extends Node2D @onready var editSprite = $Edit/Fancy @onready var editButton = $Edit/Button func _process(delta): var uiAnimSpeed = Global.main.physicsTimeMultiplier * 20.0 if Global.main else 120.0 if Rect2(editButton.get_parent().position-Vector2(24,24),editButton.size).has_point(get_local_mouse_position()): editSprite.scale = lerp(editSprite.scale, Vector2(1.2,1.2), delta * uiAnimSpeed) else: editSprite.scale = lerp(editSprite.scale, Vector2(1.0,1.0), delta * uiAnimSpeed)