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adding mask options
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@@ -1,17 +1,8 @@
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shader_type canvas_item;
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uniform float speed;
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uniform sampler2D backImg: repeat_enable;
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uniform sampler2D palette;
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uniform float palette_speed = 0.1;
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uniform vec4 outline_color : source_color = vec4(1.0, 0.0, 0.0, 0.3);
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void fragment(){
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vec2 scroll = vec2(1.0,0.0) * TIME * speed;
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vec4 tex = texture(TEXTURE, (UV));
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float palette_swap = mod(tex.r - TIME * palette_speed, 1.0);
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COLOR = vec4(texture(palette, vec2(palette_swap, 0)).rgb, tex.a);
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vec4 tex = texture(TEXTURE, UV);
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COLOR = vec4(outline_color.rgb, tex.a * outline_color.a);
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}
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