mirror of
https://github.com/litruv/PNGTuber-Plus.git
synced 2026-07-24 02:26:02 +10:00
Added renaming layers on right click, removed a lot of old debug logging
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@@ -280,7 +280,6 @@ func blinking():
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blinkTick = -12
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func epicFail(err):
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print(fail)
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if fail == null:
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return
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@@ -12,10 +12,8 @@ signal sprite_joined_group(sprite_id: int, group_name: String)
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signal sprite_left_group(sprite_id: int, group_name: String)
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func _ready():
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print("DEBUG: WobbleSyncManager._ready() called")
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print("DEBUG: WobbleSyncManager autoload initialized successfully")
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print("DEBUG: Initial syncGroups: ", syncGroups)
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print("DEBUG: Initial spriteGroupMembership: ", spriteGroupMembership)
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# Manager initialization complete
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pass
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class WobbleSyncGroup:
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var name: String
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@@ -32,8 +30,6 @@ class WobbleSyncGroup:
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## Set wobble parameters for the entire group
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func setWobbleParameters(x_frq: float, x_amp: float, y_frq: float, y_amp: float, r_frq: float, r_amp: float, manager_ref):
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print("DEBUG: WobbleSyncGroup.setWobbleParameters called for group '", name, "' with ", memberSprites.size(), " members")
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print("DEBUG: Member sprite IDs: ", memberSprites)
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xFrq = x_frq
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xAmp = x_amp
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yFrq = y_frq
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@@ -43,13 +39,10 @@ class WobbleSyncGroup:
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# Update all member sprites using the manager reference
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var sprites = manager_ref.get_tree().get_nodes_in_group("saved")
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print("DEBUG: Found ", sprites.size(), " total sprites in 'saved' group")
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var updated_count = 0
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for sprite in sprites:
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print("DEBUG: Checking sprite ID ", sprite.id, " (type: ", typeof(sprite.id), ") against member list")
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if sprite.id in memberSprites:
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print("DEBUG: Updating sprite ID ", sprite.id, " with new wobble values (no scaling - values stored as-is)")
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# Preserve the sprite's group membership
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var current_group = sprite.wobbleSyncGroup
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sprite.xFrq = xFrq
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@@ -61,19 +54,13 @@ class WobbleSyncGroup:
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# Restore group membership in case it got cleared
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sprite.wobbleSyncGroup = current_group
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updated_count += 1
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else:
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print("DEBUG: Sprite ID ", sprite.id, " not in member list")
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print("DEBUG: Updated ", updated_count, " sprites in group '", name, "'")
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## Add sprite to this group
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func addSprite(sprite_id): # Remove type constraint to handle float IDs
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print("DEBUG: WobbleSyncGroup.addSprite called with sprite_id: ", sprite_id, " (type: ", typeof(sprite_id), ")")
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if sprite_id not in memberSprites:
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memberSprites.append(sprite_id)
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print("DEBUG: Added sprite to memberSprites. Current members: ", memberSprites)
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else:
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print("DEBUG: Sprite already in memberSprites")
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pass # Sprite already in group
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## Remove sprite from this group
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func removeSprite(sprite_id): # Remove type constraint
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@@ -144,10 +131,8 @@ func deleteGroup(group_name: String):
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## Add sprite to a group
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func addSpriteToGroup(sprite_id, group_name: String) -> bool: # Remove type constraint
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print("DEBUG: addSpriteToGroup called with sprite_id: ", sprite_id, " (type: ", typeof(sprite_id), "), group: '", group_name, "'")
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if not syncGroups.has(group_name):
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print("DEBUG: Group '", group_name, "' not found")
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return false
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# Remove sprite from any existing group first
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@@ -156,12 +141,10 @@ func addSpriteToGroup(sprite_id, group_name: String) -> bool: # Remove type con
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var group = syncGroups[group_name]
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group.addSprite(sprite_id)
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spriteGroupMembership[sprite_id] = group_name
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print("DEBUG: Added sprite ", sprite_id, " to group '", group_name, "'. Group now has ", group.memberSprites.size(), " members")
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# Sync the sprite's wobble parameters to the group
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var sprite = getSpriteById(sprite_id)
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if sprite:
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print("DEBUG: Found sprite object, syncing wobble parameters to group values")
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sprite.wobbleSyncGroup = group_name
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sprite.xFrq = group.xFrq
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sprite.xAmp = group.xAmp
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@@ -176,24 +159,19 @@ func addSpriteToGroup(sprite_id, group_name: String) -> bool: # Remove type con
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## Remove sprite from a specific group
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func removeSpriteFromGroup(sprite_id, group_name: String): # Remove type constraint
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print("DEBUG: removeSpriteFromGroup called for sprite ID: ", sprite_id, " (type: ", typeof(sprite_id), "), group: '", group_name, "'")
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if not syncGroups.has(group_name):
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print("DEBUG: Group '", group_name, "' not found")
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return
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var group = syncGroups[group_name]
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print("DEBUG: Group before removal has ", group.memberSprites.size(), " members: ", group.memberSprites)
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group.removeSprite(sprite_id)
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spriteGroupMembership.erase(sprite_id)
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print("DEBUG: Group after removal has ", group.memberSprites.size(), " members: ", group.memberSprites)
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# Clear the sprite's sync group reference
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var sprite = getSpriteById(sprite_id)
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if sprite:
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print("DEBUG: Clearing sprite's wobbleSyncGroup property")
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sprite.wobbleSyncGroup = ""
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else:
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print("DEBUG: Could not find sprite object for ID: ", sprite_id)
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pass # Sprite not found
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sprite_left_group.emit(sprite_id, group_name)
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@@ -205,27 +183,19 @@ func removeSpriteFromGroup(sprite_id, group_name: String): # Remove type constr
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## Remove sprite from all groups
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func removeSpriteFromAllGroups(sprite_id): # Remove type constraint
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print("DEBUG: removeSpriteFromAllGroups called for sprite ID: ", sprite_id)
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if spriteGroupMembership.has(sprite_id):
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var group_name = spriteGroupMembership[sprite_id]
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print("DEBUG: Found sprite in group '", group_name, "', removing...")
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removeSpriteFromGroup(sprite_id, group_name)
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else:
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print("DEBUG: Sprite not found in any group membership")
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pass # Sprite not in any group
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## Update wobble parameters for a group
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func updateGroupWobble(group_name: String, x_frq: float, x_amp: float, y_frq: float, y_amp: float, r_frq: float, r_amp: float):
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print("DEBUG: updateGroupWobble called for group '", group_name, "' with values - xFrq:", x_frq, " xAmp:", x_amp, " yFrq:", y_frq, " yAmp:", y_amp, " rFrq:", r_frq, " rAmp:", r_amp)
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if not syncGroups.has(group_name):
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print("DEBUG: Group '", group_name, "' not found in syncGroups!")
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print("DEBUG: Available groups: ", syncGroups.keys())
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print("DEBUG: This suggests the avatar's wobble sync groups were never loaded from the save file!")
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print("DEBUG: Either the save file doesn't contain wobbleSyncGroups, or the loading process didn't run.")
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return
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var group = syncGroups[group_name]
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print("DEBUG: Found group, calling setWobbleParameters on group with ", group.memberSprites.size(), " members")
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group.setWobbleParameters(x_frq, x_amp, y_frq, y_amp, r_frq, r_amp, self)
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## Get sprite's current group name
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@@ -234,14 +204,10 @@ func getSpriteGroupName(sprite_id: int) -> String:
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## Get all group names
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func getGroupNames() -> Array:
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print("DEBUG: getGroupNames called. syncGroups has ", syncGroups.size(), " groups: ", syncGroups.keys())
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print("DEBUG: getGroupNames - syncGroups reference: ", syncGroups)
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print("DEBUG: getGroupNames - self reference: ", self)
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return syncGroups.keys()
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## Test function to manually load wobble sync groups
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func testManualLoad():
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print("DEBUG: testManualLoad called - creating test data...")
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var test_data = {
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"ears": {
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"name": "ears",
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@@ -254,9 +220,7 @@ func testManualLoad():
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"memberSprites": [3291286625.0]
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}
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}
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print("DEBUG: Calling loadSaveData with test data...")
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await loadSaveData(test_data)
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print("DEBUG: testManualLoad completed. syncGroups now has: ", syncGroups.size(), " groups")
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## Check if a group exists
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func hasGroup(group_name: String) -> bool:
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@@ -305,91 +269,52 @@ func getSaveData() -> Dictionary:
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## Load save data for all groups
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func loadSaveData(save_data: Dictionary):
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print("DEBUG: ========================")
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print("DEBUG: WobbleSyncManager.loadSaveData called with save_data: ", save_data)
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print("DEBUG: save_data type: ", typeof(save_data))
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print("DEBUG: save_data.keys(): ", save_data.keys())
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print("DEBUG: save_data.size(): ", save_data.size())
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print("DEBUG: self reference: ", self)
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print("DEBUG: syncGroups before clear: ", syncGroups)
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# Check if save_data is valid
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if save_data == null or typeof(save_data) != TYPE_DICTIONARY:
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print("DEBUG: ERROR - Invalid save_data provided")
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return
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if save_data.size() == 0:
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print("DEBUG: WARNING - Empty save_data provided")
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return
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# Clear existing groups
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print("DEBUG: Clearing existing syncGroups (had ", syncGroups.size(), " groups)")
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syncGroups.clear()
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spriteGroupMembership.clear()
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print("DEBUG: Cleared existing data. syncGroups now has ", syncGroups.size(), " groups")
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# Load groups from save data
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var loaded_groups = 0
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print("DEBUG: Starting group loading loop...")
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for group_name in save_data.keys():
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print("DEBUG: ---- Processing group '", group_name, "' (attempt ", loaded_groups + 1, ") ----")
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var group_data = save_data[group_name]
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print("DEBUG: Group data type: ", typeof(group_data))
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print("DEBUG: Group data: ", group_data)
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if typeof(group_data) == TYPE_DICTIONARY:
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print("DEBUG: Creating WobbleSyncGroup instance...")
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var group = WobbleSyncGroup.new(group_name)
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print("DEBUG: Created new WobbleSyncGroup instance for '", group_name, "'")
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print("DEBUG: Calling fromSaveData...")
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group.fromSaveData(group_data)
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print("DEBUG: Called fromSaveData on group '", group_name, "'")
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print("DEBUG: Adding to syncGroups dictionary...")
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syncGroups[group_name] = group
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loaded_groups += 1
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print("DEBUG: Added group '", group_name, "' to syncGroups. Total groups now: ", syncGroups.size())
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print("DEBUG: syncGroups.keys() now: ", syncGroups.keys())
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print("DEBUG: Group memberSprites: ", group.memberSprites)
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# Update sprite group membership
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print("DEBUG: Updating sprite group membership...")
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for sprite_id in group.memberSprites:
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spriteGroupMembership[sprite_id] = group_name
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print("DEBUG: Added sprite ", sprite_id, " to spriteGroupMembership for group '", group_name, "'")
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print("DEBUG: ---- Finished processing group '", group_name, "' ----")
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else:
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print("DEBUG: ERROR - Group data for '", group_name, "' is not a Dictionary, skipping")
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pass # Invalid group data
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print("DEBUG: ========================")
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print("DEBUG: GROUP LOADING COMPLETE")
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print("DEBUG: Loaded ", loaded_groups, " groups total")
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print("DEBUG: Final syncGroups after loading: ", syncGroups.keys())
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print("DEBUG: Final syncGroups size: ", syncGroups.size())
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print("DEBUG: Final syncGroups contents: ", syncGroups)
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print("DEBUG: Final spriteGroupMembership: ", spriteGroupMembership)
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print("DEBUG: ========================")
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# If no groups were loaded, clear any orphaned group references on sprites
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if syncGroups.size() == 0:
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print("DEBUG: No groups loaded, clearing orphaned sprite group references")
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var sprites = get_tree().get_nodes_in_group("saved")
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for sprite in sprites:
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if sprite.wobbleSyncGroup != "":
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print("DEBUG: Clearing orphaned group reference '", sprite.wobbleSyncGroup, "' from sprite ID ", sprite.id)
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sprite.wobbleSyncGroup = ""
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else:
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print("DEBUG: Groups loaded successfully, syncing sprite parameters...")
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# Apply wobble parameters to sprites with better timing
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await get_tree().process_frame # Wait for sprites to be loaded
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await get_tree().process_frame # Extra frame to ensure everything is ready
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for group_name in syncGroups.keys():
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var group = syncGroups[group_name]
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print("DEBUG: Syncing parameters for group '", group_name, "' with ", group.memberSprites.size(), " members")
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for sprite_id in group.memberSprites:
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var sprite = getSpriteById(sprite_id)
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if sprite:
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print("DEBUG: Syncing sprite ID ", sprite_id, " to group '", group_name, "'")
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sprite.wobbleSyncGroup = group_name
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sprite.xFrq = group.xFrq
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sprite.xAmp = group.xAmp
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@@ -403,50 +328,9 @@ func loadSaveData(save_data: Dictionary):
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if sprite.has_method("updateShaderOpacity"):
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sprite.updateShaderOpacity()
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else:
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print("DEBUG: ERROR - Could not find sprite with ID ", sprite_id)
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pass # Sprite not found
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print("DEBUG: ========================")
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print("DEBUG: loadSaveData FUNCTION COMPLETE")
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print("DEBUG: Final verification - syncGroups has ", syncGroups.size(), " groups: ", syncGroups.keys())
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print("DEBUG: ========================")
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## Called when a sprite is deleted to clean up references
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func onSpriteDeleted(sprite_id): # Remove type constraint
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removeSpriteFromAllGroups(sprite_id)
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## Debug function to check data consistency
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func checkDataConsistency():
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print("=== WOBBLE SYNC DATA CONSISTENCY CHECK ===")
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# Check each group's member sprites
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for group_name in syncGroups.keys():
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var group = syncGroups[group_name]
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print("Group '", group_name, "' has ", group.memberSprites.size(), " members: ", group.memberSprites)
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for sprite_id in group.memberSprites:
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# Check if sprite exists
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var sprite = getSpriteById(sprite_id)
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if sprite == null:
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print(" ERROR: Sprite ID ", sprite_id, " in group but sprite object not found!")
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else:
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# Check if sprite's wobbleSyncGroup matches
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if sprite.wobbleSyncGroup != group_name:
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print(" ERROR: Sprite ID ", sprite_id, " in group '", group_name, "' but sprite.wobbleSyncGroup = '", sprite.wobbleSyncGroup, "'")
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else:
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print(" OK: Sprite ID ", sprite_id, " consistent")
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# Check if membership mapping is correct
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if not spriteGroupMembership.has(sprite_id) or spriteGroupMembership[sprite_id] != group_name:
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print(" ERROR: Sprite ID ", sprite_id, " in group but spriteGroupMembership is wrong!")
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# Check membership mapping for orphaned entries
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for sprite_id in spriteGroupMembership.keys():
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var group_name = spriteGroupMembership[sprite_id]
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if not syncGroups.has(group_name):
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print("ERROR: Sprite ID ", sprite_id, " mapped to non-existent group '", group_name, "'")
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else:
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var group = syncGroups[group_name]
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if sprite_id not in group.memberSprites:
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print("ERROR: Sprite ID ", sprite_id, " mapped to group '", group_name, "' but not in group's member list")
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print("=== END CONSISTENCY CHECK ===")
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Block a user