Viewmode Panning

This commit is contained in:
2025-07-20 06:53:34 +10:00
parent d4a9f5a0b0
commit f0ce00b23b
4 changed files with 43 additions and 6 deletions

View File

@@ -49,6 +49,12 @@ var initialPanPosition = Vector2.ZERO
var initialCameraOffset = Vector2.ZERO
var cameraOffset = Vector2.ZERO
#View Mode Panning
var viewModePanning = false
var initialViewPanPosition = Vector2.ZERO
var viewPanOffset = Vector2.ZERO
var viewPanLerpSpeed = 3.0
var bounceChange = 0.0
#IMPORTANT
@@ -148,6 +154,16 @@ func _process(delta):
yVel += bounceGravity*0.0166
# Handle view mode panning lerp back to center
if !editMode:
if !viewModePanning:
# Lerp back to center when not actively panning
viewPanOffset = viewPanOffset.lerp(Vector2.ZERO, viewPanLerpSpeed * delta)
# Apply view pan offset to the root character (affects physics)
origin.position = (get_viewport().get_visible_rect().size * 0.5) + viewPanOffset
updateCameraPosition()
if Input.is_action_just_pressed("openFolder"):
OS.shell_open(ProjectSettings.globalize_path("user://"))
@@ -173,10 +189,14 @@ func _input(event):
isPanning = false
else:
if event.pressed:
# Reset camera in view mode
resetCameraPosition()
# Start view mode panning
viewModePanning = true
initialViewPanPosition = event.global_position
else:
# Stop view mode panning
viewModePanning = false
# Handle mouse movement during panning
# Handle mouse movement during edit mode panning
elif editMode and event is InputEventMouseMotion and isPanning:
var totalDelta = event.global_position - initialPanPosition
@@ -199,6 +219,15 @@ func _input(event):
viewerArrows.position = editControls.position
pushUpdates.position.y = controlPanel.position.y
pushUpdates.position.x = editControls.position.x
# Handle mouse movement during view mode panning
elif !editMode and event is InputEventMouseMotion and viewModePanning:
var totalDelta = event.global_position - initialViewPanPosition
# Scale pan distance for view mode (less sensitive than edit mode)
# Invert the movement so dragging right moves character right (not left)
var panSensitivity = 0.5
viewPanOffset = -totalDelta * panSensitivity
func followShadow():
# Shadow disabled for selected sprites
@@ -301,6 +330,8 @@ func updateCameraPosition():
func resetCameraPosition():
cameraOffset = Vector2.ZERO
isPanning = false
viewPanOffset = Vector2.ZERO
viewModePanning = false
updateCameraPosition()
Global.pushUpdate("Camera reset to center.")
@@ -320,6 +351,10 @@ func swapMode():
# Reset camera when entering view mode
if !editMode:
resetCameraPosition()
else:
# Reset view mode panning when entering edit mode
viewPanOffset = Vector2.ZERO
viewModePanning = false
get_viewport().transparent_bg = !editMode
if Global.backgroundColor.a != 0.0: