Commit Graph

10 Commits

Author SHA1 Message Date
6e02a67114 replaced framerate dependant physics with delta time 2025-07-20 07:31:59 +10:00
52496df10e added panning to edit mode 2025-07-20 06:13:09 +10:00
a8f327ae5a Add opacity slider with shader-based rendering that preserves clip mask behavior
- Added opacity slider (0-100%) in sprite options with 'affect children' checkbox
- Implemented hierarchical opacity that affects entire sprite hierarchy when enabled
- Created shader-based opacity system that doesn't interfere with clip mask functionality
- Clip masks now work with original image pixels regardless of opacity settings
- Removed shadow effects from selected sprites to prevent visual conflicts
- Updated save/load system to persist opacity properties with backward compatibility

Fixes clipping behavior issues where opacity changes previously affected clip mask detection
2025-07-20 04:14:58 +10:00
f226c14c00 Revert "adding mask options"
This reverts commit c74dccf1cf.
2025-07-20 02:12:22 +10:00
c74dccf1cf adding mask options 2025-07-19 21:52:49 +10:00
1ad3dc37ec update to Godot v4.4.1-stable 2025-07-19 17:12:32 +10:00
736db0e160 added in sprite wobble 2025-07-19 05:58:48 +10:00
kaia
92f7eb6da4 1.4.5 2024-03-26 17:32:05 -05:00
kaia
7f372279bc some stuff :3 2024-03-26 16:38:09 -05:00
kaia
ece4ffd123 InitCommit
update 1.4.2 source code
2024-02-03 18:36:09 -06:00