wobble sync groups !build

This commit is contained in:
2025-07-20 10:24:53 +10:00
parent 5dfe68cb81
commit cebef2f06b
19 changed files with 1046 additions and 43 deletions

View File

@@ -78,14 +78,27 @@ func _ready():
Global.connect("startSpeaking",onSpeak)
ElgatoStreamDeck.on_key_down.connect(changeCostumeStreamDeck)
# Connect to StreamDeck if available
var streamdeck_node = get_node_or_null("/root/ElgatoStreamDeck")
if streamdeck_node != null:
streamdeck_node.on_key_down.connect(changeCostumeStreamDeck)
if Saving.settings["newUser"]:
print("DEBUG: MAIN._ready() - New user detected, loading default avatar")
_on_load_dialog_file_selected("default")
Saving.settings["newUser"] = false
saveLoaded = true
else:
_on_load_dialog_file_selected(Saving.settings["lastAvatar"])
print("DEBUG: MAIN._ready() - Existing user, loading last avatar")
var lastAvatar = Saving.settings["lastAvatar"]
print("DEBUG: lastAvatar setting: ", lastAvatar, " (type: ", typeof(lastAvatar), ")")
# Ensure lastAvatar is a string, not a Dictionary
if typeof(lastAvatar) == TYPE_STRING and lastAvatar != "":
print("DEBUG: Loading avatar from: ", lastAvatar)
_on_load_dialog_file_selected(lastAvatar)
else:
print("WARNING: lastAvatar setting is invalid, loading default instead")
_on_load_dialog_file_selected("default")
$ControlPanel/volumeSlider.value = Saving.settings["volume"]
$ControlPanel/sensitiveSlider.value = Saving.settings["sense"]
@@ -245,6 +258,11 @@ func isFileSystemOpen():
return true
Global.heldSprite = null
return true
# Check wobble sync group dialog
if Global.spriteEdit and Global.spriteEdit.wobbleSyncControl and Global.spriteEdit.wobbleSyncControl.createGroupDialog and Global.spriteEdit.wobbleSyncControl.createGroupDialog.visible:
return true
return false
#Displays control panel whether or not application is focused
@@ -407,17 +425,52 @@ func _on_load_button_pressed():
#LOAD AVATAR
func _on_load_dialog_file_selected(path):
print("DEBUG: _on_load_dialog_file_selected called with path: ", path, " (type: ", typeof(path), ")")
# Handle case where path might be a Dictionary instead of string
if typeof(path) == TYPE_DICTIONARY:
print("ERROR: Expected string path but got Dictionary: ", path)
return
print("DEBUG: About to read save data from: ", path)
var data = Saving.read_save(path)
print("DEBUG: Save data read. Data type: ", typeof(data), ", null check: ", data == null)
if data == null:
print("DEBUG: Save data is null, returning")
return
print("DEBUG: Save data keys: ", data.keys() if typeof(data) == TYPE_DICTIONARY else "not a dictionary")
print("DEBUG: Save data size: ", data.size() if typeof(data) == TYPE_DICTIONARY else "not a dictionary")
# Check the structure of the first few items
if typeof(data) == TYPE_DICTIONARY:
var count = 0
for key in data.keys():
if count < 3: # Just show first 3 items for debugging
print("DEBUG: data[", key, "] = ", data[key])
print("DEBUG: data[", key, "] type = ", typeof(data[key]))
if typeof(data[key]) == TYPE_DICTIONARY and data[key].has("path"):
print("DEBUG: data[", key, "][\"path\"] = ", data[key]["path"])
else:
print("DEBUG: data[", key, "] doesn't have 'path' key or isn't a dictionary")
count += 1
origin.queue_free()
var new = Node2D.new()
$OriginMotion.add_child(new)
origin = new
for item in data:
print("DEBUG: Processing item: ", item, ", data type: ", typeof(data[item]))
if typeof(data[item]) != TYPE_DICTIONARY:
print("DEBUG: Skipping item ", item, " - not a dictionary")
continue
if not data[item].has("path"):
print("DEBUG: Skipping item ", item, " - no 'path' key. Keys: ", data[item].keys())
continue
var sprite = spriteObject.instantiate()
sprite.path = data[item]["path"]
sprite.id = data[item]["identification"]
@@ -475,6 +528,10 @@ func _on_load_dialog_file_selected(path):
if data[item].has("affectChildrenOpacity"):
sprite.affectChildrenOpacity = data[item]["affectChildrenOpacity"]
# Load wobble sync group (with backward compatibility)
if data[item].has("wobbleSyncGroup"):
sprite.wobbleSyncGroup = data[item]["wobbleSyncGroup"]
origin.add_child(sprite)
sprite.position = str_to_var(data[item]["pos"])
@@ -482,7 +539,43 @@ func _on_load_dialog_file_selected(path):
Saving.settings["lastAvatar"] = path
Global.spriteList.updateData()
# Update opacity shaders for all loaded sprites after they're all created
# Load wobble sync groups
print("DEBUG: About to check for wobble sync groups...")
print("DEBUG: data type: ", typeof(data), ", data.keys(): ", data.keys() if typeof(data) == TYPE_DICTIONARY else "not a dictionary")
print("DEBUG: data.has('wobbleSyncGroups'): ", data.has("wobbleSyncGroups"))
print("DEBUG: WobbleSyncManager exists: ", WobbleSyncManager != null)
if WobbleSyncManager != null:
print("DEBUG: WobbleSyncManager type: ", typeof(WobbleSyncManager))
# Show save data content related to wobble sync
if data.has("wobbleSyncGroups"):
print("DEBUG: wobbleSyncGroups data found: ", data["wobbleSyncGroups"])
else:
print("DEBUG: No wobbleSyncGroups found in save data")
if data.has("wobbleSyncGroups") and WobbleSyncManager:
print("DEBUG: Loading wobble sync groups. Data: ", data["wobbleSyncGroups"])
await WobbleSyncManager.loadSaveData(data["wobbleSyncGroups"])
print("DEBUG: Finished loading wobble sync groups")
# Refresh wobble sync UI after groups are loaded
if Global.spriteEdit and Global.spriteEdit.wobbleSyncControl:
Global.spriteEdit.wobbleSyncControl.updateUI()
# Force refresh in case timing issues
await get_tree().process_frame
Global.spriteEdit.wobbleSyncControl.forceRefresh()
# Force refresh in case timing issues
await get_tree().process_frame
Global.spriteEdit.wobbleSyncControl.forceRefresh()
else:
print("DEBUG: Not loading wobble sync groups - missing data or manager")
# Final debug check
if WobbleSyncManager:
print("DEBUG: Final check - WobbleSyncManager has ", WobbleSyncManager.getGroupNames().size(), " groups: ", WobbleSyncManager.getGroupNames())
else:
print("DEBUG: No wobble sync groups to load. has key: ", data.has("wobbleSyncGroups"), ", WobbleSyncManager: ", WobbleSyncManager != null)
# Update opacity shaders for all loaded sprites after wobble sync data is applied
await get_tree().process_frame # Wait for all sprites to be fully initialized
var allSprites = get_tree().get_nodes_in_group("saved")
for sprite in allSprites:
@@ -546,8 +639,15 @@ func _on_save_dialog_file_selected(path):
data[id]["spriteOpacity"] = child.spriteOpacity
data[id]["affectChildrenOpacity"] = child.affectChildrenOpacity
# Save wobble sync group
data[id]["wobbleSyncGroup"] = child.wobbleSyncGroup
id += 1
# Save wobble sync groups
if WobbleSyncManager:
data["wobbleSyncGroups"] = WobbleSyncManager.getSaveData()
Saving.settings["lastAvatar"] = path
Saving.data = data.duplicate()
@@ -625,6 +725,9 @@ func _on_duplicate_button_pressed():
sprite.spriteOpacity = Global.heldSprite.spriteOpacity
sprite.affectChildrenOpacity = Global.heldSprite.affectChildrenOpacity
# Copy wobble sync group
sprite.wobbleSyncGroup = Global.heldSprite.wobbleSyncGroup
origin.add_child(sprite)
sprite.position = Global.heldSprite.position + Vector2(16,16)
@@ -676,7 +779,7 @@ func moveSpriteMenu(delta):
var size = get_viewport().get_visible_rect().size
var windowLength = 1500
var windowLength = 1800
$ViewerArrows/Arrows.position.y = size.y - 25
@@ -704,9 +807,9 @@ func moveSpriteMenu(delta):
if $EditControls/MoveMenuUp.overlaps_area(Global.mouse.area):
Global.spriteEdit.position.y += (delta * 432.0 * physicsTimeMultiplier)
Global.spriteEdit.position.y += (delta * 400.0)
elif $EditControls/MoveMenuDown.overlaps_area(Global.mouse.area):
Global.spriteEdit.position.y -= (delta * 432.0 * physicsTimeMultiplier)
Global.spriteEdit.position.y -= (delta * 400.0)
if Global.spriteEdit.position.y > 66:
Global.spriteEdit.position.y = 66