InitCommit

update 1.4.2 source code
This commit is contained in:
kaia
2024-02-03 18:36:09 -06:00
commit ece4ffd123
216 changed files with 79783 additions and 0 deletions

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extends Node2D
var awaitingCostumeInput = -1
var hasMouse = false
func setvalues():
$Background/ColorPickerButton.color = Global.backgroundColor
if Global.backgroundColor == Color(0.0,0.0,0.0,0.0):
$Background/ColorPickerButton.color = Color(1.0,1.0,1.0,1.0)
$MaxFPS/fpslabel.text = str(Engine.max_fps)
$MaxFPS/fpsDrag.value = Engine.max_fps
if Engine.max_fps == 0:
$MaxFPS/fpslabel.text = "Unlimited"
$MaxFPS/fpsDrag.value = 241
$BounceForce/bounce.text = str(Saving.settings["bounce"])
$BounceForce/bounceForce.value = Saving.settings["bounce"]
$BounceGravity/bounce.text = str(Saving.settings["gravity"])
$BounceGravity/bounceGravity.value = Saving.settings["gravity"]
_on_check_box_toggled(Global.filtering)
$BlinkSpeed/blinkSpeed.value = int(1.0/Global.blinkSpeed)
$BlinkSpeed/Label.text = "blink speed: " + str(int(1.0/Global.blinkSpeed))
$BlinkChance/blinkChance.value = Global.blinkChance
$BlinkChance/Label.text = "blink chance: 1 in " + str(Global.blinkChance)
$bounceOnCostume/costumeCheck.button_pressed = Global.main.bounceOnCostumeChange
var costumeLabels = [$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton1/Label,$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton2/Label,$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton3/Label,$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton4/Label,$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton5/Label,$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton6/Label,$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton7/Label,$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton8/Label,$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton9/Label,$CostumeInputs/ScrollContainer/VBoxContainer/costumeButton10/Label,]
var tag = 1
for label in costumeLabels:
label.text = "costume " + str(tag) + " key: \"" + Global.main.costumeKeys[tag-1] + "\""
tag += 1
func _on_color_picker_button_color_changed(color):
get_viewport().transparent_bg = false
RenderingServer.set_default_clear_color(color)
Global.backgroundColor = color
Saving.settings["backgroundColor"] = var_to_str(color)
Global.pushUpdate("Background color set to CUSTOM COLOR.")
func _on_button_pressed():
get_viewport().transparent_bg = true
Global.backgroundColor = Color(0.0,0.0,0.0,0.0)
Saving.settings["backgroundColor"] = var_to_str(Color(0.0,0.0,0.0,0.0))
Global.pushUpdate("Background color set to TRANSPARENT.")
func _on_color_picker_button_picker_created():
get_viewport().transparent_bg = false
RenderingServer.set_default_clear_color($Background/ColorPickerButton.color)
func _on_fps_drag_value_changed(value):
if $MaxFPS/fpsDrag.value == 241:
$MaxFPS/fpslabel.text = "Unlimited"
return
$MaxFPS/fpslabel.text = str(value)
func _on_confirm_pressed():
if $MaxFPS/fpsDrag.value == 241:
Engine.max_fps = 0
Saving.settings["maxFPS"] = 0
Global.pushUpdate("Max fps set to unlimited.")
return
Engine.max_fps = $MaxFPS/fpsDrag.value
Saving.settings["maxFPS"] = $MaxFPS/fpsDrag.value
Global.pushUpdate("Max fps set to " + str(Engine.max_fps) + ".")
func _on_green_button_pressed():
get_viewport().transparent_bg = false
Global.backgroundColor = Color(0.0,1.0,0.0,1.0)
Saving.settings["backgroundColor"] = var_to_str(Color(0.0,1.0,0.0,1.0))
RenderingServer.set_default_clear_color(Color(0.0,1.0,0.0,1.0))
Global.pushUpdate("Background color set to GREEN.")
func _on_blue_button_pressed():
get_viewport().transparent_bg = false
Global.backgroundColor = Color(0.0,0.0,1.0,1.0)
Saving.settings["backgroundColor"] = var_to_str(Color(0.0,0.0,1.0,1.0))
RenderingServer.set_default_clear_color(Color(0.0,0.0,1.0,1.0))
Global.pushUpdate("Background color set to BLUE.")
func _on_magenta_button_pressed():
get_viewport().transparent_bg = false
Global.backgroundColor = Color(1.0,0.0,1.0,1.0)
Saving.settings["backgroundColor"] = var_to_str(Color(1.0,0.0,1.0,1.0))
RenderingServer.set_default_clear_color(Color(1.0,0.0,1.0,1.0))
Global.pushUpdate("Background color set to MAGENTA.")
func _on_check_box_toggled(button_pressed):
var new = 0
if button_pressed:
new = 2
var nodes = get_tree().get_nodes_in_group("saved")
for sprite in nodes:
sprite.sprite.texture_filter = new
Global.filtering = button_pressed
Saving.settings["filtering"] = button_pressed
$AntiAliasing/CheckBox.button_pressed = button_pressed
Global.pushUpdate("Texture filtering set to: " + str(button_pressed))
func _on_bounce_force_value_changed(value):
$BounceForce/bounce.text = str(value)
Global.main.bounceSlider = value
Saving.settings["bounce"] = value
Global.pushUpdate("Bounce force value changed.")
func _on_bounce_gravity_value_changed(value):
$BounceGravity/bounce.text = str(value)
Global.main.bounceGravity = value
Saving.settings["gravity"] = value
Global.pushUpdate("Bounce gravity value changed.")
func costumeButtonsPressed(label,id):
label.text = "AWAITING INPUT"
await Global.main.emptiedCapture
awaitingCostumeInput = id - 1
await Global.main.pressedKey
label.text = "costume " + str(id) + " key: \"" + Global.main.costumeKeys[id - 1] + "\""
await Global.main.emptiedCapture
awaitingCostumeInput = -1
func _on_costume_button_1_pressed():
var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton1/Label
costumeButtonsPressed(label,1)
func _on_costume_button_2_pressed():
var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton2/Label
costumeButtonsPressed(label,2)
func _on_costume_button_3_pressed():
var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton3/Label
costumeButtonsPressed(label,3)
func _on_costume_button_4_pressed():
var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton4/Label
costumeButtonsPressed(label,4)
func _on_costume_button_5_pressed():
var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton5/Label
costumeButtonsPressed(label,5)
func _on_costume_button_6_pressed():
var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton6/Label
costumeButtonsPressed(label,6)
func _on_costume_button_7_pressed():
var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton7/Label
costumeButtonsPressed(label,7)
func _on_costume_button_8_pressed():
var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton8/Label
costumeButtonsPressed(label,8)
func _on_costume_button_9_pressed():
var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton9/Label
costumeButtonsPressed(label,9)
func _on_costume_button_10_pressed():
var label = $CostumeInputs/ScrollContainer/VBoxContainer/costumeButton10/Label
costumeButtonsPressed(label,10)
func _on_blink_speed_value_changed(value):
if value == 0:
Global.blinkSpeed = 0.0
Saving.settings["blinkSpeed"] = 0.0
$BlinkSpeed/Label.text = "blink speed: 0"
return
Global.blinkSpeed = 1.0/float(value)
Saving.settings["blinkSpeed"] = 1.0/float(value)
$BlinkSpeed/Label.text = "blink speed: " + str(value)
func _on_blink_chance_value_changed(value):
Global.blinkChance = value
Saving.settings["blinkChance"] = value
$BlinkChance/Label.text = "blink chance: 1 in " + str(value)
func _on_costume_check_toggled(button_pressed):
Global.main.bounceOnCostumeChange = button_pressed
Saving.settings["bounceOnCostumeChange"] = button_pressed
func _process(delta):
var g = to_local(get_global_mouse_position())
if g.x < 0 or g.y < 0 or g.x > $NinePatchRect.size.x or g.y > $NinePatchRect.size.y:
hasMouse = false
else:
hasMouse = true

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