name: Build Windows on: push: branches: [ master, main ] pull_request: branches: [ master, main ] workflow_dispatch: env: GODOT_VERSION: 4.4.1 EXPORT_NAME: PNGTuber-Plus jobs: export-windows: name: Windows Export runs-on: self-hosted steps: - name: Checkout uses: actions/checkout@v4 with: lfs: true - name: Debug Environment run: | Write-Host "Current directory: $(Get-Location)" Write-Host "Godot executable exists: $(Test-Path 'D:\Godot\Godot_v4.4.1-stable_win64.exe')" Write-Host "Export name: $env:EXPORT_NAME" Write-Host "Project file exists: $(Test-Path 'project.godot')" Get-ChildItem -Path . -Filter "*.cfg" | Select-Object Name - name: Windows Build run: | New-Item -ItemType Directory -Force -Path "build\windows" & "D:\Godot\Godot_v4.4.1-stable_win64.exe" --headless --export-release "Windows Desktop" "build\windows\PNGTuber-Plus.exe" Write-Host "Godot exit code: $LASTEXITCODE" continue-on-error: false - name: Check Build Output run: | Write-Host "Build directory contents:" if (Test-Path "build\windows") { Get-ChildItem -Path "build\windows" -Recurse | Select-Object Name, Length } else { Write-Host "Build directory does not exist!" } if (Test-Path "build\windows\PNGTuber-Plus.exe") { Write-Host "Build SUCCESS: PNGTuber-Plus.exe created" $fileSize = (Get-Item "build\windows\PNGTuber-Plus.exe").Length Write-Host "File size: $fileSize bytes" } else { Write-Host "Build FAILED: PNGTuber-Plus.exe not found" exit 1 } - name: Upload Windows Build uses: actions/upload-artifact@v4 with: name: windows-build path: build/windows/ retention-days: 14 release: name: Create Release needs: export-windows runs-on: self-hosted if: github.ref == 'refs/heads/master' && github.event_name == 'push' && success() steps: - name: Download Windows Build uses: actions/download-artifact@v4 with: name: windows-build path: ./windows/ - name: Create Release id: create_release uses: actions/create-release@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: tag_name: build-${{ github.sha }} release_name: PNGTuber Plus Build ${{ github.sha }} body: | Automated build of PNGTuber Plus ## Recent Updates by Litruv - **StreamDeck Integration**: Add buttons to enable the streamdeck plugin that was built in - **Rotation Wobble**: New sprite rotation effects with frequency and amplitude controls - **Enhanced Modifier Keys**: Support for complex key combinations (Ctrl+Shift+Alt+Cmd) - **Godot 4.4.1 Support**: Updated for latest Godot stable release ## Installation 1. Download PNGTuber-Plus.exe from the assets below 2. Run the executable - no installation required! 3. For StreamDeck integration, download the plugin from [here](https://github.com/BoyneGames/streamdeck-godot-plugin/releases/tag/1.0.0) draft: false prerelease: false - name: Upload Windows Release Asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: ./windows/PNGTuber-Plus.exe asset_name: PNGTuber-Plus.exe asset_content_type: application/octet-stream