Commit Graph

13 Commits

Author SHA1 Message Date
760ffb8b80 better quick settings layout 2025-07-22 10:34:22 +10:00
853e4423f7 NDI Working 2025-07-22 09:00:28 +10:00
fc6fa30c85 Added Mirror and Rotation 2025-07-22 06:21:17 +10:00
95476cfd57 removed temp files !build 2025-07-22 06:03:48 +10:00
e8620611df Added renaming layers on right click, removed a lot of old debug logging 2025-07-21 08:29:11 +10:00
af17a1dee0 Fixed up edit menu. now is more modular + uses extensive use of v+hbox's !build 2025-07-21 06:21:42 +10:00
cebef2f06b wobble sync groups !build 2025-07-20 10:24:53 +10:00
6e02a67114 replaced framerate dependant physics with delta time 2025-07-20 07:31:59 +10:00
f0ce00b23b Viewmode Panning 2025-07-20 06:53:34 +10:00
52496df10e added panning to edit mode 2025-07-20 06:13:09 +10:00
a8f327ae5a Add opacity slider with shader-based rendering that preserves clip mask behavior
- Added opacity slider (0-100%) in sprite options with 'affect children' checkbox
- Implemented hierarchical opacity that affects entire sprite hierarchy when enabled
- Created shader-based opacity system that doesn't interfere with clip mask functionality
- Clip masks now work with original image pixels regardless of opacity settings
- Removed shadow effects from selected sprites to prevent visual conflicts
- Updated save/load system to persist opacity properties with backward compatibility

Fixes clipping behavior issues where opacity changes previously affected clip mask detection
2025-07-20 04:14:58 +10:00
5c51691ba7 Add Windows build automation with GitHub Actions
- Add comprehensive GitHub Actions workflow for Windows builds
- Create local and CI-specific batch files for building
- Configure export templates and build optimization
- Update export presets for proper .pck embedding and git plugin exclusion
- Set up automated releases with proper build artifacts
2025-07-19 20:36:17 +10:00
1ad3dc37ec update to Godot v4.4.1-stable 2025-07-19 17:12:32 +10:00