Added renaming layers on right click, removed a lot of old debug logging

This commit is contained in:
2025-07-21 08:29:11 +10:00
parent 85a208a729
commit e8620611df
19 changed files with 184 additions and 360 deletions

View File

@@ -6,6 +6,8 @@ var type = "sprite"
var imageData = null
var tex = null
@export var path = ""
## Custom display name for the sprite (separate from file path)
var displayName = ""
var loadedImageData = null
@@ -319,8 +321,6 @@ func calculateParentOpacityMultiplier():
## Update wobble parameters and sync to group if needed
func updateWobbleParameter(parameter: String, value: float):
print("DEBUG: updateWobbleParameter called - parameter: ", parameter, ", value: ", value, ", sprite ID: ", id)
print("DEBUG: Current wobbleSyncGroup: '", wobbleSyncGroup, "'")
# Update this sprite's parameter first
match parameter:
@@ -331,17 +331,15 @@ func updateWobbleParameter(parameter: String, value: float):
"rFrq": rFrq = value
"rAmp": rAmp = value
print("DEBUG: Parameter updated on sprite. New values - xFrq:", xFrq, " xAmp:", xAmp, " yFrq:", yFrq, " yAmp:", yAmp, " rFrq:", rFrq, " rAmp:", rAmp)
# If this sprite is in a sync group, update the entire group
if wobbleSyncGroup != "" and WobbleSyncManager:
print("DEBUG: Sprite is in sync group '", wobbleSyncGroup, "' - updating group wobble parameters")
WobbleSyncManager.updateGroupWobble(wobbleSyncGroup, xFrq, xAmp, yFrq, yAmp, rFrq, rAmp)
# Don't refresh UI immediately - let the sync process complete first
# The wobble sync control will handle UI updates when needed
else:
print("DEBUG: Sprite not in sync group or WobbleSyncManager not available")
pass # Individual sprite update - no sync needed
## Check if this sprite is synced to a group
func isSynced() -> bool: