mirror of
https://github.com/litruv/PNGTuber-Plus.git
synced 2026-07-24 02:26:02 +10:00
@@ -77,12 +77,6 @@ var ignoreBounce = false
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var frames = 1
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var animSpeed = 0
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#Masking
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var mask_texture_path = ""
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var mask_texture = null
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var use_mask = false
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var mask_opacity = 1.0
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var remadePolygon = false
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var clipped = false
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@@ -125,9 +119,6 @@ func _ready():
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sprite.texture = tex
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# Initialize masking
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setupMasking()
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var bitmap = BitMap.new()
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bitmap.create_from_image_alpha(imageData)
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@@ -418,53 +409,3 @@ func visToggle(keys):
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func makeVis():
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$WobbleOrigin/DragOrigin.visible = true
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## Setup masking system
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func setupMasking():
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if use_mask and mask_texture_path != "":
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loadMaskTexture()
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updateMaskShader()
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## Load mask texture from file path
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func loadMaskTexture():
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if mask_texture_path == "":
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return
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var img = Image.new()
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var err = img.load(mask_texture_path)
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if err != OK:
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print_debug("Failed to load mask texture: " + mask_texture_path)
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return
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mask_texture = ImageTexture.create_from_image(img)
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## Apply or remove mask shader
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func updateMaskShader():
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if use_mask and mask_texture != null:
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# Create mask material with shader
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var mask_shader = load("res://ui_scenes/selectedSprite/mask.gdshader")
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var mask_material = ShaderMaterial.new()
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mask_material.shader = mask_shader
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mask_material.set_shader_parameter("mask_texture", mask_texture)
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mask_material.set_shader_parameter("use_mask", true)
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mask_material.set_shader_parameter("mask_opacity", mask_opacity)
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sprite.material = mask_material
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else:
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# Remove mask material
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sprite.material = null
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## Set mask texture from external source
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func setMaskTexture(texture_path: String, opacity: float = 1.0):
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mask_texture_path = texture_path
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mask_opacity = opacity
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use_mask = true
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loadMaskTexture()
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updateMaskShader()
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## Remove masking
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func removeMask():
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use_mask = false
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mask_texture = null
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mask_texture_path = ""
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updateMaskShader()
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