuber-Plus.exe asset_content_type: application/octet-stream