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https://github.com/litruv/PNGTuber-Plus.git
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InitCommit
update 1.4.2 source code
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21
addons/godot-git-plugin/LICENSE
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21
addons/godot-git-plugin/LICENSE
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MIT License
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Copyright (c) 2016-2023 The Godot Engine community
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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1349
addons/godot-git-plugin/THIRDPARTY.md
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1349
addons/godot-git-plugin/THIRDPARTY.md
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Load Diff
12
addons/godot-git-plugin/git_plugin.gdextension
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addons/godot-git-plugin/git_plugin.gdextension
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[configuration]
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entry_symbol = "git_plugin_init"
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compatibility_minimum = "4.1.0"
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[libraries]
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macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib"
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windows.editor.x86_64 = "win64/libgit_plugin.windows.editor.x86_64.dll"
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linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so"
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linux.editor.arm64 = "linux/libgit_plugin.linux.editor.arm64.so"
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linux.editor.rv64 = ""
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addons/godot-git-plugin/plugin.cfg
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addons/godot-git-plugin/plugin.cfg
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[plugin]
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name="Godot Git Plugin"
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description="This plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki"
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author="twaritwaikar"
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version="v3.1.0"
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script="godot-git-plugin.gd"
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addons/godot-streamdeck-addon/plugin.cfg
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addons/godot-streamdeck-addon/plugin.cfg
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[plugin]
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name="ElgatoStreamDeck"
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description="A plugin to interface with Elgato Stream Deck devices."
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author="Boyne Games"
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version="1.0.0"
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script="plugin.gd"
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addons/godot-streamdeck-addon/plugin.gd
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addons/godot-streamdeck-addon/plugin.gd
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@tool
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extends EditorPlugin
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const AUTOLOAD_NAME = "ElgatoStreamDeck"
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func _enter_tree():
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add_autoload_singleton(AUTOLOAD_NAME, "res://addons/godot-streamdeck-addon/singleton.gd")
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pass
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func _exit_tree():
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remove_autoload_singleton(AUTOLOAD_NAME)
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pass
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84
addons/godot-streamdeck-addon/singleton.gd
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addons/godot-streamdeck-addon/singleton.gd
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extends Node
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const ButtonAction = {
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EMIT_SIGNAL = "games.boyne.godot.emitsignal",
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SWITCH_SCENE = "games.boyne.godot.switchscene",
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RELOAD_SCENE = "games.boyne.godot.reloadscene",
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}
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const ButtonEvent = {
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KEY_UP = "keyUp",
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KEY_DOWN = "keyDown"
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}
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signal on_key_up
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signal on_key_down
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const PLUGIN_NAME = "games.boyne.godot.sdPlugin"
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const WEBSOCKET_URL = "127.0.0.1:%s/ws"
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var _socket := WebSocketPeer.new()
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var _config := ConfigFile.new()
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func _ready() -> void:
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if Saving.settings.has("useStreamDeck"):
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if !Saving.settings["useStreamDeck"]:
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return
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else:
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return
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_load_config(_get_config_path())
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_socket.connect_to_url(_get_websocket_url())
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func _process(delta) -> void:
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_socket.poll()
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var state = _socket.get_ready_state()
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match state:
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WebSocketPeer.STATE_OPEN:
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while _socket.get_available_packet_count():
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var data = JSON.parse_string(_socket.get_packet().get_string_from_utf8())
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if !(data.event == ButtonEvent.KEY_DOWN || data.event == ButtonEvent.KEY_UP):
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return
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if data != null && data.has("action") && data.has("payload"):
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match data.action:
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ButtonAction.EMIT_SIGNAL:
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var signalInput = ""
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if data.payload.settings.has("signalInput"):
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signalInput = data.payload.settings.signalInput
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match data.event:
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ButtonEvent.KEY_UP:
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on_key_up.emit(signalInput)
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ButtonEvent.KEY_DOWN:
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on_key_down.emit(signalInput)
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ButtonAction.SWITCH_SCENE:
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if data.payload.settings.has("scenePath"):
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var scenePath = data.payload.settings.scenePath
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get_tree().change_scene_to_file(scenePath)
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ButtonAction.RELOAD_SCENE:
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get_tree().reload_current_scene()
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WebSocketPeer.STATE_CLOSING:
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pass
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WebSocketPeer.STATE_CLOSED:
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set_process(false)
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func _get_websocket_url() -> String:
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return WEBSOCKET_URL % _config.get_value("bridge", "port", "8080")
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func _get_config_path() -> String:
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match OS.get_name():
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"Windows":
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return "%s/Elgato/StreamDeck/Plugins/%s/plugin.ini" % [OS.get_config_dir(), PLUGIN_NAME]
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"macOS":
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return "%s/com.elgato.StreamDeck/Plugins/%s/plugin.ini" % [OS.get_config_dir(), PLUGIN_NAME]
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return ""
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func _load_config(path: String) -> void:
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var file = FileAccess.open(path, FileAccess.READ)
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_config.parse(file.get_as_text())
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