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InitCommit
update 1.4.2 source code
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74
ui_scenes/spriteList/sprite_list_object.gd
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74
ui_scenes/spriteList/sprite_list_object.gd
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@@ -0,0 +1,74 @@
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extends NinePatchRect
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@onready var spritePreview = $SpritePreview/Sprite2D
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@onready var outline = $Selected
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@onready var fade = $Fade
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var sprite = null
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var parent = null
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var spritePath = ""
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var indent = 0
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var childrenTags = []
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var parentTag = null
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func _ready():
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var count = spritePath.get_slice_count("/") - 1
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$Label.text = spritePath.get_slice("/",count)
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$Line2D.visible = false
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spritePreview.texture = sprite.sprite.texture
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var displaySize = sprite.imageData.get_size().y
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spritePreview.scale = Vector2(1,1) * (60.0/displaySize)
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spritePreview.offset = sprite.sprite.offset
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func updateChildren():
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for child in childrenTags:
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child.indent = indent + 1
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func updateIndent():
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var push = (indent * 12) + 13
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$Label.size.x -= push
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$Label.position.x += push
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$Line2D.points[2]=Vector2(push-3,0)
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var xLine = (indent * 8)-6
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var yLine = -14
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for i in range(64):
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var previousIndent = get_parent().get_child(get_index()-1-i).indent
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if previousIndent <= indent:
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yLine = -43 * (i+1)
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if previousIndent == 0:
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yLine = -14
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break
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$Line2D.points[0]=Vector2(xLine,yLine)
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$Line2D.points[1]=Vector2(xLine,0)
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$Line2D.visible = true
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func _on_button_pressed():
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if Global.heldSprite != null and Global.reparentMode:
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Global.linkSprite(Global.heldSprite,sprite)
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Global.chain.enable(false)
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Global.heldSprite = sprite
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Global.spriteEdit.setImage()
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var count = sprite.path.get_slice_count("/") - 1
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var i1 = sprite.path.get_slice("/",count)
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Global.pushUpdate("Selected sprite \"" + i1 + "\"" + ".")
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sprite.set_physics_process(true)
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func _process(delta):
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outline.visible = sprite == Global.heldSprite
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func updateVis():
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fade.visible = !sprite.visible
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