- Added opacity slider (0-100%) in sprite options with 'affect children' checkbox
- Implemented hierarchical opacity that affects entire sprite hierarchy when enabled
- Created shader-based opacity system that doesn't interfere with clip mask functionality
- Clip masks now work with original image pixels regardless of opacity settings
- Removed shadow effects from selected sprites to prevent visual conflicts
- Updated save/load system to persist opacity properties with backward compatibility
Fixes clipping behavior issues where opacity changes previously affected clip mask detection