adding mask options

This commit is contained in:
2025-07-19 21:52:49 +10:00
parent 5c51691ba7
commit c74dccf1cf
15 changed files with 397 additions and 33 deletions

View File

@@ -1,17 +1,8 @@
shader_type canvas_item;
uniform float speed;
uniform sampler2D backImg: repeat_enable;
uniform sampler2D palette;
uniform float palette_speed = 0.1;
uniform vec4 outline_color : source_color = vec4(1.0, 0.0, 0.0, 0.3);
void fragment(){
vec2 scroll = vec2(1.0,0.0) * TIME * speed;
vec4 tex = texture(TEXTURE, (UV));
float palette_swap = mod(tex.r - TIME * palette_speed, 1.0);
COLOR = vec4(texture(palette, vec2(palette_swap, 0)).rgb, tex.a);
vec4 tex = texture(TEXTURE, UV);
COLOR = vec4(outline_color.rgb, tex.a * outline_color.a);
}