mirror of
https://github.com/litruv/PNGTuber-Plus.git
synced 2026-07-24 02:26:02 +10:00
InitCommit
update 1.4.2 source code
This commit is contained in:
612
main_scenes/main.gd
Normal file
612
main_scenes/main.gd
Normal file
@@ -0,0 +1,612 @@
|
||||
extends Node2D
|
||||
|
||||
var editMode = true
|
||||
|
||||
#Node Reference
|
||||
@onready var origin = $OriginMotion/Origin
|
||||
@onready var camera = $Camera2D
|
||||
@onready var controlPanel = $ControlPanel
|
||||
@onready var editControls = $EditControls
|
||||
@onready var tutorial = $Tutorial
|
||||
@onready var spriteViewer = $EditControls/SpriteViewer
|
||||
@onready var viewerArrows = $ViewerArrows
|
||||
@onready var spriteList = $EditControls/SpriteList
|
||||
|
||||
@onready var fileDialog = $FileDialog
|
||||
@onready var replaceDialog = $ReplaceDialog
|
||||
@onready var saveDialog = $SaveDialog
|
||||
@onready var loadDialog = $LoadDialog
|
||||
|
||||
@onready var lines = $Lines
|
||||
|
||||
@onready var settingsMenu = $ControlPanel/SettingsMenu
|
||||
|
||||
@onready var pushUpdates = $PushUpdates
|
||||
|
||||
@onready var shadow = $shadowSprite
|
||||
|
||||
#Scene Reference
|
||||
@onready var spriteObject = preload("res://ui_scenes/selectedSprite/spriteObject.tscn")
|
||||
|
||||
var saveLoaded = false
|
||||
|
||||
#Motion
|
||||
var yVel = 0
|
||||
var bounceSlider = 250
|
||||
var bounceGravity = 1000
|
||||
|
||||
#Costumes
|
||||
var costume = 1
|
||||
var bounceOnCostumeChange = false
|
||||
|
||||
#Zooming
|
||||
var scaleOverall = 100
|
||||
|
||||
var bounceChange = 0.0
|
||||
|
||||
#IMPORTANT
|
||||
var fileSystemOpen = false
|
||||
|
||||
#background input capture
|
||||
signal emptiedCapture
|
||||
signal pressedKey
|
||||
var costumeKeys = ["1","2","3","4","5","6","7","8","9","0"]
|
||||
|
||||
|
||||
func _ready():
|
||||
Global.main = self
|
||||
Global.fail = $Failed
|
||||
|
||||
|
||||
Global.connect("startSpeaking",onSpeak)
|
||||
|
||||
ElgatoStreamDeck.on_key_down.connect(changeCostumeStreamDeck)
|
||||
|
||||
if Saving.settings["newUser"]:
|
||||
_on_load_dialog_file_selected("default")
|
||||
Saving.settings["newUser"] = false
|
||||
saveLoaded = true
|
||||
else:
|
||||
_on_load_dialog_file_selected(Saving.settings["lastAvatar"])
|
||||
|
||||
$ControlPanel/volumeSlider.value = Saving.settings["volume"]
|
||||
$ControlPanel/sensitiveSlider.value = Saving.settings["sense"]
|
||||
|
||||
get_window().size = str_to_var(Saving.settings["windowSize"])
|
||||
|
||||
if Saving.settings.has("bounce"):
|
||||
bounceSlider = Saving.settings["bounce"]
|
||||
else:
|
||||
Saving.settings["bounce"] = 250
|
||||
|
||||
if Saving.settings.has("maxFPS"):
|
||||
Engine.max_fps = Saving.settings["maxFPS"]
|
||||
else:
|
||||
Saving.settings["maxFPS"] = 60
|
||||
|
||||
if Saving.settings.has("backgroundColor"):
|
||||
Global.backgroundColor = str_to_var(Saving.settings["backgroundColor"])
|
||||
else:
|
||||
Saving.settings["backgroundColor"] = var_to_str(Color(0.0,0.0,0.0,0.0))
|
||||
|
||||
if Saving.settings.has("filtering"):
|
||||
Global.filtering = Saving.settings["filtering"]
|
||||
else:
|
||||
Saving.settings["filtering"] = false
|
||||
|
||||
if Saving.settings.has("gravity"):
|
||||
bounceGravity = Saving.settings["gravity"]
|
||||
else:
|
||||
Saving.settings["gravity"] = 1000
|
||||
|
||||
if Saving.settings.has("costumeKeys"):
|
||||
costumeKeys = Saving.settings["costumeKeys"]
|
||||
else:
|
||||
Saving.settings["costumeKeys"] = costumeKeys
|
||||
|
||||
if Saving.settings.has("blinkSpeed"):
|
||||
Global.blinkSpeed = Saving.settings["blinkSpeed"]
|
||||
else:
|
||||
Saving.settings["blinkSpeed"] = 1.0
|
||||
|
||||
if Saving.settings.has("blinkChance"):
|
||||
Global.blinkChance = Saving.settings["blinkChance"]
|
||||
else:
|
||||
Saving.settings["blinkChance"] = 200
|
||||
|
||||
if Saving.settings.has("bounceOnCostumeChange"):
|
||||
bounceOnCostumeChange = Saving.settings["bounceOnCostumeChange"]
|
||||
else:
|
||||
Saving.settings["bounceOnCostumeChange"] = false
|
||||
|
||||
saveLoaded = true
|
||||
|
||||
RenderingServer.set_default_clear_color(Global.backgroundColor)
|
||||
swapMode()
|
||||
settingsMenu.setvalues()
|
||||
changeCostume(1)
|
||||
|
||||
var s = get_viewport().get_visible_rect().size
|
||||
origin.position = s*0.5
|
||||
camera.position = origin.position
|
||||
|
||||
func _process(delta):
|
||||
var hold = origin.get_parent().position.y
|
||||
|
||||
origin.get_parent().position.y += yVel * delta
|
||||
if origin.get_parent().position.y > 0:
|
||||
origin.get_parent().position.y = 0
|
||||
bounceChange = hold - origin.get_parent().position.y
|
||||
|
||||
yVel += bounceGravity*delta
|
||||
|
||||
if Input.is_action_just_pressed("openFolder"):
|
||||
OS.shell_open(ProjectSettings.globalize_path("user://"))
|
||||
|
||||
moveSpriteMenu(delta)
|
||||
zoomScene()
|
||||
|
||||
fileSystemOpen = isFileSystemOpen()
|
||||
|
||||
followShadow()
|
||||
|
||||
func followShadow():
|
||||
shadow.visible = is_instance_valid(Global.heldSprite)
|
||||
if !shadow.visible:
|
||||
return
|
||||
|
||||
shadow.global_position = Global.heldSprite.sprite.global_position + Vector2(6,6)
|
||||
shadow.global_rotation = Global.heldSprite.sprite.global_rotation
|
||||
shadow.offset = Global.heldSprite.sprite.offset
|
||||
|
||||
shadow.texture = Global.heldSprite.sprite.texture
|
||||
shadow.hframes = Global.heldSprite.sprite.hframes
|
||||
shadow.frame = Global.heldSprite.sprite.frame
|
||||
|
||||
|
||||
func isFileSystemOpen():
|
||||
for obj in [replaceDialog,fileDialog,saveDialog,loadDialog]:
|
||||
if obj.visible:
|
||||
if obj == replaceDialog:
|
||||
return true
|
||||
Global.heldSprite = null
|
||||
return true
|
||||
return false
|
||||
|
||||
#Displays control panel whether or not application is focused
|
||||
func _notification(what):
|
||||
match what:
|
||||
SceneTree.NOTIFICATION_APPLICATION_FOCUS_OUT:
|
||||
controlPanel.visible = false
|
||||
pushUpdates.visible = false
|
||||
SceneTree.NOTIFICATION_APPLICATION_FOCUS_IN:
|
||||
if !editMode:
|
||||
controlPanel.visible = true
|
||||
pushUpdates.visible = true
|
||||
30:
|
||||
onWindowSizeChange()
|
||||
|
||||
func onWindowSizeChange():
|
||||
if !saveLoaded:
|
||||
return
|
||||
Saving.settings["windowSize"] = var_to_str(get_window().size)
|
||||
var s = get_viewport().get_visible_rect().size
|
||||
origin.position = s*0.5
|
||||
|
||||
lines.position = s*0.5
|
||||
lines.drawLine()
|
||||
|
||||
camera.position = origin.position
|
||||
controlPanel.position = camera.position + (s/(camera.zoom*2.0))
|
||||
tutorial.position = controlPanel.position
|
||||
editControls.position = camera.position - (s/(camera.zoom*2.0))
|
||||
viewerArrows.position = editControls.position
|
||||
spriteList.position.x = s.x - 233
|
||||
pushUpdates.position.y = controlPanel.position.y
|
||||
pushUpdates.position.x = editControls.position.x
|
||||
|
||||
func zoomScene():
|
||||
#Handles Zooming
|
||||
if Input.is_action_pressed("control"):
|
||||
if Input.is_action_just_pressed("scrollUp"):
|
||||
if scaleOverall < 400:
|
||||
camera.zoom += Vector2(0.1,0.1)
|
||||
scaleOverall += 10
|
||||
changeZoom()
|
||||
if Input.is_action_just_pressed("scrollDown"):
|
||||
if scaleOverall > 10:
|
||||
camera.zoom -= Vector2(0.1,0.1)
|
||||
scaleOverall -= 10
|
||||
changeZoom()
|
||||
|
||||
$ControlPanel/ZoomLabel.modulate.a = lerp($ControlPanel/ZoomLabel.modulate.a,0.0,0.02)
|
||||
|
||||
func changeZoom():
|
||||
var newZoom = Vector2(1.0,1.0) / camera.zoom
|
||||
controlPanel.scale = newZoom
|
||||
tutorial.scale = newZoom
|
||||
editControls.scale = newZoom
|
||||
viewerArrows.scale = newZoom
|
||||
lines.scale = newZoom
|
||||
pushUpdates.scale = newZoom
|
||||
Global.mouse.scale = newZoom
|
||||
|
||||
$ControlPanel/ZoomLabel.modulate.a = 6.0
|
||||
$ControlPanel/ZoomLabel.text = "Zoom : " + str(scaleOverall) + "%"
|
||||
|
||||
Global.pushUpdate("Set zoom to " + str(scaleOverall) + "%")
|
||||
onWindowSizeChange()
|
||||
|
||||
#When the user speaks!
|
||||
func onSpeak():
|
||||
if origin.get_parent().position.y > -16:
|
||||
yVel = bounceSlider * -1
|
||||
|
||||
#Swaps between edit mode and view mode
|
||||
func swapMode():
|
||||
|
||||
Global.heldSprite = null
|
||||
|
||||
editMode = !editMode
|
||||
Global.pushUpdate("Toggled editing mode.")
|
||||
|
||||
get_viewport().transparent_bg = !editMode
|
||||
if Global.backgroundColor.a != 0.0:
|
||||
get_viewport().transparent_bg = false
|
||||
RenderingServer.set_default_clear_color(Global.backgroundColor)
|
||||
#processing
|
||||
editControls.set_process(editMode)
|
||||
controlPanel.set_process(!editMode)
|
||||
#visibility
|
||||
editControls.visible = editMode
|
||||
tutorial.visible = editMode
|
||||
controlPanel.visible = !editMode
|
||||
lines.visible = editMode
|
||||
spriteList.visible = editMode
|
||||
|
||||
#Adds sprite object to scene
|
||||
func add_image(path):
|
||||
|
||||
var rand = RandomNumberGenerator.new()
|
||||
var id = rand.randi()
|
||||
|
||||
var sprite = spriteObject.instantiate()
|
||||
sprite.path = path
|
||||
sprite.id = id
|
||||
origin.add_child(sprite)
|
||||
sprite.position = Vector2.ZERO
|
||||
|
||||
Global.spriteList.updateData()
|
||||
|
||||
Global.pushUpdate("Added new sprite.")
|
||||
|
||||
#Opens File Dialog
|
||||
func _on_add_button_pressed():
|
||||
fileDialog.visible = true
|
||||
|
||||
#Runs when selecting image in File Dialog
|
||||
func _on_file_dialog_file_selected(path):
|
||||
add_image(path)
|
||||
|
||||
func _on_save_button_pressed():
|
||||
$SaveDialog.visible = true
|
||||
|
||||
|
||||
func _on_load_button_pressed():
|
||||
$LoadDialog.visible = true
|
||||
|
||||
#LOAD AVATAR
|
||||
func _on_load_dialog_file_selected(path):
|
||||
var data = Saving.read_save(path)
|
||||
|
||||
if data == null:
|
||||
return
|
||||
|
||||
origin.queue_free()
|
||||
var new = Node2D.new()
|
||||
$OriginMotion.add_child(new)
|
||||
origin = new
|
||||
|
||||
for item in data:
|
||||
var sprite = spriteObject.instantiate()
|
||||
sprite.path = data[item]["path"]
|
||||
sprite.id = data[item]["identification"]
|
||||
sprite.parentId = data[item]["parentId"]
|
||||
|
||||
sprite.offset = str_to_var(data[item]["offset"])
|
||||
sprite.z = data[item]["zindex"]
|
||||
sprite.dragSpeed = data[item]["drag"]
|
||||
|
||||
sprite.xFrq = data[item]["xFrq"]
|
||||
sprite.xAmp = data[item]["xAmp"]
|
||||
sprite.yFrq = data[item]["yFrq"]
|
||||
sprite.yAmp = data[item]["yAmp"]
|
||||
|
||||
sprite.rdragStr = data[item]["rotDrag"]
|
||||
sprite.showOnTalk = data[item]["showTalk"]
|
||||
|
||||
sprite.showOnBlink = data[item]["showBlink"]
|
||||
|
||||
if data[item].has("rLimitMin"):
|
||||
sprite.rLimitMin = data[item]["rLimitMin"]
|
||||
if data[item].has("rLimitMax"):
|
||||
sprite.rLimitMax = data[item]["rLimitMax"]
|
||||
|
||||
if data[item].has("costumeLayers"):
|
||||
sprite.costumeLayers = str_to_var(data[item]["costumeLayers"]).duplicate()
|
||||
if sprite.costumeLayers.size() < 8:
|
||||
for i in range(5):
|
||||
sprite.costumeLayers.append(1)
|
||||
|
||||
if data[item].has("stretchAmount"):
|
||||
sprite.stretchAmount = data[item]["stretchAmount"]
|
||||
|
||||
if data[item].has("ignoreBounce"):
|
||||
sprite.ignoreBounce = data[item]["ignoreBounce"]
|
||||
|
||||
if data[item].has("frames"):
|
||||
sprite.frames = data[item]["frames"]
|
||||
if data[item].has("animSpeed"):
|
||||
sprite.animSpeed = data[item]["animSpeed"]
|
||||
if data[item].has("imageData"):
|
||||
sprite.loadedImageData = data[item]["imageData"]
|
||||
if data[item].has("clipped"):
|
||||
sprite.clipped = data[item]["clipped"]
|
||||
|
||||
origin.add_child(sprite)
|
||||
sprite.position = str_to_var(data[item]["pos"])
|
||||
|
||||
changeCostume(1)
|
||||
Saving.settings["lastAvatar"] = path
|
||||
Global.spriteList.updateData()
|
||||
|
||||
Global.pushUpdate("Loaded avatar at: " + path)
|
||||
|
||||
onWindowSizeChange()
|
||||
|
||||
#SAVE AVATAR
|
||||
func _on_save_dialog_file_selected(path):
|
||||
var data = {}
|
||||
var nodes = get_tree().get_nodes_in_group("saved")
|
||||
var id = 0
|
||||
for child in nodes:
|
||||
|
||||
if child.type == "sprite":
|
||||
data[id] = {}
|
||||
data[id]["type"] = "sprite"
|
||||
data[id]["path"] = child.path
|
||||
data[id]["imageData"] = Marshalls.raw_to_base64(child.imageData.save_png_to_buffer())
|
||||
data[id]["identification"] = child.id
|
||||
data[id]["parentId"] = child.parentId
|
||||
|
||||
data[id]["pos"] = var_to_str(child.position)
|
||||
data[id]["offset"] = var_to_str(child.offset)
|
||||
data[id]["zindex"] = child.z
|
||||
|
||||
data[id]["drag"] = child.dragSpeed
|
||||
|
||||
data[id]["xFrq"] = child.xFrq
|
||||
data[id]["xAmp"] = child.xAmp
|
||||
data[id]["yFrq"] = child.yFrq
|
||||
data[id]["yAmp"] = child.yAmp
|
||||
|
||||
data[id]["rotDrag"] = child.rdragStr
|
||||
|
||||
data[id]["showTalk"] = child.showOnTalk
|
||||
data[id]["showBlink"] = child.showOnBlink
|
||||
|
||||
data[id]["rLimitMin"] = child.rLimitMin
|
||||
data[id]["rLimitMax"] = child.rLimitMax
|
||||
|
||||
data[id]["costumeLayers"] = var_to_str(child.costumeLayers)
|
||||
|
||||
data[id]["stretchAmount"] = child.stretchAmount
|
||||
|
||||
data[id]["ignoreBounce"] = child.ignoreBounce
|
||||
|
||||
data[id]["frames"] = child.frames
|
||||
data[id]["animSpeed"] = child.animSpeed
|
||||
|
||||
data[id]["clipped"] = child.clipped
|
||||
|
||||
id += 1
|
||||
|
||||
Saving.settings["lastAvatar"] = path
|
||||
|
||||
Saving.data = data.duplicate()
|
||||
Saving.write_save(path)
|
||||
|
||||
Global.pushUpdate("Saved avatar at: " + path)
|
||||
|
||||
func _on_link_button_pressed():
|
||||
Global.reparentMode = true
|
||||
Global.chain.enable(Global.reparentMode)
|
||||
|
||||
Global.pushUpdate("Linking sprite...")
|
||||
|
||||
|
||||
func _on_kofi_pressed():
|
||||
OS.shell_open("https://ko-fi.com/kaiakairos")
|
||||
Global.pushUpdate("Support me on ko-fi!")
|
||||
|
||||
|
||||
func _on_twitter_pressed():
|
||||
OS.shell_open("https://twitter.com/kaiakairos")
|
||||
Global.pushUpdate("Follow me on twitter!")
|
||||
|
||||
|
||||
func _on_replace_button_pressed():
|
||||
if Global.heldSprite == null:
|
||||
return
|
||||
$ReplaceDialog.visible = true
|
||||
|
||||
func _on_replace_dialog_file_selected(path):
|
||||
Global.heldSprite.replaceSprite(path)
|
||||
Global.spriteList.updateData()
|
||||
Global.pushUpdate("Replacing sprite with: " + path)
|
||||
|
||||
func _on_replace_dialog_visibility_changed():
|
||||
$EditControls/ScreenCover/CollisionShape2D.disabled = !$ReplaceDialog.visible
|
||||
|
||||
|
||||
func _on_duplicate_button_pressed():
|
||||
if Global.heldSprite == null:
|
||||
return
|
||||
var rand = RandomNumberGenerator.new()
|
||||
var id = rand.randi()
|
||||
|
||||
var sprite = spriteObject.instantiate()
|
||||
sprite.path = Global.heldSprite.path
|
||||
sprite.id = id
|
||||
sprite.parentId = Global.heldSprite.parentId
|
||||
|
||||
sprite.dragSpeed = Global.heldSprite.dragSpeed
|
||||
sprite.showOnTalk = Global.heldSprite.showOnTalk
|
||||
sprite.showOnBlink = Global.heldSprite.showOnBlink
|
||||
sprite.z = Global.heldSprite.z
|
||||
|
||||
sprite.xFrq = Global.heldSprite.xFrq
|
||||
sprite.xAmp = Global.heldSprite.xAmp
|
||||
sprite.yFrq = Global.heldSprite.yFrq
|
||||
sprite.yAmp = Global.heldSprite.yAmp
|
||||
|
||||
sprite.rdragStr = Global.heldSprite.rdragStr
|
||||
|
||||
sprite.offset = Global.heldSprite.offset
|
||||
|
||||
sprite.rLimitMin = Global.heldSprite.rLimitMin
|
||||
sprite.rLimitMax = Global.heldSprite.rLimitMax
|
||||
|
||||
sprite.frames = Global.heldSprite.frames
|
||||
sprite.animSpeed = Global.heldSprite.animSpeed
|
||||
|
||||
sprite.costumeLayers = Global.heldSprite.costumeLayers
|
||||
|
||||
origin.add_child(sprite)
|
||||
sprite.position = Global.heldSprite.position + Vector2(16,16)
|
||||
|
||||
Global.heldSprite = sprite
|
||||
|
||||
Global.spriteList.updateData()
|
||||
|
||||
Global.pushUpdate("Duplicated sprite.")
|
||||
|
||||
func changeCostumeStreamDeck(id: String):
|
||||
match id:
|
||||
"1":changeCostume(1)
|
||||
"2":changeCostume(2)
|
||||
"3":changeCostume(3)
|
||||
"4":changeCostume(4)
|
||||
"5":changeCostume(5)
|
||||
"6":changeCostume(6)
|
||||
"7":changeCostume(7)
|
||||
"8":changeCostume(8)
|
||||
"9":changeCostume(9)
|
||||
"10":changeCostume(10)
|
||||
|
||||
func changeCostume(newCostume):
|
||||
costume = newCostume
|
||||
Global.heldSprite = null
|
||||
var nodes = get_tree().get_nodes_in_group("saved")
|
||||
for sprite in nodes:
|
||||
if sprite.costumeLayers[newCostume-1] == 1:
|
||||
sprite.visible = true
|
||||
sprite.changeCollision(true)
|
||||
else:
|
||||
sprite.visible = false
|
||||
sprite.changeCollision(false)
|
||||
Global.spriteEdit.layerSelected()
|
||||
spriteList.updateAllVisible()
|
||||
|
||||
if bounceOnCostumeChange:
|
||||
onSpeak()
|
||||
|
||||
Global.pushUpdate("Change costume: " + str(newCostume))
|
||||
|
||||
func moveSpriteMenu(delta):
|
||||
|
||||
#moves sprite viewer editor thing around
|
||||
|
||||
var size = get_viewport().get_visible_rect().size
|
||||
|
||||
var windowLength = 1187
|
||||
|
||||
$ViewerArrows/Arrows.position.y = size.y - 25
|
||||
|
||||
if !Global.spriteEdit.visible:
|
||||
$ViewerArrows/Arrows.visible = false
|
||||
$ViewerArrows/Arrows2.visible = false
|
||||
return
|
||||
|
||||
if size.y > windowLength+50:
|
||||
Global.spriteEdit.position.y = 66
|
||||
|
||||
$ViewerArrows/Arrows.visible = false
|
||||
$ViewerArrows/Arrows2.visible = false
|
||||
|
||||
return
|
||||
|
||||
if Global.spriteEdit.position.y < 16:
|
||||
$ViewerArrows/Arrows2.visible = true
|
||||
else:
|
||||
$ViewerArrows/Arrows2.visible = false
|
||||
if Global.spriteEdit.position.y > size.y-windowLength+2:
|
||||
$ViewerArrows/Arrows.visible = true
|
||||
else:
|
||||
$ViewerArrows/Arrows.visible = false
|
||||
|
||||
|
||||
if $EditControls/MoveMenuUp.overlaps_area(Global.mouse.area):
|
||||
Global.spriteEdit.position.y += (delta*432.0)
|
||||
elif $EditControls/MoveMenuDown.overlaps_area(Global.mouse.area):
|
||||
Global.spriteEdit.position.y -= (delta*432.0)
|
||||
|
||||
if Global.spriteEdit.position.y > 66:
|
||||
Global.spriteEdit.position.y = 66
|
||||
elif Global.spriteEdit.position.y < size.y-windowLength:
|
||||
Global.spriteEdit.position.y = size.y-windowLength
|
||||
|
||||
|
||||
|
||||
#UNAMED BUT THIS IS THE MICROPHONE MENU BUTTON
|
||||
func _on_button_pressed():
|
||||
$ControlPanel/MicInputSelect.visible = !$ControlPanel/MicInputSelect.visible
|
||||
settingsMenu.visible = false
|
||||
|
||||
|
||||
func _on_settings_buttons_pressed():
|
||||
settingsMenu.visible = !settingsMenu.visible
|
||||
|
||||
|
||||
func _on_background_input_capture_bg_key_pressed(node, keys_pressed):
|
||||
var keyStrings = []
|
||||
|
||||
for i in keys_pressed:
|
||||
if keys_pressed[i]:
|
||||
keyStrings.append(OS.get_keycode_string(i) if !OS.get_keycode_string(i).strip_edges().is_empty() else "Keycode" + str(i))
|
||||
|
||||
if fileSystemOpen:
|
||||
return
|
||||
|
||||
if keyStrings.size() <= 0:
|
||||
emit_signal("emptiedCapture")
|
||||
return
|
||||
|
||||
if settingsMenu.awaitingCostumeInput >= 0:
|
||||
|
||||
if keyStrings[0] == "Keycode1":
|
||||
if !settingsMenu.hasMouse:
|
||||
emit_signal("pressedKey")
|
||||
return
|
||||
|
||||
var currentButton = costumeKeys[settingsMenu.awaitingCostumeInput]
|
||||
costumeKeys[settingsMenu.awaitingCostumeInput] = keyStrings[0]
|
||||
Saving.settings["costumeKeys"] = costumeKeys
|
||||
Global.pushUpdate("Changed costume " + str(settingsMenu.awaitingCostumeInput+1) + " hotkey from \"" + currentButton + "\" to \"" + keyStrings[0] + "\"")
|
||||
emit_signal("pressedKey")
|
||||
|
||||
for key in keyStrings:
|
||||
var i = costumeKeys.find(key)
|
||||
if i >= 0:
|
||||
changeCostume(i+1)
|
||||
|
||||
Reference in New Issue
Block a user